; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock @1
  wined3d_mutex_unlock @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_output @17
  wined3d_get_adapter_raster_status @18
  wined3d_get_device_caps @19
  wined3d_get_output_desc @20
  wined3d_incref @21
  wined3d_register_software_device @22
  wined3d_register_window @23
  wined3d_set_adapter_display_mode @24
  wined3d_unregister_windows @25
  wined3d_blend_state_create @26
  wined3d_blend_state_decref @27
  wined3d_blend_state_get_parent @28
  wined3d_blend_state_incref @29
  wined3d_buffer_create @30
  wined3d_buffer_decref @31
  wined3d_buffer_get_parent @32
  wined3d_buffer_get_resource @33
  wined3d_buffer_incref @34
  wined3d_device_acquire_focus_window @35
  wined3d_device_apply_stateblock @36
  wined3d_device_begin_scene @37
  wined3d_device_clear @38
  wined3d_device_clear_rendertarget_view @39
  wined3d_device_clear_unordered_access_view_uint @40
  wined3d_device_copy_resource @41
  wined3d_device_copy_sub_resource_region @42
  wined3d_device_copy_uav_counter @43
  wined3d_device_create @44
  wined3d_device_decref @45
  wined3d_device_dispatch_compute @46
  wined3d_device_dispatch_compute_indirect @47
  wined3d_device_draw_indexed_primitive @48
  wined3d_device_draw_indexed_primitive_instanced @49
  wined3d_device_draw_indexed_primitive_instanced_indirect @50
  wined3d_device_draw_primitive @51
  wined3d_device_draw_primitive_instanced @52
  wined3d_device_draw_primitive_instanced_indirect @53
  wined3d_device_end_scene @54
  wined3d_device_evict_managed_resources @55
  wined3d_device_get_available_texture_mem @56
  wined3d_device_get_base_vertex_index @57
  wined3d_device_get_blend_state @58
  wined3d_device_get_clip_plane @59
  wined3d_device_get_clip_status @60
  wined3d_device_get_compute_shader @61
  wined3d_device_get_constant_buffer @62
  wined3d_device_get_creation_parameters @63
  wined3d_device_get_cs_resource_view @64
  wined3d_device_get_cs_sampler @65
  wined3d_device_get_cs_uav @66
  wined3d_device_get_depth_stencil_view @67
  wined3d_device_get_device_caps @68
  wined3d_device_get_display_mode @69
  wined3d_device_get_domain_shader @70
  wined3d_device_get_ds_resource_view @71
  wined3d_device_get_ds_sampler @72
  wined3d_device_get_feature_level @73
  wined3d_device_get_gamma_ramp @74
  wined3d_device_get_geometry_shader @75
  wined3d_device_get_gs_resource_view @76
  wined3d_device_get_gs_sampler @77
  wined3d_device_get_hs_resource_view @78
  wined3d_device_get_hs_sampler @79
  wined3d_device_get_hull_shader @80
  wined3d_device_get_index_buffer @81
  wined3d_device_get_light @82
  wined3d_device_get_light_enable @83
  wined3d_device_get_material @84
  wined3d_device_get_max_frame_latency @85
  wined3d_device_get_npatch_mode @86
  wined3d_device_get_pixel_shader @87
  wined3d_device_get_predication @88
  wined3d_device_get_primitive_type @89
  wined3d_device_get_ps_consts_b @90
  wined3d_device_get_ps_consts_f @91
  wined3d_device_get_ps_consts_i @92
  wined3d_device_get_ps_resource_view @93
  wined3d_device_get_ps_sampler @94
  wined3d_device_get_raster_status @95
  wined3d_device_get_rasterizer_state @96
  wined3d_device_get_render_state @97
  wined3d_device_get_rendertarget_view @98
  wined3d_device_get_sampler_state @99
  wined3d_device_get_scissor_rects @100
  wined3d_device_get_software_vertex_processing @101
  wined3d_device_get_stream_output @102
  wined3d_device_get_stream_source @103
  wined3d_device_get_stream_source_freq @104
  wined3d_device_get_swapchain @105
  wined3d_device_get_swapchain_count @106
  wined3d_device_get_texture @107
  wined3d_device_get_texture_stage_state @108
  wined3d_device_get_transform @109
  wined3d_device_get_unordered_access_view @110
  wined3d_device_get_vertex_declaration @111
  wined3d_device_get_vertex_shader @112
  wined3d_device_get_viewports @113
  wined3d_device_get_vs_consts_b @114
  wined3d_device_get_vs_consts_f @115
  wined3d_device_get_vs_consts_i @116
  wined3d_device_get_vs_resource_view @117
  wined3d_device_get_vs_sampler @118
  wined3d_device_get_wined3d @119
  wined3d_device_incref @120
  wined3d_device_multiply_transform @121
  wined3d_device_process_vertices @122
  wined3d_device_release_focus_window @123
  wined3d_device_reset @124
  wined3d_device_resolve_sub_resource @125
  wined3d_device_set_base_vertex_index @126
  wined3d_device_set_blend_state @127
  wined3d_device_set_clip_plane @128
  wined3d_device_set_clip_status @129
  wined3d_device_set_compute_shader @130
  wined3d_device_set_constant_buffer @131
  wined3d_device_set_cs_resource_view @132
  wined3d_device_set_cs_sampler @133
  wined3d_device_set_cs_uav @134
  wined3d_device_set_cursor_position @135
  wined3d_device_set_cursor_properties @136
  wined3d_device_set_depth_stencil_view @137
  wined3d_device_set_dialog_box_mode @138
  wined3d_device_set_domain_shader @139
  wined3d_device_set_ds_resource_view @140
  wined3d_device_set_ds_sampler @141
  wined3d_device_set_gamma_ramp @142
  wined3d_device_set_geometry_shader @143
  wined3d_device_set_gs_resource_view @144
  wined3d_device_set_gs_sampler @145
  wined3d_device_set_hs_resource_view @146
  wined3d_device_set_hs_sampler @147
  wined3d_device_set_hull_shader @148
  wined3d_device_set_index_buffer @149
  wined3d_device_set_light @150
  wined3d_device_set_light_enable @151
  wined3d_device_set_material @152
  wined3d_device_set_max_frame_latency @153
  wined3d_device_set_multithreaded @154
  wined3d_device_set_npatch_mode @155
  wined3d_device_set_pixel_shader @156
  wined3d_device_set_predication @157
  wined3d_device_set_primitive_type @158
  wined3d_device_set_ps_consts_b @159
  wined3d_device_set_ps_consts_f @160
  wined3d_device_set_ps_consts_i @161
  wined3d_device_set_ps_resource_view @162
  wined3d_device_set_ps_sampler @163
  wined3d_device_set_rasterizer_state @164
  wined3d_device_set_render_state @165
  wined3d_device_set_rendertarget_view @166
  wined3d_device_set_sampler_state @167
  wined3d_device_set_scissor_rects @168
  wined3d_device_set_software_vertex_processing @169
  wined3d_device_set_stream_output @170
  wined3d_device_set_stream_source @171
  wined3d_device_set_stream_source_freq @172
  wined3d_device_set_texture @173
  wined3d_device_set_texture_stage_state @174
  wined3d_device_set_transform @175
  wined3d_device_set_unordered_access_view @176
  wined3d_device_set_vertex_declaration @177
  wined3d_device_set_vertex_shader @178
  wined3d_device_set_viewports @179
  wined3d_device_set_vs_consts_b @180
  wined3d_device_set_vs_consts_f @181
  wined3d_device_set_vs_consts_i @182
  wined3d_device_set_vs_resource_view @183
  wined3d_device_set_vs_sampler @184
  wined3d_device_show_cursor @185
  wined3d_device_update_sub_resource @186
  wined3d_device_update_texture @187
  wined3d_device_validate_device @188
  wined3d_output_release_ownership @189
  wined3d_output_take_ownership @190
  wined3d_palette_create @191
  wined3d_palette_decref @192
  wined3d_palette_get_entries @193
  wined3d_palette_apply_to_dc @194
  wined3d_palette_incref @195
  wined3d_palette_set_entries @196
  wined3d_query_create @197
  wined3d_query_decref @198
  wined3d_query_get_data @199
  wined3d_query_get_data_size @200
  wined3d_query_get_parent @201
  wined3d_query_get_type @202
  wined3d_query_incref @203
  wined3d_query_issue @204
  wined3d_rasterizer_state_create @205
  wined3d_rasterizer_state_decref @206
  wined3d_rasterizer_state_get_parent @207
  wined3d_rasterizer_state_incref @208
  wined3d_resource_get_desc @209
  wined3d_resource_get_parent @210
  wined3d_resource_get_priority @211
  wined3d_resource_map @212
  wined3d_resource_preload @213
  wined3d_resource_set_parent @214
  wined3d_resource_set_priority @215
  wined3d_resource_unmap @216
  wined3d_rendertarget_view_create @217
  wined3d_rendertarget_view_create_from_sub_resource @218
  wined3d_rendertarget_view_decref @219
  wined3d_rendertarget_view_get_parent @220
  wined3d_rendertarget_view_get_resource @221
  wined3d_rendertarget_view_get_sub_resource_parent @222
  wined3d_rendertarget_view_incref @223
  wined3d_rendertarget_view_set_parent @224
  wined3d_sampler_create @225
  wined3d_sampler_decref @226
  wined3d_sampler_get_parent @227
  wined3d_sampler_incref @228
  wined3d_shader_create_cs @229
  wined3d_shader_create_ds @230
  wined3d_shader_create_gs @231
  wined3d_shader_create_hs @232
  wined3d_shader_create_ps @233
  wined3d_shader_create_vs @234
  wined3d_shader_decref @235
  wined3d_shader_get_byte_code @236
  wined3d_shader_get_parent @237
  wined3d_shader_incref @238
  wined3d_shader_set_local_constants_float @239
  wined3d_shader_resource_view_create @240
  wined3d_shader_resource_view_decref @241
  wined3d_shader_resource_view_generate_mipmaps @242
  wined3d_shader_resource_view_get_parent @243
  wined3d_shader_resource_view_incref @244
  wined3d_stateblock_apply @245
  wined3d_stateblock_capture @246
  wined3d_stateblock_create @247
  wined3d_stateblock_decref @248
  wined3d_stateblock_get_state @249
  wined3d_stateblock_incref @250
  wined3d_stateblock_init_contained_states @251
  wined3d_stateblock_multiply_transform @252
  wined3d_stateblock_reset @253
  wined3d_stateblock_set_base_vertex_index @254
  wined3d_stateblock_set_clip_plane @255
  wined3d_stateblock_set_index_buffer @256
  wined3d_stateblock_set_light @257
  wined3d_stateblock_set_light_enable @258
  wined3d_stateblock_set_material @259
  wined3d_stateblock_set_pixel_shader @260
  wined3d_stateblock_set_ps_consts_b @261
  wined3d_stateblock_set_ps_consts_f @262
  wined3d_stateblock_set_ps_consts_i @263
  wined3d_stateblock_set_render_state @264
  wined3d_stateblock_set_sampler_state @265
  wined3d_stateblock_set_scissor_rect @266
  wined3d_stateblock_set_stream_source @267
  wined3d_stateblock_set_stream_source_freq @268
  wined3d_stateblock_set_texture @269
  wined3d_stateblock_set_texture_stage_state @270
  wined3d_stateblock_set_transform @271
  wined3d_stateblock_set_vertex_declaration @272
  wined3d_stateblock_set_vertex_shader @273
  wined3d_stateblock_set_viewport @274
  wined3d_stateblock_set_vs_consts_b @275
  wined3d_stateblock_set_vs_consts_f @276
  wined3d_stateblock_set_vs_consts_i @277
  wined3d_swapchain_create @278
  wined3d_swapchain_decref @279
  wined3d_swapchain_get_back_buffer @280
  wined3d_swapchain_get_device @281
  wined3d_swapchain_get_display_mode @282
  wined3d_swapchain_get_front_buffer_data @283
  wined3d_swapchain_get_gamma_ramp @284
  wined3d_swapchain_get_parent @285
  wined3d_swapchain_get_desc @286
  wined3d_swapchain_get_raster_status @287
  wined3d_swapchain_get_state @288
  wined3d_swapchain_incref @289
  wined3d_swapchain_present @290
  wined3d_swapchain_resize_buffers @291
  wined3d_swapchain_set_gamma_ramp @292
  wined3d_swapchain_set_palette @293
  wined3d_swapchain_set_window @294
  wined3d_swapchain_state_create @295
  wined3d_swapchain_state_destroy @296
  wined3d_swapchain_state_resize_target @297
  wined3d_swapchain_state_set_fullscreen @298
  wined3d_texture_add_dirty_region @299
  wined3d_texture_blt @300
  wined3d_texture_create @301
  wined3d_texture_decref @302
  wined3d_texture_from_resource @303
  wined3d_texture_get_dc @304
  wined3d_texture_get_level_count @305
  wined3d_texture_get_lod @306
  wined3d_texture_get_overlay_position @307
  wined3d_texture_get_parent @308
  wined3d_texture_get_pitch @309
  wined3d_texture_get_resource @310
  wined3d_texture_get_sub_resource_desc @311
  wined3d_texture_get_sub_resource_parent @312
  wined3d_texture_incref @313
  wined3d_texture_release_dc @314
  wined3d_texture_set_color_key @315
  wined3d_texture_set_lod @316
  wined3d_texture_set_overlay_position @317
  wined3d_texture_set_sub_resource_parent @318
  wined3d_texture_update_desc @319
  wined3d_texture_update_overlay @320
  wined3d_unordered_access_view_create @321
  wined3d_unordered_access_view_decref @322
  wined3d_unordered_access_view_get_parent @323
  wined3d_unordered_access_view_incref @324
  wined3d_vertex_declaration_create @325
  wined3d_vertex_declaration_create_from_fvf @326
  wined3d_vertex_declaration_decref @327
  wined3d_vertex_declaration_get_parent @328
  wined3d_vertex_declaration_incref @329
  wined3d_extract_shader_input_signature_from_dxbc @330
