/*
 * Copyright 2010 Matteo Bruni for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __D3DCOMPILER_H__
#define __D3DCOMPILER_H__

#include "d3d11shader.h"

#ifdef __cplusplus
extern "C" {
#endif

#if defined(_MSC_VER) || defined(__MINGW32__)
#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
#else
static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
#endif

#define D3DCOMPILER_DLL_A  "d3dcompiler_47.dll"
#define D3DCOMPILER_DLL    WINELIB_NAME_AW(D3DCOMPILER_DLL_)

#ifndef D3D_COMPILER_VERSION
#define D3D_COMPILER_VERSION 47
#endif

#define D3DCOMPILE_DEBUG                                0x00000001
#define D3DCOMPILE_SKIP_VALIDATION                      0x00000002
#define D3DCOMPILE_SKIP_OPTIMIZATION                    0x00000004
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR                0x00000008
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR             0x00000010
#define D3DCOMPILE_PARTIAL_PRECISION                    0x00000020
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT             0x00000040
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT             0x00000080
#define D3DCOMPILE_NO_PRESHADER                         0x00000100
#define D3DCOMPILE_AVOID_FLOW_CONTROL                   0x00000200
#define D3DCOMPILE_PREFER_FLOW_CONTROL                  0x00000400
#define D3DCOMPILE_ENABLE_STRICTNESS                    0x00000800
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY       0x00001000
#define D3DCOMPILE_IEEE_STRICTNESS                      0x00002000
#define D3DCOMPILE_OPTIMIZATION_LEVEL0                  0x00004000
#define D3DCOMPILE_OPTIMIZATION_LEVEL1                  0x00000000
#define D3DCOMPILE_OPTIMIZATION_LEVEL2                  0x0000c000
#define D3DCOMPILE_OPTIMIZATION_LEVEL3                  0x00008000
#define D3DCOMPILE_RESERVED16                           0x00010000
#define D3DCOMPILE_RESERVED17                           0x00020000
#define D3DCOMPILE_WARNINGS_ARE_ERRORS                  0x00040000
#define D3DCOMPILE_RESOURCES_MAY_ALIAS                  0x00080000
#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES   0x00100000
#define D3DCOMPILE_ALL_RESOURCES_BOUND                  0x00200000
#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE                0x00400000
#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY                0x00800000

#define D3DCOMPILE_EFFECT_CHILD_EFFECT                  0x00000001
#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS                0x00000002

#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST   0x00000000
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0      0x00000010
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1      0x00000020

#define D3D_DISASM_ENABLE_COLOR_CODE                    0x00000001
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS          0x00000002
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING         0x00000004
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE             0x00000008
#define D3D_DISASM_DISABLE_DEBUG_INFO                   0x00000010
#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET            0x00000020
#define D3D_DISASM_INSTRUCTION_ONLY                     0x00000040
#define D3D_DISASM_PRINT_HEX_LITERALS                   0x00000080

HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
        const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
        const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
        const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
        const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
        const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
        const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
        const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
        ID3DBlob **error_messages);

typedef enum D3DCOMPILER_STRIP_FLAGS
{
    D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
    D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
    D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
    D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
    D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
    D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
} D3DCOMPILER_STRIP_FLAGS;

HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);

typedef enum D3D_BLOB_PART
{
    D3D_BLOB_INPUT_SIGNATURE_BLOB,
    D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
    D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
    D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
    D3D_BLOB_ALL_SIGNATURE_BLOB,
    D3D_BLOB_DEBUG_INFO,
    D3D_BLOB_LEGACY_SHADER,
    D3D_BLOB_XNA_PREPASS_SHADER,
    D3D_BLOB_XNA_SHADER,
    D3D_BLOB_PDB,
    D3D_BLOB_PRIVATE_DATA,
    D3D_BLOB_ROOT_SIGNATURE,
    D3D_BLOB_DEBUG_NAME,
    D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
    D3D_BLOB_TEST_COMPILE_DETAILS,
    D3D_BLOB_TEST_COMPILE_PERF,
    D3D_BLOB_TEST_COMPILE_REPORT
} D3D_BLOB_PART;

HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
        UINT flags, const char *comments, ID3DBlob **disassembly);
typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
        UINT flags, const char *comments, ID3DBlob **disassembly);
HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
        const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite);
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);

HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);

HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
        const D3D_SHADER_MACRO *defines, ID3DInclude *include,
        ID3DBlob **shader, ID3DBlob **error_messages);
typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
        const D3D_SHADER_MACRO *defines, ID3DInclude *include,
        ID3DBlob **shader, ID3DBlob **error_messages);

HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);

#ifdef __cplusplus
}
#endif

#endif
