/*
   (c) Copyright 2012-2013  DirectFB integrated media GmbH
   (c) Copyright 2001-2013  The world wide DirectFB Open Source Community (directfb.org)
   (c) Copyright 2000-2004  Convergence (integrated media) GmbH

   All rights reserved.

   Written by Denis Oliver Kropp <dok@directfb.org>,
              Andreas Shimokawa <andi@directfb.org>,
              Marek Pikarski <mass@directfb.org>,
              Sven Neumann <neo@directfb.org>,
              Ville Syrjälä <syrjala@sci.fi> and
              Claudio Ciccani <klan@users.sf.net>.

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2 of the License, or (at your option) any later version.

   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with this library; if not, write to the
   Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.
*/

#ifdef __cplusplus
#include <directfb++.h>
#endif


#ifndef __DIRECTFB_H__
#define __DIRECTFB_H__

#ifdef __cplusplus
extern "C"
{
#endif

#include <dfb_types.h>

#include <directfb_build.h>
#include <directfb_keyboard.h>

#include <direct/interface.h>

#ifdef WIN32
#undef CreateWindow  // FIXME
#endif

/*
 * Version handling.
 */
extern const unsigned int directfb_major_version;
extern const unsigned int directfb_minor_version;
extern const unsigned int directfb_micro_version;
extern const unsigned int directfb_binary_age;
extern const unsigned int directfb_interface_age;

/*
 * Check for a certain DirectFB version.
 * In case of an error a message is returned describing the mismatch.
 */
const char DIRECTFB_API *DirectFBCheckVersion( unsigned int required_major,
                                               unsigned int required_minor,
                                               unsigned int required_micro );


/*
 * Main interface of DirectFB, created by DirectFBCreate().
 */
D_DECLARE_INTERFACE( IDirectFB )

/*
 * Interface to a surface object, being a graphics context for rendering and state control,
 * buffer operations, palette access and sub area translate'n'clip logic.
 */
D_DECLARE_INTERFACE( IDirectFBSurface )

/*
 * Interface for read/write access to the colors of a palette object and for cloning it.
 */
D_DECLARE_INTERFACE( IDirectFBPalette )

/*
 * Input device interface for keymap access, event buffers and state queries.
 */
D_DECLARE_INTERFACE( IDirectFBInputDevice )

/*
 * Layer interface for configuration, window stack usage or direct surface access, with shared/exclusive context.
 */
D_DECLARE_INTERFACE( IDirectFBDisplayLayer )

/*
 * Interface to a window object, controlling appearance and focus, positioning and stacking,
 * event buffers and surface access.
 */
D_DECLARE_INTERFACE( IDirectFBWindow )

/*
 * Interface to a local event buffer to send/receive events, wait for events, abort waiting or reset buffer.
 */
D_DECLARE_INTERFACE( IDirectFBEventBuffer )

/*
 * Font interface for getting metrics, measuring strings or single characters, query/choose encodings.
 */
D_DECLARE_INTERFACE( IDirectFBFont )

/*
 * Interface to an image provider, retrieving information about the image and rendering it to a surface.
 */
D_DECLARE_INTERFACE( IDirectFBImageProvider )

/*
 * Interface to a video provider for playback with advanced control and basic stream information.
 */
D_DECLARE_INTERFACE( IDirectFBVideoProvider )

/*
 * Data buffer interface, providing unified access to different kinds of data storage and live feed.
 */
D_DECLARE_INTERFACE( IDirectFBDataBuffer )

/*
 * Interface to different display outputs, encoders, connector settings, power management and synchronization.
 */
D_DECLARE_INTERFACE( IDirectFBScreen )

/*
 * OpenGL context of a surface.
 */
D_DECLARE_INTERFACE( IDirectFBGL )

/*
 * Rendering context manager
 */
D_DECLARE_INTERFACE( IDirectFBGL2 )

/*
 * Rendering context
 */
D_DECLARE_INTERFACE( IDirectFBGL2Context )


/*
 * A boolean.
 */
typedef enum {
     DFB_FALSE = 0,
     DFB_TRUE  = !DFB_FALSE
} DFBBoolean;

/*
 * A point specified by x/y coordinates.
 */
typedef struct {
     int            x;   /* X coordinate of it */
     int            y;   /* Y coordinate of it */
} DFBPoint;

/*
 * A horizontal line specified by x and width.
 */
typedef struct {
     int            x;   /* X coordinate */
     int            w;   /* width of span */
} DFBSpan;

/*
 * A dimension specified by width and height.
 */
typedef struct {
     int            w;   /* width of it */
     int            h;   /* height of it */
} DFBDimension;

/*
 * A rectangle specified by two points.
 *
 * The defined rectangle includes the top left but not the bottom right endpoint.
 */
typedef struct {
     int            x1;  /* X coordinate of top-left point (inclusive) */
     int            y1;  /* Y coordinate of top-left point (inclusive) */
     int            x2;  /* X coordinate of lower-right point (exclusive) */
     int            y2;  /* Y coordinate of lower-right point (exclusive) */
} DFBBox;

/*
 * A rectangle specified by a point and a dimension.
 */
typedef struct {
     int            x;   /* X coordinate of its top-left point */
     int            y;   /* Y coordinate of its top-left point */
     int            w;   /* width of it */
     int            h;   /* height of it */
} DFBRectangle;

/*
 * A rectangle specified by normalized coordinates.
 *
 * E.g. using 0.0, 0.0, 1.0, 1.0 would specify the whole screen.
 */
typedef struct {
     float          x;   /* normalized X coordinate */
     float          y;   /* normalized Y coordinate */
     float          w;   /* normalized width */
     float          h;   /* normalized height */
} DFBLocation;

/*
 * A region specified by two points.
 *
 * The defined region includes both endpoints.
 */
typedef struct {
     int            x1;  /* X coordinate of top-left point */
     int            y1;  /* Y coordinate of top-left point */
     int            x2;  /* X coordinate of lower-right point */
     int            y2;  /* Y coordinate of lower-right point */
} DFBRegion;

/*
 * Insets specify a distance from each edge of a rectangle.
 *
 * Positive values always mean 'outside'.
 */
typedef struct {
     int            l;   /* distance from left edge */
     int            t;   /* distance from top edge */
     int            r;   /* distance from right edge */
     int            b;   /* distance from bottom edge */
} DFBInsets;

/*
 * A triangle specified by three points.
 */
typedef struct {
     int            x1;  /* X coordinate of first edge */
     int            y1;  /* Y coordinate of first edge */
     int            x2;  /* X coordinate of second edge */
     int            y2;  /* Y coordinate of second edge */
     int            x3;  /* X coordinate of third edge */
     int            y3;  /* Y coordinate of third edge */
} DFBTriangle;

/*
 * A trapezoid specified by two points with a width each.
 */
typedef struct {
     int            x1;  /* X coordinate of first span */
     int            y1;  /* Y coordinate of first span  */
     int            w1;  /* width of first span */
     int            x2;  /* X coordinate of second span */
     int            y2;  /* Y coordinate of second span */
     int            w2;  /* width of second span */
} DFBTrapezoid;

/*
 * A color defined by channels with 8bit each.
 */
typedef struct {
     u8             a;   /* alpha channel */
     u8             r;   /* red channel */
     u8             g;   /* green channel */
     u8             b;   /* blue channel */
} DFBColor;

/*
 * A color key defined by R,G,B and eventually a color index.
 */
typedef struct {
     u8             index;    /* color index */
     u8             r;        /* red channel */
     u8             g;        /* green channel */
     u8             b;        /* blue channel */
} DFBColorKey;

/*
 * A color defined by channels with 8bit each.
 */
typedef struct {
     u8             a;   /* alpha channel */
     u8             y;   /* luma channel */
     u8             u;   /* chroma channel */
     u8             v;   /* chroma channel */
} DFBColorYUV;

/*
 * Macro to compare two points.
 */
#define DFB_POINT_EQUAL(a,b)  ((a).x == (b).x &&  \
                               (a).y == (b).y)

/*
 * Macro to compare two rectangles.
 */
#define DFB_RECTANGLE_EQUAL(a,b)  ((a).x == (b).x &&  \
                                   (a).y == (b).y &&  \
                                   (a).w == (b).w &&  \
                                   (a).h == (b).h)

/*
 * Macro to compare two locations.
 */
#define DFB_LOCATION_EQUAL(a,b)  ((a).x == (b).x &&  \
                                  (a).y == (b).y &&  \
                                  (a).w == (b).w &&  \
                                  (a).h == (b).h)

/*
 * Macro to compare two regions.
 */
#define DFB_REGION_EQUAL(a,b)  ((a).x1 == (b).x1 &&  \
                                (a).y1 == (b).y1 &&  \
                                (a).x2 == (b).x2 &&  \
                                (a).y2 == (b).y2)

/*
 * Macro to compare two colors.
 */
#define DFB_COLOR_EQUAL(x,y)  ((x).a == (y).a &&  \
                               (x).r == (y).r &&  \
                               (x).g == (y).g &&  \
                               (x).b == (y).b)

/*
 * Macro to compare two color keys.
 */
#define DFB_COLORKEY_EQUAL(x,y) ((x).index == (y).index &&  \
                                 (x).r == (y).r &&  \
                                 (x).g == (y).g &&  \
                                 (x).b == (y).b)

/*
 * Print a description of the result code along with an
 * optional message that is put in front with a colon.
 */
DFBResult DIRECTFB_API DirectFBError(
                                          const char  *msg,    /* optional message */
                                          DFBResult    result  /* result code to interpret */
                                    );

/*
 * Behaves like DirectFBError, but shuts down the calling application.
 */
DFBResult DIRECTFB_API DirectFBErrorFatal(
                                               const char  *msg,    /* optional message */
                                               DFBResult    result  /* result code to interpret */
                                         );

/*
 * Returns a string describing 'result'.
 */
const char DIRECTFB_API *DirectFBErrorString(
                                                  DFBResult    result
                                            );

/*
 * Retrieves information about supported command-line flags in the
 * form of a user-readable string formatted suitable to be printed
 * as usage information.
 */
const char *DirectFBUsageString( void );

/*
 * Parses the command-line and initializes some variables. You
 * absolutely need to call this before doing anything else.
 * Removes all options used by DirectFB from argv.
 */
DFBResult DIRECTFB_API DirectFBInit(
                                         int         *argc,    /* pointer to main()'s argc */
                                         char      *(*argv[])  /* pointer to main()'s argv */
                                   );

/*
 * Sets configuration parameters supported on command line and in
 * config file. Can only be called before DirectFBCreate but after
 * DirectFBInit.
 */
DFBResult DIRECTFB_API DirectFBSetOption(
                                              const char  *name,
                                              const char  *value
                                        );

/*
 * Creates the super interface.
 */
DFBResult DIRECTFB_API DirectFBCreate(
                                           IDirectFB **interface_ptr  /* pointer to the created interface */
                                     );


typedef unsigned int DFBScreenID;
typedef unsigned int DFBDisplayLayerID;
typedef unsigned int DFBDisplayLayerSourceID;
typedef unsigned int DFBSurfaceID;
typedef unsigned int DFBWindowID;
typedef unsigned int DFBInputDeviceID;
typedef unsigned int DFBTextEncodingID;

typedef u32 DFBDisplayLayerIDs;


typedef unsigned int DFBColorID;

/*
 * Predefined color IDs.
 */
#define DCID_PRIMARY 0
#define DCID_OUTLINE 1

/*
 * Maximum number of color ids.
 */
#define DFB_COLOR_IDS_MAX                    8


/*
 * Maximum number of layer ids.
 */
#define DFB_DISPLAYLAYER_IDS_MAX             32

/*
 * Adds the id to the bitmask of layer ids.
 */
#define DFB_DISPLAYLAYER_IDS_ADD(ids,id)     (ids) |=  (1 << (id))

/*
 * Removes the id from the bitmask of layer ids.
 */
#define DFB_DISPLAYLAYER_IDS_REMOVE(ids,id)  (ids) &= ~(1 << (id))

/*
 * Checks if the bitmask of layer ids contains the id.
 */
#define DFB_DISPLAYLAYER_IDS_HAVE(ids,id)    ((ids) & (1 << (id)))

/*
 * Empties (clears) the bitmask of layer ids.
 */
#define DFB_DISPLAYLAYER_IDS_EMPTY(ids)      (ids) = 0

/*
 * Predefined text encoding IDs.
 */
#define DTEID_UTF8  0
#define DTEID_OTHER 1

/*
 * The cooperative level controls the super interface's behaviour
 * in functions like SetVideoMode or CreateSurface for the primary.
 */
typedef enum {
     DFSCL_NORMAL        = 0x00000000,  /* Normal shared access, primary
                                           surface will be the buffer of an
                                           implicitly created window at the
                                           resolution given by SetVideoMode().
                                           */
     DFSCL_FULLSCREEN,                  /* Application grabs the primary layer,
                                           SetVideoMode automates layer
                                           control. Primary surface is the
                                           primary layer surface. */
     DFSCL_EXCLUSIVE                    /* All but the primary layer will be
                                           disabled, the application has full
                                           control over layers if desired,
                                           other applications have no
                                           input/output/control. Primary
                                           surface is the primary layer
                                           surface. */
} DFBCooperativeLevel;

/*
 * Capabilities of a display layer.
 */
typedef enum {
     DLCAPS_NONE              = 0x00000000,

     DLCAPS_SURFACE           = 0x00000001,  /* The layer has a surface that can be drawn to. This
                                                may not be provided by layers that display realtime
                                                data, e.g. from an MPEG decoder chip. Playback
                                                control may be provided by an external API. */
     DLCAPS_OPACITY           = 0x00000002,  /* The layer supports blending with layer(s) below
                                                based on a global alpha factor. */
     DLCAPS_ALPHACHANNEL      = 0x00000004,  /* The layer supports blending with layer(s) below
                                                based on each pixel's alpha value. */
     DLCAPS_SCREEN_LOCATION   = 0x00000008,  /* The layer location on the screen can be changed,
                                                this includes position and size as normalized
                                                values. The default is 0.0f, 0.0f, 1.0f, 1.0f.
                                                Supports IDirectFBDisplayLayer::SetScreenLocation()
                                                and IDirectFBDisplayLayer::SetScreenRectangle().
                                                This implies DLCAPS_SCREEN_POSITION and _SIZE. */
     DLCAPS_FLICKER_FILTERING = 0x00000010,  /* Flicker filtering can be enabled for smooth output
                                                on interlaced display devices. */
     DLCAPS_DEINTERLACING     = 0x00000020,  /* The layer provides optional deinterlacing for
                                                displaying interlaced video data on progressive
                                                display devices. */
     DLCAPS_SRC_COLORKEY      = 0x00000040,  /* A specific color can be declared as transparent. */
     DLCAPS_DST_COLORKEY      = 0x00000080,  /* A specific color of layers below can be specified
                                                as the color of the only locations where the layer
                                                is visible. */
     DLCAPS_BRIGHTNESS        = 0x00000100,  /* Adjustment of brightness is supported. */
     DLCAPS_CONTRAST          = 0x00000200,  /* Adjustment of contrast is supported. */
     DLCAPS_HUE               = 0x00000400,  /* Adjustment of hue is supported. */
     DLCAPS_SATURATION        = 0x00000800,  /* Adjustment of saturation is supported. */
     DLCAPS_LEVELS            = 0x00001000,  /* Adjustment of the layer's level
                                                (z position) is supported. */
     DLCAPS_FIELD_PARITY      = 0x00002000,  /* Field parity can be selected */
     DLCAPS_WINDOWS           = 0x00004000,  /* Hardware window support. */
     DLCAPS_SOURCES           = 0x00008000,  /* Sources can be selected. */
     DLCAPS_ALPHA_RAMP        = 0x00010000,  /* Alpha values for formats with one or two alpha bits
                                                can be chosen, i.e. using ARGB1555 or ARGB2554 the
                                                user can define the meaning of the two or four
                                                possibilities. In short, this feature provides a
                                                lookup table for the alpha bits of these formats.
                                                See also IDirectFBSurface::SetAlphaRamp(). */
     DLCAPS_PREMULTIPLIED     = 0x00020000,  /* Surfaces with premultiplied alpha are supported. */

     DLCAPS_SCREEN_POSITION   = 0x00100000,  /* The layer position on the screen can be changed.
                                                Supports IDirectFBDisplayLayer::SetScreenPosition(). */
     DLCAPS_SCREEN_SIZE       = 0x00200000,  /* The layer size (defined by its source rectangle)
                                                can be scaled to a different size on the screen
                                                (defined by its screen/destination rectangle or
                                                its normalized size) and does not have to be 1:1
                                                with it. */

     DLCAPS_CLIP_REGIONS      = 0x00400000,  /* Supports IDirectFBDisplayLayer::SetClipRegions(). */

     DLCAPS_LR_MONO           = 0x01000000,  /* Supports L/R mono stereoscopic display. */
     DLCAPS_STEREO            = 0x02000000,  /* Supports independent L/R stereoscopic display. */

     DLCAPS_ALL               = 0x0373FFFF
} DFBDisplayLayerCapabilities;

/*
 * Flags used by image providers
 */
typedef enum {
     DIRENDER_NONE           = 0x00000000,
     DIRENDER_FAST           = 0x00000001,   /* Select fast rendering method */
     DIRENDER_ALL            = 0x00000001
} DIRenderFlags;

/*
 * Capabilities of a screen.
 */
typedef enum {
     DSCCAPS_NONE             = 0x00000000,

     DSCCAPS_VSYNC            = 0x00000001,  /* Synchronization with the
                                                vertical retrace supported. */
     DSCCAPS_POWER_MANAGEMENT = 0x00000002,  /* Power management supported. */

     DSCCAPS_MIXERS           = 0x00000010,  /* Has mixers. */
     DSCCAPS_ENCODERS         = 0x00000020,  /* Has encoders. */
     DSCCAPS_OUTPUTS          = 0x00000040,  /* Has outputs. */

     DSCCAPS_ALL              = 0x00000073
} DFBScreenCapabilities;

/*
 * Used to enable some capabilities like flicker filtering or colorkeying.
 */
typedef enum {
     DLOP_NONE                = 0x00000000,  /* None of these. */
     DLOP_ALPHACHANNEL        = 0x00000001,  /* Make usage of alpha channel
                                                for blending on a pixel per
                                                pixel basis. */
     DLOP_FLICKER_FILTERING   = 0x00000002,  /* Enable flicker filtering. */
     DLOP_DEINTERLACING       = 0x00000004,  /* Enable deinterlacing of an
                                                interlaced (video) source. */
     DLOP_SRC_COLORKEY        = 0x00000008,  /* Enable source color key. */
     DLOP_DST_COLORKEY        = 0x00000010,  /* Enable dest. color key. */
     DLOP_OPACITY             = 0x00000020,  /* Make usage of the global alpha
                                                factor set by SetOpacity. */
     DLOP_FIELD_PARITY        = 0x00000040,  /* Set field parity */

     DLOP_LR_MONO             = 0x00000100,	/* Layer has a single set of surface buffers and a stereo depth. The number
                                                of buffers in each set is deteremined by DSCAPS_DOUBLE, DSCAPS_TRIPLE, etc
                                                as usual. If they exist, the windows on this layer must not be stereo or
                                                L/R mono, otherwise window information will be lost when they are composited
                                                to the layer. The layer contents (composited windows if they exist) will
                                                be shifted horizontally left and right by the stereo depth value when
                                                the layer is composited on the display screen. */
     DLOP_STEREO              = 0x00000200,	/* Layer has 2 independent sets of surface buffers (left eye & right eye
                                                buffers), each with unique content. The number of buffers in each set is
                                                deteremined by DSCAPS_DOUBLE, DSCAPS_TRIPLE, etc as usual. This option
                                                is required if any of the windows on this layer have DWCAPS_STEREO or
                                                DWCAPS_LR_MONO set, otherwise the stereo or L/R depth content of the
                                                windows cannot be preserved when compositing to the layer. */
     DLOP_ALL                 = 0x000003FF
} DFBDisplayLayerOptions;

/*
 * Layer Buffer Mode.
 */
typedef enum {
     DLBM_UNKNOWN    = 0x00000000,

     DLBM_FRONTONLY  = 0x00000001,      /* no backbuffer */
     DLBM_BACKVIDEO  = 0x00000002,      /* backbuffer in video memory */
     DLBM_BACKSYSTEM = 0x00000004,      /* backbuffer in system memory */
     DLBM_TRIPLE     = 0x00000008,      /* triple buffering */
     DLBM_WINDOWS    = 0x00000010       /* no layer buffers at all,
                                           using buffer of each window */
} DFBDisplayLayerBufferMode;

/*
 * Flags defining which fields of a DFBSurfaceDescription are valid.
 */
typedef enum {
     DSDESC_NONE         = 0x00000000,  /* none of these */

     DSDESC_CAPS         = 0x00000001,  /* caps field is valid */
     DSDESC_WIDTH        = 0x00000002,  /* width field is valid */
     DSDESC_HEIGHT       = 0x00000004,  /* height field is valid */
     DSDESC_PIXELFORMAT  = 0x00000008,  /* pixelformat field is valid */
     DSDESC_PREALLOCATED = 0x00000010,  /* Surface uses data that has been
                                           preallocated by the application.
                                           The field array 'preallocated'
                                           has to be set using the first
                                           element for the front buffer
                                           and eventually the second one
                                           for the back buffer. */
     DSDESC_PALETTE      = 0x00000020,  /* Initialize the surfaces palette
                                           with the entries specified in the
                                           description. */
     DSDESC_COLORSPACE   = 0x00000040,  /* colorspace field is valid */

     DSDESC_RESOURCE_ID  = 0x00000100,  /* user defined resource id for general purpose
                                           surfaces is specified, or resource id of window,
                                           layer, user is returned */

     DSDESC_HINTS        = 0x00000200,  /* Flags for optimized allocation and pixel format selection are set.
                                           See also DFBSurfaceHintFlags. */

     DSDESC_ALL          = 0x0000037F   /* all of these */
} DFBSurfaceDescriptionFlags;

/*
 * Flags defining which fields of a DFBPaletteDescription are valid.
 */
typedef enum {
     DPDESC_CAPS         = 0x00000001,  /* Specify palette capabilities. */
     DPDESC_SIZE         = 0x00000002,  /* Specify number of entries. */
     DPDESC_ENTRIES      = 0x00000004   /* Initialize the palette with the
                                           entries specified in the
                                           description. */
} DFBPaletteDescriptionFlags;

/*
 * The surface capabilities.
 */
typedef enum {
     DSCAPS_NONE          = 0x00000000,  /* None of these. */

     DSCAPS_PRIMARY       = 0x00000001,  /* It's the primary surface. */
     DSCAPS_SYSTEMONLY    = 0x00000002,  /* Surface data is permanently stored in system memory.<br>
                                            There's no video memory allocation/storage. */
     DSCAPS_VIDEOONLY     = 0x00000004,  /* Surface data is permanently stored in video memory.<br>
                                            There's no system memory allocation/storage. */
     DSCAPS_GL            = 0x00000008,  /* Surface data is stored in memory that can be accessed by a GL accelerator. */
     DSCAPS_DOUBLE        = 0x00000010,  /* Surface is double buffered */
     DSCAPS_SUBSURFACE    = 0x00000020,  /* Surface is just a sub area of another
                                            one sharing the surface data. */
     DSCAPS_INTERLACED    = 0x00000040,  /* Each buffer contains interlaced video (or graphics)
                                            data consisting of two fields.<br>
                                            Their lines are stored interleaved. One field's height
                                            is a half of the surface's height. */
     DSCAPS_SEPARATED     = 0x00000080,  /* For usage with DSCAPS_INTERLACED.<br>
                                            DSCAPS_SEPARATED specifies that the fields are NOT
                                            interleaved line by line in the buffer.<br>
                                            The first field is followed by the second one. */
     DSCAPS_STATIC_ALLOC  = 0x00000100,  /* The amount of video or system memory allocated for the
                                            surface is never less than its initial value. This way
                                            a surface can be resized (smaller and bigger up to the
                                            initial size) without reallocation of the buffers. It's
                                            useful for surfaces that need a guaranteed space in
                                            video memory after resizing. */
     DSCAPS_TRIPLE        = 0x00000200,  /* Surface is triple buffered. */

     DSCAPS_PREMULTIPLIED = 0x00001000,  /* Surface stores data with premultiplied alpha. */

     DSCAPS_DEPTH         = 0x00010000,  /* A depth buffer is allocated. */

     DSCAPS_STEREO        = 0x00020000,  /* Both left & right buffers are allocated. Only valid with windows and
                                            layers with the DLOP_STEREO or DWCAPS_STEREO flags set. */

     DSCAPS_SHARED        = 0x00100000,  /* The surface will be accessible among processes. */

     DSCAPS_ROTATED       = 0x01000000,  /* The back buffers are allocated with swapped width/height (unimplemented!). */

     DSCAPS_ALL           = 0x011113FF,  /* All of these. */


     DSCAPS_FLIPPING      = DSCAPS_DOUBLE | DSCAPS_TRIPLE /* Surface needs Flip() calls to make
                                                             updates/changes visible/usable. */
} DFBSurfaceCapabilities;

/*
 * The palette capabilities.
 */
typedef enum {
     DPCAPS_NONE         = 0x00000000   /* None of these. */
} DFBPaletteCapabilities;

/*
 * Flags controlling drawing commands.
 */
typedef enum {
     DSDRAW_NOFX               = 0x00000000, /* uses none of the effects */
     DSDRAW_BLEND              = 0x00000001, /* uses alpha from color */
     DSDRAW_DST_COLORKEY       = 0x00000002, /* write to destination only if the destination pixel
                                                matches the destination color key */
     DSDRAW_SRC_PREMULTIPLY    = 0x00000004, /* multiplies the color's rgb channels by the alpha
                                                channel before drawing */
     DSDRAW_DST_PREMULTIPLY    = 0x00000008, /* modulates the dest. color with the dest. alpha */
     DSDRAW_DEMULTIPLY         = 0x00000010, /* divides the color by the alpha before writing the
                                                data to the destination */
     DSDRAW_XOR                = 0x00000020  /* bitwise xor the destination pixels with the
                                                specified color after premultiplication */
} DFBSurfaceDrawingFlags;

/*
 * Flags controlling blitting commands.
 */
typedef enum {
     DSBLIT_NOFX                   = 0x00000000, /* uses none of the effects */
     DSBLIT_BLEND_ALPHACHANNEL     = 0x00000001, /* enables blending and uses
                                                    alphachannel from source */
     DSBLIT_BLEND_COLORALPHA       = 0x00000002, /* enables blending and uses
                                                    alpha value from color */
     DSBLIT_COLORIZE               = 0x00000004, /* modulates source color with
                                                    the color's r/g/b values */
     DSBLIT_SRC_COLORKEY           = 0x00000008, /* don't blit pixels matching the source color key */
     DSBLIT_DST_COLORKEY           = 0x00000010, /* write to destination only if the destination pixel
                                                    matches the destination color key */
     DSBLIT_SRC_PREMULTIPLY        = 0x00000020, /* modulates the source color with the (modulated)
                                                    source alpha */
     DSBLIT_DST_PREMULTIPLY        = 0x00000040, /* modulates the dest. color with the dest. alpha */
     DSBLIT_DEMULTIPLY             = 0x00000080, /* divides the color by the alpha before writing the
                                                    data to the destination */
     DSBLIT_DEINTERLACE            = 0x00000100, /* deinterlaces the source during blitting by reading
                                                    only one field (every second line of full
                                                    image) scaling it vertically by factor two */
     DSBLIT_SRC_PREMULTCOLOR       = 0x00000200, /* modulates the source color with the color alpha */
     DSBLIT_XOR                    = 0x00000400, /* bitwise xor the destination pixels with the
                                                    source pixels after premultiplication */
     DSBLIT_INDEX_TRANSLATION      = 0x00000800, /* do fast indexed to indexed translation,
                                                    this flag is mutual exclusive with all others */
     DSBLIT_ROTATE90               = 0x00002000, /* rotate the image by 90 degree */
     DSBLIT_ROTATE180              = 0x00001000, /* rotate the image by 180 degree */
     DSBLIT_ROTATE270              = 0x00004000, /* rotate the image by 270 degree */
     DSBLIT_COLORKEY_PROTECT       = 0x00010000, /* make sure written pixels don't match color key (internal only ATM) */
     DSBLIT_SRC_COLORKEY_EXTENDED  = 0x00020000, /* use extended source color key */
     DSBLIT_DST_COLORKEY_EXTENDED  = 0x00040000, /* use extended destination color key */
     DSBLIT_SRC_MASK_ALPHA         = 0x00100000, /* modulate source alpha channel with alpha channel from source mask,
                                                    see also IDirectFBSurface::SetSourceMask() */
     DSBLIT_SRC_MASK_COLOR         = 0x00200000, /* modulate source color channels with color channels from source mask,
                                                    see also IDirectFBSurface::SetSourceMask() */
     DSBLIT_FLIP_HORIZONTAL        = 0x01000000, /* flip the image horizontally */
     DSBLIT_FLIP_VERTICAL          = 0x02000000, /* flip the image vertically */
     DSBLIT_ROP                    = 0x04000000, /* use rop setting */
     DSBLIT_SRC_COLORMATRIX        = 0x08000000, /* use source color matrix setting */
     DSBLIT_SRC_CONVOLUTION        = 0x10000000  /* use source convolution filter */
} DFBSurfaceBlittingFlags;

/*
 * Options for drawing and blitting operations. Not mandatory for acceleration.
 */
typedef enum {
     DSRO_NONE                 = 0x00000000, /* None of these. */

     DSRO_SMOOTH_UPSCALE       = 0x00000001, /* Use interpolation for upscale StretchBlit(). */
     DSRO_SMOOTH_DOWNSCALE     = 0x00000002, /* Use interpolation for downscale StretchBlit(). */
     DSRO_MATRIX               = 0x00000004, /* Use the transformation matrix set via IDirectFBSurface::SetMatrix(). */
     DSRO_ANTIALIAS            = 0x00000008, /* Enable anti-aliasing for edges (alphablend must be enabled). */

     DSRO_WRITE_MASK_BITS      = 0x00000010, /* Enable usage of write mask bits setting. */

     DSRO_ALL                  = 0x0000001F  /* All of these. */
} DFBSurfaceRenderOptions;

/*
 * Mask of accelerated functions.
 */
typedef enum {
     DFXL_NONE           = 0x00000000,  /* None of these. */

     DFXL_FILLRECTANGLE  = 0x00000001,  /* FillRectangle() is accelerated. */
     DFXL_DRAWRECTANGLE  = 0x00000002,  /* DrawRectangle() is accelerated. */
     DFXL_DRAWLINE       = 0x00000004,  /* DrawLine() is accelerated. */
     DFXL_FILLTRIANGLE   = 0x00000008,  /* FillTriangle() is accelerated. */
     DFXL_FILLTRAPEZOID  = 0x00000010,  /* FillTrapezoid() is accelerated. */
     DFXL_FILLQUADRANGLE = 0x00000020,  /* FillQuadrangle() is accelerated. */
     DFXL_FILLSPAN       = 0x00000040,  /* FillSpan() is accelerated. */

     DFXL_DRAWMONOGLYPH  = 0x00001000,  /* DrawMonoGlyphs() is accelerated. */

     DFXL_BLIT           = 0x00010000,  /* Blit() and TileBlit() are accelerated. */
     DFXL_STRETCHBLIT    = 0x00020000,  /* StretchBlit() is accelerated. */
     DFXL_TEXTRIANGLES   = 0x00040000,  /* TextureTriangles() is accelerated. */
     DFXL_BLIT2          = 0x00080000,  /* BatchBlit2() is accelerated. */
     DFXL_TILEBLIT       = 0x00100000,  /* TileBlit() is accelerated. */

     DFXL_DRAWSTRING     = 0x01000000,  /* DrawString() and DrawGlyph() are accelerated. */


     DFXL_ALL            = 0x011F007F,  /* All drawing/blitting functions. */
     DFXL_ALL_DRAW       = 0x0000107F,  /* All drawing functions. */
     DFXL_ALL_BLIT       = 0x011F0000   /* All blitting functions. */
} DFBAccelerationMask;


#define DFB_MASK_BYTE0 0x000000ff
#define DFB_MASK_BYTE1 0x0000ff00
#define DFB_MASK_BYTE2 0x00ff0000
#define DFB_MASK_BYTE3 0xff000000

/*
 * @internal
 */
#define DFB_DRAWING_FUNCTION(a)    ((a) & 0x0000FFFF)

/*
 * @internal
 */
#define DFB_BLITTING_FUNCTION(a)   ((a) & 0xFFFF0000)

/*
 * Type of display layer for basic classification.
 * Values may be or'ed together.
 */
typedef enum {
     DLTF_NONE           = 0x00000000,  /* Unclassified, no specific type. */

     DLTF_GRAPHICS       = 0x00000001,  /* Can be used for graphics output. */
     DLTF_VIDEO          = 0x00000002,  /* Can be used for live video output.*/
     DLTF_STILL_PICTURE  = 0x00000004,  /* Can be used for single frames. */
     DLTF_BACKGROUND     = 0x00000008,  /* Can be used as a background layer.*/

     DLTF_ALL            = 0x0000000F   /* All type flags set. */
} DFBDisplayLayerTypeFlags;

/*
 * Type of input device for basic classification.
 * Values may be or'ed together.
 */
typedef enum {
     DIDTF_NONE          = 0x00000000,  /* Unclassified, no specific type. */

     DIDTF_KEYBOARD      = 0x00000001,  /* Can act as a keyboard. */
     DIDTF_MOUSE         = 0x00000002,  /* Can be used as a mouse. */
     DIDTF_JOYSTICK      = 0x00000004,  /* Can be used as a joystick. */
     DIDTF_REMOTE        = 0x00000008,  /* Is a remote control. */
     DIDTF_VIRTUAL       = 0x00000010,  /* Is a virtual input device. */

     DIDTF_ALL           = 0x0000001F   /* All type flags set. */
} DFBInputDeviceTypeFlags;

/*
 * Basic input device features.
 */
typedef enum {
#ifndef DIRECTFB_DISABLE_DEPRECATED
     DICAPS_KEYS         = 0x00000001,  /* device supports key events */
     DICAPS_AXES         = 0x00000002,  /* device supports axis events */
     DICAPS_BUTTONS      = 0x00000004,  /* device supports button events */

     DICAPS_ALL          = 0x00000007   /* all capabilities */
#else
     DIDCAPS_NONE        = 0x00000000,  /* device supports no events */
     DIDCAPS_KEYS        = 0x00000001,  /* device supports key events */ 
     DIDCAPS_AXES        = 0x00000002,  /* device supports axis events */  
     DIDCAPS_BUTTONS     = 0x00000004,  /* device supports button events */

     DIDCAPS_ALL         = 0x00000007   /* all capabilities */
#endif
} DFBInputDeviceCapabilities;

/*
 * Identifier (index) for e.g. mouse or joystick buttons.
 */
typedef enum {
     DIBI_LEFT           = 0x00000000,  /* left mouse button */
     DIBI_RIGHT          = 0x00000001,  /* right mouse button */
     DIBI_MIDDLE         = 0x00000002,  /* middle mouse button */

     DIBI_FIRST          = DIBI_LEFT,   /* other buttons:
                                           DIBI_FIRST + zero based index */
     DIBI_LAST           = 0x0000001F   /* 32 buttons maximum */
} DFBInputDeviceButtonIdentifier;

/*
 * Axis identifier (index) for e.g. mouse or joystick.
 *
 * The X, Y and Z axis are predefined. To access other axes,
 * use DIAI_FIRST plus a zero based index, e.g. the 4th axis
 * would be (DIAI_FIRST + 3).
 */
typedef enum {
     DIAI_X              = 0x00000000,  /* X axis */
     DIAI_Y              = 0x00000001,  /* Y axis */
     DIAI_Z              = 0x00000002,  /* Z axis */

     DIAI_FIRST          = DIAI_X,      /* other axis:
                                           DIAI_FIRST + zero based index */
     DIAI_LAST           = 0x0000001F   /* 32 axes maximum */
} DFBInputDeviceAxisIdentifier;

/*
 * Flags defining which fields of a DFBWindowDescription are valid.
 */
typedef enum {
     DWDESC_CAPS         = 0x00000001,  /* caps field is valid */
     DWDESC_WIDTH        = 0x00000002,  /* width field is valid */
     DWDESC_HEIGHT       = 0x00000004,  /* height field is valid */
     DWDESC_PIXELFORMAT  = 0x00000008,  /* pixelformat field is valid */
     DWDESC_POSX         = 0x00000010,  /* posx field is valid */
     DWDESC_POSY         = 0x00000020,  /* posy field is valid */
     DWDESC_SURFACE_CAPS = 0x00000040,  /* Create the window surface with
                                           special capabilities. */
     DWDESC_PARENT       = 0x00000080,  /* This window has a parent according to parent_id field. */
     DWDESC_OPTIONS      = 0x00000100,  /* Initial window options have been set. */
     DWDESC_STACKING     = 0x00000200,  /* Initial stacking class has been set. */

     DWDESC_TOPLEVEL_ID  = 0x00000400,  /* The top level window is set in toplevel_id field. */

     DWDESC_COLORSPACE   = 0x00000800,  /* colorspace field is valid */

     DWDESC_RESOURCE_ID  = 0x00001000   /* Resource id for window surface creation has been set. */
} DFBWindowDescriptionFlags;

/*
 * Flags defining which fields of a DFBDataBufferDescription are valid.
 */
typedef enum {
     DBDESC_FILE         = 0x00000001,  /* Create a static buffer for the
                                           specified filename. */
     DBDESC_MEMORY       = 0x00000002   /* Create a static buffer for the
                                           specified memory area. */
} DFBDataBufferDescriptionFlags;

/*
 * Capabilities a window can have.
 */
typedef enum {
     DWCAPS_NONE         = 0x00000000,  /* None of these. */

     DWCAPS_ALPHACHANNEL = 0x00000001,  /* The window has an alphachannel
                                           for pixel-per-pixel blending. */
     DWCAPS_DOUBLEBUFFER = 0x00000002,  /* The window's surface is double
                                           buffered. This is very useful
                                           to avoid visibility of content
                                           that is still in preparation.
                                           Normally a window's content can
                                           get visible before an update if
                                           there is another reason causing
                                           a window stack repaint. */
     DWCAPS_INPUTONLY    = 0x00000004,  /* The window has no surface.
                                           You can not draw to it but it
                                           receives events */
     DWCAPS_NODECORATION = 0x00000008,  /* The window won't be decorated. */

     DWCAPS_SUBWINDOW    = 0x00000010,  /* Not a top level window. */

     DWCAPS_COLOR        = 0x00000020,  /* The window has no buffer;
                                           it consumes no backing store.
                                           It is filled with a constant color
                                           and it receives events. The color is
                                           never specified premultiplied. */

     DWCAPS_NOFOCUS      = 0x00000100,  /* Window will never get focus or receive key events, unless it grabs them. */

     DWCAPS_LR_MONO      = 0x00001000,	/* Window has a single set of surface buffers and a stereo depth. The number
                                           of buffers in each set is deteremined by DSCAPS_DOUBLE, DSCAPS_TRIPLE, etc
                                           as usual. Selecting this option requires the underlying layer to have
                                           DLOP_STEREO set, otherwise the stereo depth for the left and right eye
                                           cannot be preserved when compositing to the underlying layer. The buffer is
                                           composited to both the left and right eye buffers of the layer with an x-axis
                                           right and left shift of depth pixels, respectively. */
     DWCAPS_STEREO       = 0x00002000,	/* Window has 2 independent sets of surface buffers (left eye & right eye
                                           buffers), each with unique content. The number of buffers in each set is
                                           deteremined by DSCAPS_DOUBLE, DSCAPS_TRIPLE, etc as usual. Selecting this
                                           option requires the underlying layer to have DLOP_STEREO set, otherwise
                                           the independent content of the left and right eye cannot be preserved when
                                           compositing to the layer. */

     DWCAPS_ALL          = 0x0000313F   /* All of these. */
} DFBWindowCapabilities;

/*
 * Flags controlling the appearance and behaviour of the window.
 */
typedef enum {
     DWOP_NONE           = 0x00000000,  /* none of these */
     DWOP_COLORKEYING    = 0x00000001,  /* enable color key */
     DWOP_ALPHACHANNEL   = 0x00000002,  /* enable alpha blending using the
                                           window's alpha channel */
     DWOP_OPAQUE_REGION  = 0x00000004,  /* overrides DWOP_ALPHACHANNEL for the
                                           region set by SetOpaqueRegion() */
     DWOP_SHAPED         = 0x00000008,  /* window doesn't receive mouse events for
                                           invisible regions, must be used with
                                           DWOP_ALPHACHANNEL or DWOP_COLORKEYING */
     DWOP_KEEP_POSITION  = 0x00000010,  /* window can't be moved
                                           with the mouse */
     DWOP_KEEP_SIZE      = 0x00000020,  /* window can't be resized
                                           with the mouse */
     DWOP_KEEP_STACKING  = 0x00000040,  /* window can't be raised
                                           or lowered with the mouse */
     DWOP_GHOST          = 0x00001000,  /* never get focus or input,
                                           clicks will go through,
                                           implies DWOP_KEEP... */
     DWOP_INDESTRUCTIBLE = 0x00002000,  /* window can't be destroyed
                                           by internal shortcut */
     DWOP_INPUTONLY      = 0x00004000,  /* The window will be input only.
                                           It will receive events but is not shown.
                                           Note that toggling this bit will not
                                           free/assign the window surface. */
     DWOP_STEREO_SIDE_BY_SIDE_HALF = 0x00008000,  /* Treat single buffer as combined left/right buffers, side by side. */
     DWOP_SCALE          = 0x00010000,  /* Surface won't be changed if window size on screen changes. The surface
                                           can be resized separately using IDirectFBWindow::ResizeSurface(). */

     DWOP_KEEP_ABOVE     = 0x00100000,  /* Keep window above parent window. */
     DWOP_KEEP_UNDER     = 0x00200000,  /* Keep window under parent window. */
     DWOP_FOLLOW_BOUNDS  = 0x00400000,  /* Follow window bounds from parent. */

     DWOP_ALL            = 0x0071F07F   /* all possible options */
} DFBWindowOptions;

/*
 * The stacking class restricts the stacking order of windows.
 */
typedef enum {
     DWSC_MIDDLE         = 0x00000000,  /* This is the default stacking
                                           class of new windows. */
     DWSC_UPPER          = 0x00000001,  /* Window is always above windows
                                           in the middle stacking class.
                                           Only windows that are also in
                                           the upper stacking class can
                                           get above them. */
     DWSC_LOWER          = 0x00000002   /* Window is always below windows
                                           in the middle stacking class.
                                           Only windows that are also in
                                           the lower stacking class can
                                           get below them. */
} DFBWindowStackingClass;


/*
 * Flags describing how to load a font.
 *
 * These flags describe how a font is loaded and affect how the
 * glyphs are drawn. There is no way to change this after the font
 * has been loaded. If you need to render a font with different
 * attributes, you have to create multiple FontProviders of the
 * same font file.
 */
typedef enum {
     DFFA_NONE                = 0x00000000,  /* none of these flags */
     DFFA_NOKERNING           = 0x00000001,  /* don't use kerning */
     DFFA_NOHINTING           = 0x00000002,  /* don't use hinting */
     DFFA_MONOCHROME          = 0x00000004,  /* don't use anti-aliasing */
     DFFA_NOCHARMAP           = 0x00000008,  /* no char map, glyph indices are
                                                specified directly */
     DFFA_FIXEDCLIP           = 0x00000010,  /* width fixed advance, clip to it */
     DFFA_NOBITMAP            = 0x00000020,  /* ignore bitmap strikes; for
                                                bitmap-only fonts this flag is
                                                ignored */
     DFFA_OUTLINED            = 0x00000040,
     DFFA_AUTOHINTING         = 0x00000080,  /* prefer auto-hinter over the font's
                                                native hinter */
     DFFA_SOFTHINTING         = 0x00000100,  /* use a lighter hinting algorithm
                                                that produces glyphs that are more
                                                fuzzy but better resemble the
                                                original shape */
     DFFA_STYLE_ITALIC        = 0x00000200,  /* load italic style */
     DFFA_VERTICAL_LAYOUT     = 0x00000400,  /* load vertical layout */
     DFFA_STYLE_BOLD          = 0x00000800   /* load bold style */
} DFBFontAttributes;

/*
 * Flags defining which fields of a DFBFontDescription are valid.
 */
typedef enum {
     DFDESC_ATTRIBUTES        = 0x00000001,  /* attributes field is valid */
     DFDESC_HEIGHT            = 0x00000002,  /* height is specified */
     DFDESC_WIDTH             = 0x00000004,  /* width is specified */
     DFDESC_INDEX             = 0x00000008,  /* index is specified */
     DFDESC_FIXEDADVANCE      = 0x00000010,  /* specify a fixed advance overriding
                                                any character advance of fixed or
                                                proportional fonts */
     DFDESC_FRACT_HEIGHT      = 0x00000020,  /* fractional height is set */
     DFDESC_FRACT_WIDTH       = 0x00000040,  /* fractional width is set */
     DFDESC_OUTLINE_WIDTH     = 0x00000080,  /* outline width is set */
     DFDESC_OUTLINE_OPACITY   = 0x00000100,  /* outline opacity is set */
     DFDESC_ROTATION          = 0x00000200   /* rotation is set */
} DFBFontDescriptionFlags;

/*
 * Description of how to load glyphs from a font file.
 *
 * The attributes control how the glyphs are rendered. Width and height can be used to specify the
 * desired face size in pixels. If you are loading a non-scalable font, you shouldn't specify a
 * font size.
 *
 * Please note that the height value in the DFBFontDescription doesn't correspond to the height
 * returned by IDirectFBFont::GetHeight().
 *
 * The index field controls which face is loaded from a font file that provides a collection of
 * faces. This is rarely needed.
 *
 * Fractional sizes (fract_height and fract_width) are 26.6 fixed point integers and override
 * the pixel sizes if both are specified.
 *
 * Outline parameters are ignored if DFFA_OUTLINED is not used (see DFBFontAttributes). To change the
 * default values of 1.0 each use DFDESC_OUTLINE_WIDTH and/or DFDESC_OUTLINE_OPACITY.
 *
 * The rotation value is a 0.24 fixed point number of rotations.  Use the macros DFB_DEGREES
 * and DFB_RADIANS to convert from those units.
 */
typedef struct {
     DFBFontDescriptionFlags            flags;

     DFBFontAttributes                  attributes;
     int                                height;
     int                                width;
     unsigned int                       index;
     int                                fixed_advance;

     int                                fract_height;
     int                                fract_width;

     int                                outline_width;      /* Outline width as 16.16 fixed point integer */
     int                                outline_opacity;    /* Outline opacity as 16.16 fixed point integer */

     int                                rotation;
} DFBFontDescription;

#define DFB_DEGREES(deg) ((int)((deg)/360.0*(1<<24)))
#define DFB_RADIANS(rad) ((int)((rad)/(2.0*M_PI)*(1<<24)))

/*
 * @internal
 *
 * Encodes format constants in the following way (bit 31 - 0):
 *
 * lkjj:hhgg | gfff:eeed | cccc:bbbb | baaa:aaaa
 *
 * a) pixelformat index<br>
 * b) effective color (or index) bits per pixel of format<br>
 * c) effective alpha bits per pixel of format<br>
 * d) alpha channel present<br>
 * e) bytes per "pixel in a row" (1/8 fragment, i.e. bits)<br>
 * f) bytes per "pixel in a row" (decimal part, i.e. bytes)<br>
 * g) smallest number of pixels aligned to byte boundary (minus one)<br>
 * h) multiplier for planes minus one (1/4 fragment)<br>
 * j) multiplier for planes minus one (decimal part)<br>
 * k) color and/or alpha lookup table present<br>
 * l) alpha channel is inverted
 */
#define DFB_SURFACE_PIXELFORMAT( index, color_bits, alpha_bits, has_alpha,     \
                                 row_bits, row_bytes, align, mul_f, mul_d,     \
                                 has_lut, inv_alpha )                          \
     ( (((index     ) & 0x7F)      ) |                                         \
       (((color_bits) & 0x1F) <<  7) |                                         \
       (((alpha_bits) & 0x0F) << 12) |                                         \
       (((has_alpha ) ? 1 :0) << 16) |                                         \
       (((row_bits  ) & 0x07) << 17) |                                         \
       (((row_bytes ) & 0x07) << 20) |                                         \
       (((align     ) & 0x07) << 23) |                                         \
       (((mul_f     ) & 0x03) << 26) |                                         \
       (((mul_d     ) & 0x03) << 28) |                                         \
       (((has_lut   ) ? 1 :0) << 30) |                                         \
       (((inv_alpha ) ? 1 :0) << 31) )

/*
 * Pixel format of a surface.
 */
typedef enum {
     DSPF_UNKNOWN   = 0x00000000,  /* unknown or unspecified format */

     /* 16 bit  ARGB (2 byte, alpha 1@15, red 5@10, green 5@5, blue 5@0) */
     DSPF_ARGB1555  = DFB_SURFACE_PIXELFORMAT(  0, 15, 1, 1, 0, 2, 0, 0, 0, 0, 0 ),

     /* 16 bit   RGB (2 byte, red 5@11, green 6@5, blue 5@0) */
     DSPF_RGB16     = DFB_SURFACE_PIXELFORMAT(  1, 16, 0, 0, 0, 2, 0, 0, 0, 0, 0 ),

     /* 24 bit   RGB (3 byte, red 8@16, green 8@8, blue 8@0) */
     DSPF_RGB24     = DFB_SURFACE_PIXELFORMAT(  2, 24, 0, 0, 0, 3, 0, 0, 0, 0, 0 ),

     /* 24 bit   RGB (4 byte, nothing@24, red 8@16, green 8@8, blue 8@0) */
     DSPF_RGB32     = DFB_SURFACE_PIXELFORMAT(  3, 24, 0, 0, 0, 4, 0, 0, 0, 0, 0 ),

     /* 32 bit  ARGB (4 byte, alpha 8@24, red 8@16, green 8@8, blue 8@0) */
     DSPF_ARGB      = DFB_SURFACE_PIXELFORMAT(  4, 24, 8, 1, 0, 4, 0, 0, 0, 0, 0 ),

     /*  8 bit alpha (1 byte, alpha 8@0), e.g. anti-aliased glyphs */
     DSPF_A8        = DFB_SURFACE_PIXELFORMAT(  5,  0, 8, 1, 0, 1, 0, 0, 0, 0, 0 ),

     /* 16 bit   YUV (4 byte/ 2 pixel, macropixel contains CbYCrY [31:0]) */
     DSPF_YUY2      = DFB_SURFACE_PIXELFORMAT(  6, 16, 0, 0, 0, 2, 0, 0, 0, 0, 0 ),

     /*  8 bit   RGB (1 byte, red 3@5, green 3@2, blue 2@0) */
     DSPF_RGB332    = DFB_SURFACE_PIXELFORMAT(  7,  8, 0, 0, 0, 1, 0, 0, 0, 0, 0 ),

     /* 16 bit   YUV (4 byte/ 2 pixel, macropixel contains YCbYCr [31:0]) */
     DSPF_UYVY      = DFB_SURFACE_PIXELFORMAT(  8, 16, 0, 0, 0, 2, 0, 0, 0, 0, 0 ),

     /* 12 bit   YUV (8 bit Y plane followed by 8 bit quarter size U/V planes) */
     DSPF_I420      = DFB_SURFACE_PIXELFORMAT(  9, 12, 0, 0, 0, 1, 0, 2, 0, 0, 0 ),

     /* 12 bit   YUV (8 bit Y plane followed by 8 bit quarter size V/U planes) */
     DSPF_YV12      = DFB_SURFACE_PIXELFORMAT( 10, 12, 0, 0, 0, 1, 0, 2, 0, 0, 0 ),

     /*  8 bit   LUT (8 bit color and alpha lookup from palette) */
     DSPF_LUT8      = DFB_SURFACE_PIXELFORMAT( 11,  8, 0, 1, 0, 1, 0, 0, 0, 1, 0 ),

     /*  8 bit  ALUT (1 byte, alpha 4@4, color lookup 4@0) */
     DSPF_ALUT44    = DFB_SURFACE_PIXELFORMAT( 12,  4, 4, 1, 0, 1, 0, 0, 0, 1, 0 ),

     /* 32 bit  ARGB (4 byte, inv. alpha 8@24, red 8@16, green 8@8, blue 8@0) */
     DSPF_AiRGB     = DFB_SURFACE_PIXELFORMAT( 13, 24, 8, 1, 0, 4, 0, 0, 0, 0, 1 ),

     /*  1 bit alpha (1 byte/ 8 pixel, most significant bit used first) */
     DSPF_A1        = DFB_SURFACE_PIXELFORMAT( 14,  0, 1, 1, 1, 0, 7, 0, 0, 0, 0 ),

     /* 12 bit   YUV (8 bit Y plane followed by one 16 bit quarter size Cb|Cr [7:0|7:0] plane) */
     DSPF_NV12      = DFB_SURFACE_PIXELFORMAT( 15, 12, 0, 0, 0, 1, 0, 2, 0, 0, 0 ),

     /* 16 bit   YUV (8 bit Y plane followed by one 16 bit half width Cb|Cr [7:0|7:0] plane) */
     DSPF_NV16      = DFB_SURFACE_PIXELFORMAT( 16, 16, 0, 0, 0, 1, 0, 0, 1, 0, 0 ),

     /* 16 bit  ARGB (2 byte, alpha 2@14, red 5@9, green 5@4, blue 4@0) */
     DSPF_ARGB2554  = DFB_SURFACE_PIXELFORMAT( 17, 14, 2, 1, 0, 2, 0, 0, 0, 0, 0 ),

     /* 16 bit  ARGB (2 byte, alpha 4@12, red 4@8, green 4@4, blue 4@0) */
     DSPF_ARGB4444  = DFB_SURFACE_PIXELFORMAT( 18, 12, 4, 1, 0, 2, 0, 0, 0, 0, 0 ),

     /* 16 bit  RGBA (2 byte, red 4@12, green 4@8, blue 4@4, alpha 4@0) */
     DSPF_RGBA4444  = DFB_SURFACE_PIXELFORMAT( 19, 12, 4, 1, 0, 2, 0, 0, 0, 0, 0 ),

     /* 12 bit   YUV (8 bit Y plane followed by one 16 bit quarter size Cr|Cb [7:0|7:0] plane) */
     DSPF_NV21      = DFB_SURFACE_PIXELFORMAT( 20, 12, 0, 0, 0, 1, 0, 2, 0, 0, 0 ),

     /* 32 bit  AYUV (4 byte, alpha 8@24, Y 8@16, Cb 8@8, Cr 8@0) */
     DSPF_AYUV      = DFB_SURFACE_PIXELFORMAT( 21, 24, 8, 1, 0, 4, 0, 0, 0, 0, 0 ),

     /*  4 bit alpha (1 byte/ 2 pixel, more significant nibble used first) */
     DSPF_A4        = DFB_SURFACE_PIXELFORMAT( 22,  0, 4, 1, 4, 0, 1, 0, 0, 0, 0 ),

     /*  1 bit alpha (3 byte/  alpha 1@18, red 6@12, green 6@6, blue 6@0) */
     DSPF_ARGB1666  = DFB_SURFACE_PIXELFORMAT( 23, 18, 1, 1, 0, 3, 0, 0, 0, 0, 0 ),

     /*  6 bit alpha (3 byte/  alpha 6@18, red 6@12, green 6@6, blue 6@0) */
     DSPF_ARGB6666  = DFB_SURFACE_PIXELFORMAT( 24, 18, 6, 1, 0, 3, 0, 0, 0, 0, 0 ),

     /*  6 bit   RGB (3 byte/   red 6@12, green 6@6, blue 6@0) */
     DSPF_RGB18     = DFB_SURFACE_PIXELFORMAT( 25, 18, 0, 0, 0, 3, 0, 0, 0, 0, 0 ),

     /*  2 bit   LUT (1 byte/ 4 pixel, 2 bit color and alpha lookup from palette) */
     DSPF_LUT2      = DFB_SURFACE_PIXELFORMAT( 26,  2, 0, 1, 2, 0, 3, 0, 0, 1, 0 ),

     /* 16 bit   RGB (2 byte, nothing @12, red 4@8, green 4@4, blue 4@0) */
     DSPF_RGB444    = DFB_SURFACE_PIXELFORMAT( 27, 12, 0, 0, 0, 2, 0, 0, 0, 0, 0 ),

     /* 16 bit   RGB (2 byte, nothing @15, red 5@10, green 5@5, blue 5@0) */
     DSPF_RGB555    = DFB_SURFACE_PIXELFORMAT( 28, 15, 0, 0, 0, 2, 0, 0, 0, 0, 0 ),

     /* 16 bit   BGR (2 byte, nothing @15, blue 5@10, green 5@5, red 5@0) */
     DSPF_BGR555    = DFB_SURFACE_PIXELFORMAT( 29, 15, 0, 0, 0, 2, 0, 0, 0, 0, 0 ),

     /* 16 bit  RGBA (2 byte, red 5@11, green 5@6, blue 5@1, alpha 1@0) */
     DSPF_RGBA5551  = DFB_SURFACE_PIXELFORMAT( 30, 15, 1, 1, 0, 2, 0, 0, 0, 0, 0 ),

     /* 24 bit full YUV planar (8 bit Y plane followed by an 8 bit Cb and an
        8 bit Cr plane) */
     DSPF_YUV444P   = DFB_SURFACE_PIXELFORMAT( 31, 24, 0, 0, 0, 1, 0, 0, 2, 0, 0 ),

     /* 24 bit  ARGB (3 byte, alpha 8@16, red 5@11, green 6@5, blue 5@0) */
     DSPF_ARGB8565  = DFB_SURFACE_PIXELFORMAT( 32, 16, 8, 1, 0, 3, 0, 0, 0, 0, 0 ),

     /* 32 bit  AVYU 4:4:4 (4 byte, alpha 8@24, Cr 8@16, Y 8@8, Cb 8@0) */
     DSPF_AVYU      = DFB_SURFACE_PIXELFORMAT( 33, 24, 8, 1, 0, 4, 0, 0, 0, 0, 0 ),

     /* 24 bit   VYU 4:4:4 (3 byte, Cr 8@16, Y 8@8, Cb 8@0) */
     DSPF_VYU       = DFB_SURFACE_PIXELFORMAT( 34, 24, 0, 0, 0, 3, 0, 0, 0, 0, 0 ),

     /*  1 bit alpha (1 byte/ 8 pixel, LEAST significant bit used first) */
     DSPF_A1_LSB    = DFB_SURFACE_PIXELFORMAT( 35,  0, 1, 1, 1, 0, 7, 0, 0, 0, 0 ),

     /* 16 bit   YUV (8 bit Y plane followed by 8 bit 2x1 subsampled V/U planes) */
     DSPF_YV16      = DFB_SURFACE_PIXELFORMAT( 36, 16, 0, 0, 0, 1, 0, 0, 1, 0, 0 ),

     /* 32 bit  ABGR (4 byte, alpha 8@24, blue 8@16, green 8@8, red 8@0) */
     DSPF_ABGR      = DFB_SURFACE_PIXELFORMAT( 37, 24, 8, 1, 0, 4, 0, 0, 0, 0, 0 ),

     /* 32 bit RGBAF (4 byte, red 8@24, green 8@16, blue 8@8, alpha 7@1, flash 1@0 */
     DSPF_RGBAF88871 = DFB_SURFACE_PIXELFORMAT( 38, 24, 7, 1, 0, 4, 0, 0, 0, 0, 0 ),

     /*  4 bit   LUT (1 byte/ 2 pixel, 4 bit color and alpha lookup from palette) */
     DSPF_LUT4      = DFB_SURFACE_PIXELFORMAT( 39,  4, 0, 1, 4, 0, 1, 0, 0, 1, 0 ),

     /*  16 bit   LUT (1 byte alpha and 8 bit color lookup from palette) */
     DSPF_ALUT8     = DFB_SURFACE_PIXELFORMAT( 40,  8, 8, 1, 0, 2, 0, 0, 0, 1, 0 ),

     /*  1 bit    LUT (1 byte/ 8 pixel, 1 bit color and alpha lookup from palette) */
     DSPF_LUT1      = DFB_SURFACE_PIXELFORMAT( 41,  1, 0, 1, 1, 0, 7, 0, 0, 1, 0 )
} DFBSurfacePixelFormat;

/* Number of pixelformats defined */
#define DFB_NUM_PIXELFORMATS            42

/* These macros extract information about the pixel format. */
#define DFB_PIXELFORMAT_INDEX(fmt)      (((fmt) & 0x0000007F)      )

#define DFB_COLOR_BITS_PER_PIXEL(fmt)   (((fmt) & 0x00000F80) >>  7)

#define DFB_ALPHA_BITS_PER_PIXEL(fmt)   (((fmt) & 0x0000F000) >> 12)

#define DFB_PIXELFORMAT_HAS_ALPHA(fmt)  (((fmt) & 0x00010000) !=  0)

#define DFB_BITS_PER_PIXEL(fmt)         (((fmt) & 0x007E0000) >> 17)

#define DFB_BYTES_PER_PIXEL(fmt)        (((fmt) & 0x00700000) >> 20)

#define DFB_BYTES_PER_LINE(fmt,width)   (((((fmt) & 0x007E0000) >> 17) * (width) + 7) >> 3)

#define DFB_PIXELFORMAT_ALIGNMENT(fmt)  (((fmt) & 0x03800000) >> 23)

#define DFB_PLANE_MULTIPLY(fmt,height)  ((((((fmt) & 0x3C000000) >> 26) + 4) * (height)) >> 2)

#define DFB_PIXELFORMAT_IS_INDEXED(fmt) (((fmt) & 0x40000000) !=  0)

#define DFB_PLANAR_PIXELFORMAT(fmt)     (((fmt) & 0x3C000000) !=  0)

#define DFB_PIXELFORMAT_INV_ALPHA(fmt)  (((fmt) & 0x80000000) !=  0)

#define DFB_COLOR_IS_RGB(fmt)           \
     (((fmt) == DSPF_ARGB1555)     ||   \
      ((fmt) == DSPF_RGB16)        ||   \
      ((fmt) == DSPF_RGB24)        ||   \
      ((fmt) == DSPF_RGB32)        ||   \
      ((fmt) == DSPF_ARGB)         ||   \
      ((fmt) == DSPF_RGB332)       ||   \
      ((fmt) == DSPF_AiRGB)        ||   \
      ((fmt) == DSPF_ARGB2554)     ||   \
      ((fmt) == DSPF_ARGB4444)     ||   \
      ((fmt) == DSPF_RGBA4444)     ||   \
      ((fmt) == DSPF_ARGB1666)     ||   \
      ((fmt) == DSPF_ARGB6666)     ||   \
      ((fmt) == DSPF_RGB18)        ||   \
      ((fmt) == DSPF_RGB444)       ||   \
      ((fmt) == DSPF_RGB555)       ||   \
      ((fmt) == DSPF_BGR555)       ||   \
      ((fmt) == DSPF_ARGB8565)     ||   \
      ((fmt) == DSPF_ABGR)         ||   \
      ((fmt) == DSPF_RGBAF88871))

#define DFB_COLOR_IS_YUV(fmt)           \
     (((fmt) == DSPF_YUY2)         ||   \
      ((fmt) == DSPF_UYVY)         ||   \
      ((fmt) == DSPF_I420)         ||   \
      ((fmt) == DSPF_YV12)         ||   \
      ((fmt) == DSPF_NV12)         ||   \
      ((fmt) == DSPF_NV16)         ||   \
      ((fmt) == DSPF_NV21)         ||   \
      ((fmt) == DSPF_AYUV)         ||   \
      ((fmt) == DSPF_YUV444P)      ||   \
      ((fmt) == DSPF_AVYU)         ||   \
      ((fmt) == DSPF_VYU)          ||   \
      ((fmt) == DSPF_YV16))

/*
 * Color space used by the colors in the surface.
 */
typedef enum {
     DSCS_UNKNOWN             = 0,
     DSCS_RGB                 = 1,                /* standard RGB */
     DSCS_BT601               = 2,                /* ITU BT.601 */
     DSCS_BT601_FULLRANGE     = 3,                /* ITU BT.601 Full Range */
     DSCS_BT709               = 4                 /* ITU BT.709 */
} DFBSurfaceColorSpace;

#define DFB_NUM_COLORSPACES   5

#define DFB_COLORSPACE_IS_COMPATIBLE(cs, fmt)                              \
     ((DFB_COLOR_IS_RGB((fmt)) &&  ((cs) == DSCS_RGB))                ||   \
      (DFB_COLOR_IS_YUV((fmt)) && (((cs) == DSCS_BT601)               ||   \
                                   ((cs) == DSCS_BT601_FULLRANGE)     ||   \
                                   ((cs) == DSCS_BT709))))

#define DFB_COLORSPACE_DEFAULT(fmt)     \
     (DFB_COLOR_IS_RGB((fmt)) ? DSCS_RGB : DFB_COLOR_IS_YUV((fmt)) ? DSCS_BT601 : DSCS_UNKNOWN)

/*
 * Hint flags for optimized allocation, format selection etc.
 */
typedef enum {
     DSHF_NONE                = 0x00000000,

     DSHF_LAYER               = 0x00000001,       /* Surface optimized for display layer usage */
     DSHF_WINDOW              = 0x00000002,       /* Surface optimized for being a window buffer */
     DSHF_CURSOR              = 0x00000004,       /* Surface optimized for usage as a cursor shape */
     DSHF_FONT                = 0x00000008,       /* Surface optimized for text rendering */

     DSHF_ALL                 = 0x0000000F
} DFBSurfaceHintFlags;

/*
 * Description of the surface that is to be created.
 */
typedef struct {
     DFBSurfaceDescriptionFlags         flags;       /* field validation */

     DFBSurfaceCapabilities             caps;        /* capabilities */
     int                                width;       /* pixel width */
     int                                height;      /* pixel height */
     DFBSurfacePixelFormat              pixelformat; /* pixel format */

     struct {
          void                         *data;        /* data pointer of existing buffer */
          int                           pitch;       /* pitch of buffer */
     } preallocated[3];

     struct {
          const DFBColor               *entries;
          unsigned int                  size;
     } palette;                                      /* initial palette */

     unsigned long                      resource_id;   /* universal resource id, either user specified for general
                                                          purpose surfaces or id of layer or window */

     DFBSurfaceHintFlags                hints;       /* usage hints for optimized allocation, format selection etc. */

     DFBSurfaceColorSpace               colorspace;  /* color space */
} DFBSurfaceDescription;

/*
 * Description of the palette that is to be created.
 */
typedef struct {
     DFBPaletteDescriptionFlags         flags;       /* Validation of fields. */

     DFBPaletteCapabilities             caps;        /* Palette capabilities. */
     unsigned int                       size;        /* Number of entries. */
     const DFBColor                    *entries;     /* Preset palette
                                                        entries. */
} DFBPaletteDescription;


#define DFB_DISPLAY_LAYER_DESC_NAME_LENGTH   32

/*
 * Description of the display layer capabilities.
 */
typedef struct {
     DFBDisplayLayerTypeFlags           type;          /* Classification of the display layer. */
     DFBDisplayLayerCapabilities        caps;          /* Capability flags of the display layer. */

     char name[DFB_DISPLAY_LAYER_DESC_NAME_LENGTH];    /* Display layer name. */

     int                                level;         /* Default level. */
     int                                regions;       /* Number of concurrent regions supported.<br>
                                                           -1 = unlimited,
                                                            0 = unknown/one,
                                                           >0 = actual number */
     int                                sources;       /* Number of selectable sources. */
     int                                clip_regions;  /* Number of clipping regions. */

     DFBSurfaceCapabilities             surface_caps;
     unsigned int                       surface_accessor;
} DFBDisplayLayerDescription;

/*
 * Capabilities of a display layer source.
 */
typedef enum {
     DDLSCAPS_NONE       = 0x00000000,  /* none of these */

     DDLSCAPS_SURFACE    = 0x00000001,  /* source has an accessable surface */

     DDLSCAPS_ALL        = 0x00000001   /* all of these */
} DFBDisplayLayerSourceCaps;

#define DFB_DISPLAY_LAYER_SOURCE_DESC_NAME_LENGTH    24

/*
 * Description of a display layer source.
 */
typedef struct {
     DFBDisplayLayerSourceID            source_id;          /* ID of the source. */

     char name[DFB_DISPLAY_LAYER_SOURCE_DESC_NAME_LENGTH];  /* Name of the source. */

     DFBDisplayLayerSourceCaps          caps;               /* Capabilites of the source. */
} DFBDisplayLayerSourceDescription;


#define DFB_SCREEN_DESC_NAME_LENGTH          32

/*
 * Description of the display encoder capabilities.
 */
typedef struct {
     DFBScreenCapabilities              caps;        /* Capability flags of
                                                        the screen. */

     char name[DFB_SCREEN_DESC_NAME_LENGTH];         /* Rough description. */

     int                                mixers;      /* Number of mixers
                                                        available. */
     int                                encoders;    /* Number of display
                                                        encoders available. */
     int                                outputs;     /* Number of output
                                                        connectors available. */
} DFBScreenDescription;


#define DFB_INPUT_DEVICE_DESC_NAME_LENGTH    32
#define DFB_INPUT_DEVICE_DESC_VENDOR_LENGTH  40

/*
 * Description of the input device capabilities.
 */
typedef struct {
     DFBInputDeviceTypeFlags            type;        /* classification of
                                                        input device */
     DFBInputDeviceCapabilities         caps;        /* capabilities,
                                                        validates the
                                                        following fields */

     int                                min_keycode; /* minimum hardware
                                                        keycode or -1 if
                                                        no differentiation
                                                        between hardware
                                                        keys is made */
     int                                max_keycode; /* maximum hardware
                                                        keycode or -1 if
                                                        no differentiation
                                                        between hardware
                                                        keys is made */
     DFBInputDeviceAxisIdentifier       max_axis;    /* highest axis
                                                        identifier */
     DFBInputDeviceButtonIdentifier     max_button;  /* highest button
                                                        identifier */

     char name[DFB_INPUT_DEVICE_DESC_NAME_LENGTH];   /* Device name */

     char vendor[DFB_INPUT_DEVICE_DESC_VENDOR_LENGTH]; /* Device vendor */

     int  vendor_id;                                 /* Vendor ID */
     int  product_id;                                /* Product ID */
} DFBInputDeviceDescription;

typedef enum {
     DIAIF_NONE                    = 0x00000000,

     DIAIF_ABS_MIN                 = 0x00000001,
     DIAIF_ABS_MAX                 = 0x00000002,

     DIAIF_ALL                     = 0x00000003
} DFBInputDeviceAxisInfoFlags;

typedef struct {
     DFBInputDeviceAxisInfoFlags   flags;
     int                           abs_min;
     int                           abs_max;
} DFBInputDeviceAxisInfo;

#define DFB_GRAPHICS_DRIVER_INFO_NAME_LENGTH    40
#define DFB_GRAPHICS_DRIVER_INFO_VENDOR_LENGTH  60

typedef struct {
     int  major;                                          /* Major version */
     int  minor;                                          /* Minor version */

     char name[DFB_GRAPHICS_DRIVER_INFO_NAME_LENGTH];     /* Driver name */
     char vendor[DFB_GRAPHICS_DRIVER_INFO_VENDOR_LENGTH]; /* Driver vendor */
} DFBGraphicsDriverInfo;

#define DFB_GRAPHICS_DEVICE_DESC_NAME_LENGTH    48
#define DFB_GRAPHICS_DEVICE_DESC_VENDOR_LENGTH  64

/*
 * Description of the graphics device capabilities.
 */
typedef struct {
     DFBAccelerationMask      acceleration_mask;          /* Accelerated functions */

     DFBSurfaceBlittingFlags  blitting_flags;             /* Supported blitting flags */
     DFBSurfaceDrawingFlags   drawing_flags;              /* Supported drawing flags */

     unsigned int             video_memory;               /* Amount of video memory in bytes */

     char name[DFB_GRAPHICS_DEVICE_DESC_NAME_LENGTH];     /* Device/Chipset name */
     char vendor[DFB_GRAPHICS_DEVICE_DESC_VENDOR_LENGTH]; /* Device vendor */

     DFBGraphicsDriverInfo    driver;
} DFBGraphicsDeviceDescription;

/*
 * Description of the window that is to be created.
 */
typedef struct {
     DFBWindowDescriptionFlags          flags;        /* field validation */

     DFBWindowCapabilities              caps;         /* capabilities */
     int                                width;        /* pixel width */
     int                                height;       /* pixel height */
     DFBSurfacePixelFormat              pixelformat;  /* pixel format */
     int                                posx;         /* distance from left layer border */
     int                                posy;         /* distance from upper layer border */
     DFBSurfaceCapabilities             surface_caps; /* surface capabilities */
     DFBWindowID                        parent_id;    /* window id of parent window */
     DFBWindowOptions                   options;      /* initial window options */
     DFBWindowStackingClass             stacking;     /* initial stacking class */

     unsigned long                      resource_id;  /* resource id used to create the window surface */

     DFBWindowID                        toplevel_id;  /* top level window, if != 0 window will be a sub window */

     DFBSurfaceColorSpace               colorspace;   /* color space */
} DFBWindowDescription;

/*
 * Description of a data buffer that is to be created.
 */
typedef struct {
     DFBDataBufferDescriptionFlags      flags;       /* field validation */

     const char                        *file;        /* for file based data buffers */

     struct {
          const void                   *data;        /* static data pointer */
          unsigned int                  length;      /* length of buffer */
     } memory;                                       /* memory based buffers */
} DFBDataBufferDescription;

/*
 * Return value of callback function of enumerations.
 */
typedef enum {
     DFENUM_OK           = 0x00000000,  /* Proceed with enumeration */
     DFENUM_CANCEL       = 0x00000001   /* Cancel enumeration */
} DFBEnumerationResult;

/*
 * Called for each supported video mode.
 */
typedef DFBEnumerationResult (*DFBVideoModeCallback) (
     int                       width,
     int                       height,
     int                       bpp,
     void                     *callbackdata
);

/*
 * Called for each existing screen.
 * "screen_id" can be used to get an interface to the screen.
 */
typedef DFBEnumerationResult (*DFBScreenCallback) (
     DFBScreenID                        screen_id,
     DFBScreenDescription               desc,
     void                              *callbackdata
);

/*
 * Called for each existing display layer.
 * "layer_id" can be used to get an interface to the layer.
 */
typedef DFBEnumerationResult (*DFBDisplayLayerCallback) (
     DFBDisplayLayerID                  layer_id,
     DFBDisplayLayerDescription         desc,
     void                              *callbackdata
);

/*
 * Called for each existing input device.
 * "device_id" can be used to get an interface to the device.
 */
typedef DFBEnumerationResult (*DFBInputDeviceCallback) (
     DFBInputDeviceID                   device_id,
     DFBInputDeviceDescription          desc,
     void                              *callbackdata
);

/*
 * Called for each block of continous data requested, e.g. by a
 * Video Provider. Write as many data as you can but not more
 * than specified by length. Return the number of bytes written
 * or 'EOF' if no data is available anymore.
 */
typedef int (*DFBGetDataCallback) (
     void                              *buffer,
     unsigned int                       length,
     void                              *callbackdata
);

/*
 * Information about an IDirectFBVideoProvider.
 */
typedef enum {
     DVCAPS_BASIC       = 0x00000000,  /* basic ops (PlayTo, Stop)         */
     DVCAPS_SEEK        = 0x00000001,  /* supports SeekTo                  */
     DVCAPS_SCALE       = 0x00000002,  /* can scale the video              */
     DVCAPS_INTERLACED  = 0x00000004,  /* supports interlaced surfaces     */
     DVCAPS_SPEED       = 0x00000008,  /* supports changing playback speed */
     DVCAPS_BRIGHTNESS  = 0x00000010,  /* supports Brightness adjustment   */
     DVCAPS_CONTRAST    = 0x00000020,  /* supports Contrast adjustment     */
     DVCAPS_HUE         = 0x00000040,  /* supports Hue adjustment          */
     DVCAPS_SATURATION  = 0x00000080,  /* supports Saturation adjustment   */
     DVCAPS_INTERACTIVE = 0x00000100,  /* supports SendEvent               */
     DVCAPS_VOLUME      = 0x00000200,  /* supports Volume adjustment       */
     DVCAPS_EVENT       = 0x00000400,  /* supports the sending of events as video/audio data changes.*/
     DVCAPS_ATTRIBUTES  = 0x00000800,  /* supports dynamic changing of atrributes.*/
     DVCAPS_AUDIO_SEL   = 0x00001000   /* Supportes chosing audio outputs.*/
} DFBVideoProviderCapabilities;

/*
 * Information about the status of an IDirectFBVideoProvider.
 */
typedef enum {
     DVSTATE_UNKNOWN    = 0x00000000, /* unknown status               */
     DVSTATE_PLAY       = 0x00000001, /* video provider is playing    */
     DVSTATE_STOP       = 0x00000002, /* playback was stopped         */
     DVSTATE_FINISHED   = 0x00000003, /* playback is finished         */
     DVSTATE_BUFFERING  = 0x00000004  /* video provider is buffering,
                                         playback is running          */
} DFBVideoProviderStatus;

/*
 * Flags controlling playback mode of a IDirectFBVideoProvider.
 */
typedef enum {
     DVPLAY_NOFX        = 0x00000000, /* normal playback           */
     DVPLAY_REWIND      = 0x00000001, /* reverse playback          */
     DVPLAY_LOOPING     = 0x00000002  /* automatically restart
                                         playback when end-of-stream
                                         is reached (gapless).     */
} DFBVideoProviderPlaybackFlags;

/*
 * Flags to allow Audio Unit selection.
 */
typedef enum {
     DVAUDIOUNIT_NONE   = 0x00000000, /* No Audio Unit            */
     DVAUDIOUNIT_ONE    = 0x00000001, /* Audio Unit One           */
     DVAUDIOUNIT_TWO    = 0x00000002, /* Audio Unit Two           */
     DVAUDIOUNIT_THREE  = 0x00000004, /* Audio Unit Three         */
     DVAUDIOUNIT_FOUR   = 0x00000008, /* Audio Unit Four          */
     DVAUDIOUNIT_ALL    = 0x0000000F  /* Audio Unit One           */
} DFBVideoProviderAudioUnits;


/*
 * Flags defining which fields of a DFBColorAdjustment are valid.
 */
typedef enum {
     DCAF_NONE         = 0x00000000,  /* none of these              */
     DCAF_BRIGHTNESS   = 0x00000001,  /* brightness field is valid  */
     DCAF_CONTRAST     = 0x00000002,  /* contrast field is valid    */
     DCAF_HUE          = 0x00000004,  /* hue field is valid         */
     DCAF_SATURATION   = 0x00000008,  /* saturation field is valid  */
     DCAF_ALL          = 0x0000000F   /* all of these               */
} DFBColorAdjustmentFlags;

/*
 * Color Adjustment used to adjust video colors.
 *
 * All fields are in the range 0x0 to 0xFFFF with
 * 0x8000 as the default value (no adjustment).
 */
typedef struct {
     DFBColorAdjustmentFlags  flags;

     u16                      brightness;
     u16                      contrast;
     u16                      hue;
     u16                      saturation;
} DFBColorAdjustment;


/*
 * <i><b>IDirectFB</b></i> is the main interface. It can be
 * retrieved by a call to <i>DirectFBCreate</i>. It's the only
 * interface with a global creation facility. Other interfaces
 * are created by this interface or interfaces created by it.
 *
 * <b>Hardware capabilities</b> such as the amount of video
 * memory or a list of supported drawing/blitting functions and
 * flags can be retrieved.  It also provides enumeration of all
 * supported video modes.
 *
 * <b>Input devices</b> and <b>display layers</b> that are
 * present can be enumerated via a callback mechanism. The
 * callback is given the capabilities and the device or layer
 * ID. An interface to specific input devices or display layers
 * can be retrieved by passing the device or layer ID to the
 * corresponding method.
 *
 * <b>Surfaces</b> for general purpose use can be created via
 * <i>CreateSurface</i>. These surfaces are so called "offscreen
 * surfaces" and could be used for sprites or icons.
 *
 * The <b>primary surface</b> is an abstraction and API shortcut
 * for getting a surface for visual output. Fullscreen games for
 * example have the whole screen as their primary
 * surface. Alternatively fullscreen applications can be forced
 * to run in a window. The primary surface is also created via
 * <i>CreateSurface</i> but with the special capability
 * DSCAPS_PRIMARY.
 *
 * The <b>cooperative level</b> selects the type of the primary
 * surface.  With a call to <i>SetCooperativeLevel</i> the
 * application can choose between the surface of an implicitly
 * created window and the surface of the primary layer
 * (deactivating the window stack). The application doesn't need
 * to have any extra functionality to run in a window. If the
 * application is forced to run in a window the call to
 * <i>SetCooperativeLevel</i> fails with DFB_ACCESSDENIED.
 * Applications that want to be "window aware" shouldn't exit on
 * this error.
 *
 * The <b>video mode</b> can be changed via <i>SetVideoMode</i>
 * and is the size and depth of the primary surface, i.e. the
 * screen when in exclusive cooperative level. Without exclusive
 * access <i>SetVideoMode</i> sets the size of the implicitly
 * created window.
 *
 * <b>Event buffers</b> can be created with an option to
 * automatically attach input devices matching the specified
 * capabilities. If DICAPS_NONE is passed an event buffer with
 * nothing attached to is created. An event buffer can be
 * attached to input devices and windows.
 *
 * <b>Fonts, images and videos</b> are created by this
 * interface. There are different implementations for different
 * content types. On creation a suitable implementation is
 * automatically chosen.
 */
D_DEFINE_INTERFACE(   IDirectFB,

   /** Cooperative level, video mode **/

     /*
      * Puts the interface into the specified cooperative level.
      *
      * Function fails with DFB_LOCKED if another instance already
      * is in a cooperative level other than DFSCL_NORMAL.
      */
     DFBResult (*SetCooperativeLevel) (
          IDirectFB                *thiz,
          DFBCooperativeLevel       level
     );

     /*
      * Switch the current video mode (primary layer).
      *
      * If in shared cooperative level this function sets the
      * resolution of the window that is created implicitly for
      * the primary surface.
      *
      * The following values are valid for bpp: 2, 8, 12, 14, 15, 18, 24, 32.
      * These will result in the following formats, respectively: DSPF_LUT2,
      *  DSPF_LUT8, DSPF_ARGB4444, DSPF_ARGB2554, DSPF_ARGB1555, DSPF_RGB16,
      *  DSPF_RGB18, DSPF_RGB24, DSPF_RGB32.
      */
     DFBResult (*SetVideoMode) (
          IDirectFB                *thiz,
          int                       width,
          int                       height,
          int                       bpp
     );


   /** Hardware capabilities **/

     /*
      * Get a description of the graphics device.
      *
      * For more detailed information use
      * IDirectFBSurface::GetAccelerationMask().
      */
     DFBResult (*GetDeviceDescription) (
          IDirectFB                    *thiz,
          DFBGraphicsDeviceDescription *ret_desc
     );

     /*
      * Enumerate supported video modes.
      *
      * Calls the given callback for all available video modes.
      * Useful to select a certain mode to be used with
      * IDirectFB::SetVideoMode().
      */
     DFBResult (*EnumVideoModes) (
          IDirectFB                *thiz,
          DFBVideoModeCallback      callback,
          void                     *callbackdata
     );


   /** Surfaces & Palettes **/

     /*
      * Create a surface matching the specified description.
      */
     DFBResult (*CreateSurface) (
          IDirectFB                     *thiz,
          const DFBSurfaceDescription   *desc,
          IDirectFBSurface             **ret_interface
     );

     /*
      * Create a palette matching the specified description.
      *
      * Passing a NULL description creates a default palette with
      * 256 entries filled with colors matching the RGB332 format.
      */
     DFBResult (*CreatePalette) (
          IDirectFB                    *thiz,
          const DFBPaletteDescription  *desc,
          IDirectFBPalette            **ret_interface
     );


   /** Screens **/

     /*
      * Enumerate all existing screen.
      *
      * Calls the given callback for each available screen.
      * The callback is passed the screen id that can be
      * used to retrieve an interface to a specific screen using
      * IDirectFB::GetScreen().
      */
     DFBResult (*EnumScreens) (
          IDirectFB                *thiz,
          DFBScreenCallback         callback,
          void                     *callbackdata
     );

     /*
      * Retrieve an interface to a specific screen.
      */
     DFBResult (*GetScreen) (
          IDirectFB                *thiz,
          DFBScreenID               screen_id,
          IDirectFBScreen         **ret_interface
     );


   /** Display Layers **/

     /*
      * Enumerate all existing display layers.
      *
      * Calls the given callback for each available display
      * layer. The callback is passed the layer id that can be
      * used to retrieve an interface to a specific layer using
      * IDirectFB::GetDisplayLayer().
      */
     DFBResult (*EnumDisplayLayers) (
          IDirectFB                *thiz,
          DFBDisplayLayerCallback   callback,
          void                     *callbackdata
     );

     /*
      * Retrieve an interface to a specific display layer.
      *
      * The default <i>layer_id</i> is DLID_PRIMARY.
      * Others can be obtained using IDirectFB::EnumDisplayLayers().
      */
     DFBResult (*GetDisplayLayer) (
          IDirectFB                *thiz,
          DFBDisplayLayerID         layer_id,
          IDirectFBDisplayLayer   **ret_interface
     );


   /** Input Devices **/

     /*
      * Enumerate all existing input devices.
      *
      * Calls the given callback for all available input devices.
      * The callback is passed the device id that can be used to
      * retrieve an interface on a specific device using
      * IDirectFB::GetInputDevice().
      */
     DFBResult (*EnumInputDevices) (
          IDirectFB                *thiz,
          DFBInputDeviceCallback    callback,
          void                     *callbackdata
     );

     /*
      * Retrieve an interface to a specific input device.
      */
     DFBResult (*GetInputDevice) (
          IDirectFB                *thiz,
          DFBInputDeviceID          device_id,
          IDirectFBInputDevice    **ret_interface
     );

     /*
      * Create a buffer for events.
      *
      * Creates an empty event buffer without event sources connected to it.
      */
     DFBResult (*CreateEventBuffer) (
          IDirectFB                   *thiz,
          IDirectFBEventBuffer       **ret_buffer
     );

     /*
      * Create a buffer for events with input devices connected.
      *
      * Creates an event buffer and attaches all input devices
      * with matching capabilities. If no input devices match,
      * e.g. by specifying DICAPS_NONE, a buffer will be returned
      * that has no event sources connected to it.
      *
      * If global is DFB_FALSE events will only be delivered if this
      * instance of IDirectFB has a focused primary (either running fullscreen
      * or running in windowed mode with the window being focused).
      *
      * If global is DFB_TRUE no event will be discarded.
      */
     DFBResult (*CreateInputEventBuffer) (
          IDirectFB                   *thiz,
          DFBInputDeviceCapabilities   caps,
          DFBBoolean                   global,
          IDirectFBEventBuffer       **ret_buffer
     );



   /** Media **/

     /*
      * Create an image provider for the specified file.
      */
     DFBResult (*CreateImageProvider) (
          IDirectFB                *thiz,
          const char               *filename,
          IDirectFBImageProvider  **ret_interface
     );

     /*
      * Create a video provider.
      */
     DFBResult (*CreateVideoProvider) (
          IDirectFB                *thiz,
          const char               *filename,
          IDirectFBVideoProvider  **ret_interface
     );

     /*
      * Load a font from the specified file given a description
      * of how to load the glyphs.
      */
     DFBResult (*CreateFont) (
          IDirectFB                     *thiz,
          const char                    *filename,
          const DFBFontDescription      *desc,
          IDirectFBFont                **ret_interface
     );

     /*
      * Create a data buffer.
      *
      * If no description is specified (NULL) a streamed data buffer
      * is created.
      */
     DFBResult (*CreateDataBuffer) (
          IDirectFB                       *thiz,
          const DFBDataBufferDescription  *desc,
          IDirectFBDataBuffer            **ret_interface
     );


   /** Clipboard **/

     /*
      * Set clipboard content.
      *
      * This is an experimental and intermediate API call that is
      * supposed to change soon.
      *
      * If timestamp is non null DirectFB returns the time stamp
      * that it associated with the new data.
      */
     DFBResult (*SetClipboardData) (
          IDirectFB                *thiz,
          const char               *mime_type,
          const void               *data,
          unsigned int              size,
          struct timeval           *ret_timestamp
     );

     /*
      * Get clipboard content.
      *
      * Memory returned in *ret_mimetype and *ret_data has to be freed.
      *
      * This is an experimental and intermediate API call that is
      * supposed to change soon.
      */
     DFBResult (*GetClipboardData) (
          IDirectFB                *thiz,
          char                    **ret_mimetype,
          void                    **ret_data,
          unsigned int             *ret_size
     );

     /*
      * Get time stamp of last SetClipboardData call.
      *
      * This is an experimental and intermediate API call that is
      * supposed to change soon.
      */
     DFBResult (*GetClipboardTimeStamp) (
          IDirectFB                *thiz,
          struct timeval           *ret_timestamp
     );


   /** Misc **/

     /*
      * Suspend DirectFB, no other calls to DirectFB are allowed
      * until Resume has been called.
      */
     DFBResult (*Suspend) (
          IDirectFB                *thiz
     );

     /*
      * Resume DirectFB, only to be called after Suspend.
      */
     DFBResult (*Resume) (
          IDirectFB                *thiz
     );

     /*
      * Wait until graphics card is idle,
      * i.e. finish all drawing/blitting functions.
      */
     DFBResult (*WaitIdle) (
          IDirectFB                *thiz
     );

     /*
      * Wait for next vertical retrace.
      */
     DFBResult (*WaitForSync) (
          IDirectFB                *thiz
     );


   /** Extensions **/

     /*
      * Load an implementation of a specific interface type.
      *
      * This methods loads an interface implementation of the specified
      * <b>type</b> of interface, e.g. "IFusionSound".
      *
      * A specific implementation can be forced with the optional
      * <b>implementation</b> argument.
      *
      * Implementations are passed <b>arg</b> during probing and construction.
      *
      * If an implementation has been successfully probed and the interface
      * has been constructed, the resulting interface pointer is stored in
      * <b>interface</b>.
      */
     DFBResult (*GetInterface) (
          IDirectFB                *thiz,
          const char               *type,
          const char               *implementation,
          void                     *arg,
          void                    **ret_interface
     );


   /** Surfaces **/

     /*
      * Get a surface by ID.
      */
     DFBResult (*GetSurface) (
          IDirectFB                *thiz,
          DFBSurfaceID              surface_id,
          IDirectFBSurface        **ret_interface
     );
)

/* predefined layer ids */
#define DLID_PRIMARY          0x0000

/* predefined layer source ids */
#define DLSID_SURFACE         0x0000

/* predefined screen ids */
#define DSCID_PRIMARY         0x0000

/* predefined input device ids */
#define DIDID_KEYBOARD        0x0000    /* primary keyboard       */
#define DIDID_MOUSE           0x0001    /* primary mouse          */
#define DIDID_JOYSTICK        0x0002    /* primary joystick       */
#define DIDID_REMOTE          0x0003    /* primary remote control */
#define DIDID_ANY             0x0010    /* no primary device      */


/*
 * Cooperative level handling the access permissions.
 */
typedef enum {
     DLSCL_SHARED             = 0, /* shared access */
     DLSCL_EXCLUSIVE,              /* exclusive access,
                                      fullscreen/mode switching */
     DLSCL_ADMINISTRATIVE          /* administrative access,
                                      enumerate windows, control them */
} DFBDisplayLayerCooperativeLevel;

/*
 * Background mode defining how to erase/initialize the area
 * for a windowstack repaint
 */
typedef enum {
     DLBM_DONTCARE            = 0, /* do not clear the layer before
                                      repainting the windowstack */
     DLBM_COLOR,                   /* fill with solid color
                                      (SetBackgroundColor) */
     DLBM_IMAGE,                   /* use an image (SetBackgroundImage) */
     DLBM_TILE                     /* use a tiled image (SetBackgroundImage) */
} DFBDisplayLayerBackgroundMode;

/*
 * Layer configuration flags
 */
typedef enum {
     DLCONF_NONE              = 0x00000000,

     DLCONF_WIDTH             = 0x00000001,
     DLCONF_HEIGHT            = 0x00000002,
     DLCONF_PIXELFORMAT       = 0x00000004,
     DLCONF_BUFFERMODE        = 0x00000008,
     DLCONF_OPTIONS           = 0x00000010,
     DLCONF_SOURCE            = 0x00000020,
     DLCONF_SURFACE_CAPS      = 0x00000040,
     DLCONF_COLORSPACE        = 0x00000080,
     DLCONF_ALL               = 0x000000FF
} DFBDisplayLayerConfigFlags;

/*
 * Layer configuration
 */
typedef struct {
     DFBDisplayLayerConfigFlags    flags;         /* Which fields of the configuration are set */

     int                           width;         /* Pixel width */
     int                           height;        /* Pixel height */
     DFBSurfacePixelFormat         pixelformat;   /* Pixel format */
     DFBSurfaceColorSpace          colorspace;    /* Color space */
     DFBDisplayLayerBufferMode     buffermode;    /* Buffer mode */
     DFBDisplayLayerOptions        options;       /* Enable capabilities */
     DFBDisplayLayerSourceID       source;        /* Selected layer source */

     DFBSurfaceCapabilities        surface_caps;  /* Choose surface capabilities, available:
                                                     INTERLACED, SEPARATED, PREMULTIPLIED. */
} DFBDisplayLayerConfig;

#define DLSO_FIXED_LIMIT      0x7f      /* Stereo fixed depth value must be between +DLSO_FIXED_LIMIT
                                           and -DLSO_FIXED_LIMIT. */

/*
 * Screen Power Mode.
 */
typedef enum {
     DSPM_ON        = 0,
     DSPM_STANDBY,
     DSPM_SUSPEND,
     DSPM_OFF
} DFBScreenPowerMode;


/*
 * Capabilities of a mixer.
 */
typedef enum {
     DSMCAPS_NONE         = 0x00000000, /* None of these. */

     DSMCAPS_FULL         = 0x00000001, /* Can mix full tree as specified in the description. */
     DSMCAPS_SUB_LEVEL    = 0x00000002, /* Can set a maximum layer level, e.g. to exclude an OSD from VCR output. */
     DSMCAPS_SUB_LAYERS   = 0x00000004, /* Can select a number of layers individually as specified in the description. */
     DSMCAPS_BACKGROUND   = 0x00000008  /* Background color is configurable. */
} DFBScreenMixerCapabilities;


#define DFB_SCREEN_MIXER_DESC_NAME_LENGTH    24

/*
 * Description of a mixer.
 */
typedef struct {
     DFBScreenMixerCapabilities  caps;

     DFBDisplayLayerIDs          layers;             /* Visible layers if the
                                                        full tree is selected. */

     int                         sub_num;            /* Number of layers that can
                                                        be selected in sub mode. */
     DFBDisplayLayerIDs          sub_layers;         /* Layers available for sub mode
                                                        with layer selection. */

     char name[DFB_SCREEN_MIXER_DESC_NAME_LENGTH];   /* Mixer name */
} DFBScreenMixerDescription;

/*
 * Flags for mixer configuration.
 */
typedef enum {
     DSMCONF_NONE         = 0x00000000, /* None of these. */

     DSMCONF_TREE         = 0x00000001, /* (Sub) tree is selected. */
     DSMCONF_LEVEL        = 0x00000002, /* Level is specified. */
     DSMCONF_LAYERS       = 0x00000004, /* Layer selection is set. */

     DSMCONF_BACKGROUND   = 0x00000010, /* Background color is set. */

     DSMCONF_ALL          = 0x00000017
} DFBScreenMixerConfigFlags;

/*
 * (Sub) tree selection.
 */
typedef enum {
     DSMT_UNKNOWN         = 0x00000000, /* Unknown mode */

     DSMT_FULL            = 0x00000001, /* Full tree. */
     DSMT_SUB_LEVEL       = 0x00000002, /* Sub tree via maximum level. */
     DSMT_SUB_LAYERS      = 0x00000003  /* Sub tree via layer selection. */
} DFBScreenMixerTree;

/*
 * Configuration of a mixer.
 */
typedef struct {
     DFBScreenMixerConfigFlags   flags;      /* Validates struct members. */

     DFBScreenMixerTree          tree;       /* Selected (sub) tree. */

     int                         level;      /* Max. level of sub level mode. */
     DFBDisplayLayerIDs          layers;     /* Layers for sub layers mode. */

     DFBColor                    background; /* Background color. */
} DFBScreenMixerConfig;


/*
 * Capabilities of an output.
 */
typedef enum {
     DSOCAPS_NONE          = 0x00000000, /* None of these. */

     DSOCAPS_CONNECTORS    = 0x00000001, /* Output connectors are available. */

     DSOCAPS_ENCODER_SEL   = 0x00000010, /* Encoder can be selected. */
     DSOCAPS_SIGNAL_SEL    = 0x00000020, /* Signal(s) can be selected. */
     DSOCAPS_CONNECTOR_SEL = 0x00000040, /* Connector(s) can be selected. */
     DSOCAPS_SLOW_BLANKING = 0x00000080, /* Slow Blanking on outputs is supported. */
     DSOCAPS_RESOLUTION    = 0x00000100, /* Output Resolution can be changed. (global screen size)*/
     DSOCAPS_ALL           = 0x000001F1
} DFBScreenOutputCapabilities;

/*
 * Type of output connector.
 */
typedef enum {
     DSOC_UNKNOWN        = 0x00000000, /* Unknown type */

     DSOC_VGA            = 0x00000001, /* VGA connector */
     DSOC_SCART          = 0x00000002, /* SCART connector */
     DSOC_YC             = 0x00000004, /* Y/C connector */
     DSOC_CVBS           = 0x00000008, /* CVBS connector */
     DSOC_SCART2         = 0x00000010, /* 2nd SCART connector */
     DSOC_COMPONENT      = 0x00000020, /* Component video connector */
     DSOC_HDMI           = 0x00000040, /* HDMI connector */
     DSOC_656            = 0x00000080  /* DVO connector */
} DFBScreenOutputConnectors;

/*
 * Type of output signal.
 */
typedef enum {
     DSOS_NONE           = 0x00000000, /* No signal */

     DSOS_VGA            = 0x00000001, /* VGA signal */
     DSOS_YC             = 0x00000002, /* Y/C signal */
     DSOS_CVBS           = 0x00000004, /* CVBS signal */
     DSOS_RGB            = 0x00000008, /* R/G/B signal */
     DSOS_YCBCR          = 0x00000010, /* Y/Cb/Cr signal */
     DSOS_HDMI           = 0x00000020, /* HDMI signal */
     DSOS_656            = 0x00000040  /* 656 Digital output signal */
} DFBScreenOutputSignals;


/*
 * Type of slow blanking signalling.
 */
typedef enum {
     DSOSB_OFF           = 0x00000000, /* No signal */
     DSOSB_16x9          = 0x00000001, /* 16*9 Widescreen signalling */
     DSOSB_4x3           = 0x00000002, /* 4*3 widescreen signalling */
     DSOSB_FOLLOW        = 0x00000004, /* Follow signalling */
     DSOSB_MONITOR       = 0x00000008  /* Monitor */
} DFBScreenOutputSlowBlankingSignals;

/**
 * Resolutions.  TV Standards implies too many things:
 *               resolution / encoding / frequency.
 */
typedef enum {
    DSOR_UNKNOWN   = 0x00000000, /* Unknown Resolution */
    DSOR_640_480   = 0x00000001, /* 640x480 Resolution */
    DSOR_720_480   = 0x00000002, /* 720x480 Resolution */
    DSOR_720_576   = 0x00000004, /* 720x576 Resolution */
    DSOR_800_600   = 0x00000008, /* 800x600 Resolution */
    DSOR_1024_768  = 0x00000010, /* 1024x768 Resolution */
    DSOR_1152_864  = 0x00000020, /* 1152x864 Resolution */
    DSOR_1280_720  = 0x00000040, /* 1280x720 Resolution */
    DSOR_1280_768  = 0x00000080, /* 1280x768 Resolution */
    DSOR_1280_960  = 0x00000100, /* 1280x960 Resolution */
    DSOR_1280_1024 = 0x00000200, /* 1280x1024 Resolution */
    DSOR_1400_1050 = 0x00000400, /* 1400x1050 Resolution */
    DSOR_1600_1200 = 0x00000800, /* 1600x1200 Resolution */
    DSOR_1920_1080 = 0x00001000, /* 1920x1080 Resolution */
    DSOR_960_540   = 0x00002000, /* 960x540 Resolution */
    DSOR_1440_540  = 0x00004000, /* 1440x540 Resolution */
    DSOR_800_480   = 0x00008000, /* 800x480 Resolution */
    DSOR_1024_600  = 0x00010000, /* 1024x600 Resolution */
    DSOR_1366_768  = 0x00020000, /* 1366x768 Resolution */
    DSOR_1920_1200 = 0x00040000, /* 1920x1200 Resolution */
    DSOR_2560_1440 = 0x00080000, /* 2560x1440 Resolution */
    DSOR_2560_1600 = 0x00100000, /* 2650x1600 Resolution */
    DSOR_3840_2160 = 0x00200000, /* 3840x2160 Resolution */
    DSOR_4096_2160 = 0x00400000, /* 4096x2160 Resolution */
    DSOR_ALL       = 0x004FFFFF  /* All Resolutions */
} DFBScreenOutputResolution;


#define DFB_SCREEN_OUTPUT_DESC_NAME_LENGTH    24

/*
 * Description of a screen output.
 */
typedef struct {
     DFBScreenOutputCapabilities   caps;             /* Screen capabilities. */

     DFBScreenOutputConnectors     all_connectors;   /* Output connectors. */
     DFBScreenOutputSignals        all_signals;      /* Output signals. */
     DFBScreenOutputResolution     all_resolutions;  /* Output Resolutions */

     char name[DFB_SCREEN_OUTPUT_DESC_NAME_LENGTH];  /* Output name */
} DFBScreenOutputDescription;

/*
 * Flags for screen output configuration.
 */
typedef enum {
     DSOCONF_NONE         = 0x00000000, /* None of these. */

     DSOCONF_ENCODER      = 0x00000001, /* Set encoder the signal(s) comes from. */
     DSOCONF_SIGNALS      = 0x00000002, /* Select signal(s) from encoder. */
     DSOCONF_CONNECTORS   = 0x00000004, /* Select output connector(s). */
     DSOCONF_SLOW_BLANKING= 0x00000008, /* Can select slow blanking support. */
     DSOCONF_RESOLUTION   = 0x00000010, /* Can change output resolution */

     DSOCONF_ALL          = 0x0000001F
} DFBScreenOutputConfigFlags;

/*
 * Configuration of an output.
 */
typedef struct {
     DFBScreenOutputConfigFlags  flags;          /* Validates struct members. */

     int                         encoder;        /* Chosen encoder. */
     DFBScreenOutputSignals      out_signals;    /* Selected encoder signal(s). */
     DFBScreenOutputConnectors   out_connectors; /* Selected output connector(s). */
     DFBScreenOutputSlowBlankingSignals     slow_blanking;/* Slow Blanking signals. */
     DFBScreenOutputResolution   resolution;     /* Output Resolution */
} DFBScreenOutputConfig;


/*
 * Capabilities of a display encoder.
 */
typedef enum {
     DSECAPS_NONE         = 0x00000000, /* None of these. */

     DSECAPS_TV_STANDARDS = 0x00000001, /* TV standards can be selected. */
     DSECAPS_TEST_PICTURE = 0x00000002, /* Test picture generation supported. */
     DSECAPS_MIXER_SEL    = 0x00000004, /* Mixer can be selected. */
     DSECAPS_OUT_SIGNALS  = 0x00000008, /* Different output signals are supported. */
     DSECAPS_SCANMODE     = 0x00000010, /* Can switch between interlaced and progressive output. */
     DSECAPS_FREQUENCY    = 0x00000020, /* Can switch between different frequencies. */

     DSECAPS_BRIGHTNESS   = 0x00000100, /* Adjustment of brightness is supported. */
     DSECAPS_CONTRAST     = 0x00000200, /* Adjustment of contrast is supported. */
     DSECAPS_HUE          = 0x00000400, /* Adjustment of hue is supported. */
     DSECAPS_SATURATION   = 0x00000800, /* Adjustment of saturation is supported. */

     DSECAPS_CONNECTORS   = 0x00001000, /* Select output connector(s). */
     DSECAPS_SLOW_BLANKING = 0x00002000, /* Slow Blanking on outputs is supported. */
     DSECAPS_RESOLUTION   = 0x00004000, /* Different encoder resolutions supported */
     DSECAPS_FRAMING      = 0x00008000, /* Can select picture framing mode for stereo */
     DSECAPS_ASPECT_RATIO = 0x00010000, /* Can specify display aspect ratio */

     DSECAPS_ALL          = 0x0001FF3F
} DFBScreenEncoderCapabilities;

/*
 * Type of display encoder.
 */
typedef enum {
     DSET_UNKNOWN         = 0x00000000, /* Unknown type */

     DSET_CRTC            = 0x00000001, /* Encoder is a CRTC. */
     DSET_TV              = 0x00000002, /* TV output encoder. */
     DSET_DIGITAL         = 0x00000004  /* Support signals other than SD TV standards. */
} DFBScreenEncoderType;

/*
 * TV standards.
 */
typedef enum {
     DSETV_UNKNOWN        = 0x00000000, /* Unknown standard */

     DSETV_PAL            = 0x00000001, /* PAL */
     DSETV_NTSC           = 0x00000002, /* NTSC */
     DSETV_SECAM          = 0x00000004, /* SECAM */
     DSETV_PAL_60         = 0x00000008, /* PAL-60 */
     DSETV_PAL_BG         = 0x00000010, /* PAL BG support (specific) */
     DSETV_PAL_I          = 0x00000020, /* PAL I support (specific) */
     DSETV_PAL_M          = 0x00000040, /* PAL M support (specific) */
     DSETV_PAL_N          = 0x00000080, /* PAL N support (specific) */
     DSETV_PAL_NC         = 0x00000100, /* PAL NC support (specific) */
     DSETV_NTSC_M_JPN     = 0x00000200, /* NTSC_JPN support */
     DSETV_DIGITAL        = 0x00000400, /* TV standards from the digital domain.  specify resolution, scantype, frequency.*/
     DSETV_NTSC_443       = 0x00000800, /* NTSC with 4.43MHz colour carrier */
     DSETV_ALL            = 0x00000FFF  /* All TV Standards*/
} DFBScreenEncoderTVStandards;

/*
 * Scan modes.
 */
typedef enum {
     DSESM_UNKNOWN        = 0x00000000, /* Unknown mode */

     DSESM_INTERLACED     = 0x00000001, /* Interlaced scan mode */
     DSESM_PROGRESSIVE    = 0x00000002  /* Progressive scan mode */
} DFBScreenEncoderScanMode;

/*
 * Frequency of output signal.
 */
typedef enum {
     DSEF_UNKNOWN        = 0x00000000, /* Unknown Frequency */

     DSEF_25HZ           = 0x00000001, /* 25 Hz Output. */
     DSEF_29_97HZ        = 0x00000002, /* 29.97 Hz Output. */
     DSEF_50HZ           = 0x00000004, /* 50 Hz Output. */
     DSEF_59_94HZ        = 0x00000008, /* 59.94 Hz Output. */
     DSEF_60HZ           = 0x00000010, /* 60 Hz Output. */
     DSEF_75HZ           = 0x00000020, /* 75 Hz Output. */
     DSEF_30HZ           = 0x00000040, /* 30 Hz Output. */
     DSEF_24HZ           = 0x00000080, /* 24 Hz Output. */
     DSEF_23_976HZ       = 0x00000100  /* 23.976 Hz Output. */
} DFBScreenEncoderFrequency;

/*
 * Encoder picture delivery method.
 * See HDMI Specification 1.4a - Extraction of 3D signaling portion for more details
 */
typedef enum {
     DSEPF_UNKNOWN                      = 0,
     DSEPF_MONO                         = 0x00000001,  /* Normal output to non-stereoscopic (3D) TV. No
                                                          L/R content provided to TV. Frame is output on
                                                          each vsync. */
     DSEPF_STEREO_SIDE_BY_SIDE_HALF     = 0x00000002,  /* L/R frames are downscaled horizontally by 2 and
                                                          packed side-by-side into a single frame, left on left
                                                          half of frame. The packed frame is output on each
                                                          vsync. Some stereoscopic TV's support this mode
                                                          using HDMI v1.3 and a special menu configuration. */
     DSEPF_STEREO_TOP_AND_BOTTOM        = 0x00000004,  /* L/R frames are downscaled vertically by 2 and
                                                          packed into a single frame, left on top. The packed
                                                          frame is output on each vsync. Some stereoscopic TV's
                                                          support this mode using HDMI v1.3 and a special
                                                          menu configuration. */
     DSEPF_STEREO_FRAME_PACKING         = 0x00000008,  /* Full resolution L/R frames or fields are delivered sequentially
                                                          to the TV, alternating left & right with an active
                                                          space between each video frame. Vsync occurs
                                                          after each sequence of: vblank, left eye video frame,
                                                          active space, right eye video frame. Requires HDMI v1.4a. */

     DSEPF_STEREO_SIDE_BY_SIDE_FULL     = 0x00000010,  /* L/R frames are packed side-by-side into a double width
                                                          single frame, left on left half of frame. The packed
                                                          frame is output on each vsync. Requires HDMI v1.4a. */
     DSEPF_ALL                          = 0x0000001f
} DFBScreenEncoderPictureFraming;

#ifndef DIRECTFB_DISABLE_DEPRECATED
#define DSEPF_STEREO_PACKED_HORIZ  DSEPF_STEREO_SIDE_BY_SIDE_HALF
#define DSEPF_STEREO_PACKED_VERT   DSEPF_STEREO_TOP_AND_BOTTOM
#define DSEPF_STEREO_SEQUENTIAL    DSEPF_STEREO_FRAME_PACKING
#endif

typedef enum {
    DFB_ASPECT_RATIO_eAuto, /* 4x3 for SD and 480p, 16x9 for HD (including 720p, 1080i, etc.) */
    DFB_ASPECT_RATIO_e4x3,
    DFB_ASPECT_RATIO_e16x9
} DFBDisplayAspectRatio;

#define DFB_SCREEN_ENCODER_DESC_NAME_LENGTH    24

/*
 * Description of a display encoder.
 */
typedef struct {
     DFBScreenEncoderCapabilities  caps;               /* Encoder capabilities. */
     DFBScreenEncoderType          type;               /* Type of encoder. */

     DFBScreenEncoderTVStandards   tv_standards;       /* Supported TV standards. */
     DFBScreenOutputSignals        out_signals;        /* Supported output signals. */
     DFBScreenOutputConnectors     all_connectors;     /* Supported output connectors */
     DFBScreenOutputResolution     all_resolutions;    /* Supported Resolutions*/

     char name[DFB_SCREEN_ENCODER_DESC_NAME_LENGTH];   /* Encoder name */

     DFBScreenEncoderPictureFraming all_framing;       /* Supported HDMI signaling modes */
     DFBDisplayAspectRatio          all_aspect_ratio;  /* Supported display aspect ratios */
} DFBScreenEncoderDescription;

/*
 * Flags for display encoder configuration.
 */
typedef enum {
     DSECONF_NONE             = 0x00000000, /* None of these. */

     DSECONF_TV_STANDARD      = 0x00000001, /* Set TV standard. */
     DSECONF_TEST_PICTURE     = 0x00000002, /* Set test picture mode. */
     DSECONF_MIXER            = 0x00000004, /* Select mixer. */
     DSECONF_OUT_SIGNALS      = 0x00000008, /* Select generated output signal(s). */
     DSECONF_SCANMODE         = 0x00000010, /* Select interlaced or progressive output. */
     DSECONF_TEST_COLOR       = 0x00000020, /* Set color for DSETP_SINGLE. */
     DSECONF_ADJUSTMENT       = 0x00000040, /* Set color adjustment. */
     DSECONF_FREQUENCY        = 0x00000080, /* Set Output Frequency*/

     DSECONF_CONNECTORS       = 0x00000100, /* Select output connector(s). */
     DSECONF_SLOW_BLANKING    = 0x00000200, /* Can select slow blanking support. */
     DSECONF_RESOLUTION       = 0x00000400, /* Can change resolution of the encoder.*/

     DSECONF_FRAMING          = 0x00000800, /* Set method for delivering pictures to display. */
     DSECONF_ASPECT_RATIO     = 0x00001000, /* Set display aspect ratio. */

     DSECONF_ALL              = 0x00001FFF
} DFBScreenEncoderConfigFlags;

/*
 * Test picture mode.
 */
typedef enum {
     DSETP_OFF      = 0x00000000,  /* Disable test picture. */

     DSETP_MULTI    = 0x00000001,  /* Show color bars. */
     DSETP_SINGLE   = 0x00000002,  /* Whole screen as defined in configuration. */

     DSETP_WHITE    = 0x00000010,  /* Whole screen (ff, ff, ff). */
     DSETP_YELLOW   = 0x00000020,  /* Whole screen (ff, ff, 00). */
     DSETP_CYAN     = 0x00000030,  /* Whole screen (00, ff, ff). */
     DSETP_GREEN    = 0x00000040,  /* Whole screen (00, ff, 00). */
     DSETP_MAGENTA  = 0x00000050,  /* Whole screen (ff, 00, ff). */
     DSETP_RED      = 0x00000060,  /* Whole screen (ff, 00, 00). */
     DSETP_BLUE     = 0x00000070,  /* Whole screen (00, 00, ff). */
     DSETP_BLACK    = 0x00000080   /* Whole screen (00, 00, 00). */
} DFBScreenEncoderTestPicture;


/*
 * Configuration of a display encoder.
 */
typedef struct {
     DFBScreenEncoderConfigFlags        flags;              /* Validates struct members. */

     DFBScreenEncoderTVStandards        tv_standard;        /* TV standard. */
     DFBScreenEncoderTestPicture        test_picture;       /* Test picture mode. */
     int                                mixer;              /* Selected mixer. */
     DFBScreenOutputSignals             out_signals;        /* Generated output signals. */
     DFBScreenOutputConnectors          out_connectors;     /* Selected output connector(s). */
     DFBScreenOutputSlowBlankingSignals slow_blanking;      /* Slow Blanking signals. */

     DFBScreenEncoderScanMode           scanmode;           /* Interlaced or progressive output. */

     DFBColor                           test_color;         /* Color for DSETP_SINGLE. */

     DFBColorAdjustment                 adjustment;         /* Color adjustment. */

     DFBScreenEncoderFrequency          frequency;          /* Selected Output Frequency*/
     DFBScreenOutputResolution          resolution;         /* Selected Output resolution*/
     DFBScreenEncoderPictureFraming     framing;            /* Selected picture delivery method. */
     DFBDisplayAspectRatio              aspect_ratio;       /* screen aspect ratio */
} DFBScreenEncoderConfig;


/*******************
 * IDirectFBScreen *
 *******************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBScreen,

   /** Retrieving information **/

     /*
      * Get the unique screen ID.
      */
     DFBResult (*GetID) (
          IDirectFBScreen                    *thiz,
          DFBScreenID                        *ret_screen_id
     );

     /*
      * Get a description of this screen, i.e. the capabilities.
      */
     DFBResult (*GetDescription) (
          IDirectFBScreen                    *thiz,
          DFBScreenDescription               *ret_desc
     );

     /*
      * Get the screen's width and height in pixels.
      */
     DFBResult (*GetSize) (
          IDirectFBScreen                    *thiz,
          int                                *ret_width,
          int                                *ret_height
     );


   /** Display Layers **/

     /*
      * Enumerate all existing display layers for this screen.
      *
      * Calls the given callback for each available display
      * layer. The callback is passed the layer id that can be
      * used to retrieve an interface to a specific layer using
      * IDirectFB::GetDisplayLayer().
      */
     DFBResult (*EnumDisplayLayers) (
          IDirectFBScreen                    *thiz,
          DFBDisplayLayerCallback             callback,
          void                               *callbackdata
     );


   /** Power management **/

     /*
      * Set screen power mode.
      */
     DFBResult (*SetPowerMode) (
          IDirectFBScreen                    *thiz,
          DFBScreenPowerMode                  mode
     );


   /** Synchronization **/

     /*
      * Wait for next vertical retrace.
      */
     DFBResult (*WaitForSync) (
          IDirectFBScreen                    *thiz
     );


   /** Mixers **/

     /*
      * Get a description of available mixers.
      *
      * All descriptions are written to the array pointed to by
      * <b>ret_descriptions</b>. The number of mixers is returned by
      * IDirectFBScreen::GetDescription().
      */
     DFBResult (*GetMixerDescriptions) (
          IDirectFBScreen                    *thiz,
          DFBScreenMixerDescription          *ret_descriptions
     );

     /*
      * Get current mixer configuration.
      */
     DFBResult (*GetMixerConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 mixer,
          DFBScreenMixerConfig               *ret_config
     );

     /*
      * Test mixer configuration.
      *
      * If configuration fails and 'ret_failed' is not NULL it will
      * indicate which fields of the configuration caused the error.
      */
     DFBResult (*TestMixerConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 mixer,
          const DFBScreenMixerConfig         *config,
          DFBScreenMixerConfigFlags          *ret_failed
     );

     /*
      * Set mixer configuration.
      */
     DFBResult (*SetMixerConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 mixer,
          const DFBScreenMixerConfig         *config
     );


   /** Encoders **/

     /*
      * Get a description of available display encoders.
      *
      * All descriptions are written to the array pointed to by
      * <b>ret_descriptions</b>. The number of encoders is returned by
      * IDirectFBScreen::GetDescription().
      */
     DFBResult (*GetEncoderDescriptions) (
          IDirectFBScreen                    *thiz,
          DFBScreenEncoderDescription        *ret_descriptions
     );

     /*
      * Get current encoder configuration.
      */
     DFBResult (*GetEncoderConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 encoder,
          DFBScreenEncoderConfig             *ret_config
     );

     /*
      * Test encoder configuration.
      *
      * If configuration fails and 'ret_failed' is not NULL it will
      * indicate which fields of the configuration caused the
      * error.
      */
     DFBResult (*TestEncoderConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 encoder,
          const DFBScreenEncoderConfig       *config,
          DFBScreenEncoderConfigFlags        *ret_failed
     );

     /*
      * Set encoder configuration.
      */
     DFBResult (*SetEncoderConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 encoder,
          const DFBScreenEncoderConfig       *config
     );


   /** Outputs **/

     /*
      * Get a description of available outputs.
      *
      * All descriptions are written to the array pointed to by
      * <b>ret_descriptions</b>. The number of outputs is returned by
      * IDirectFBScreen::GetDescription().
      */
     DFBResult (*GetOutputDescriptions) (
          IDirectFBScreen                    *thiz,
          DFBScreenOutputDescription         *ret_descriptions
     );

     /*
      * Get current output configuration.
      */
     DFBResult (*GetOutputConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 output,
          DFBScreenOutputConfig              *ret_config
     );

     /*
      * Test output configuration.
      *
      * If configuration fails and 'ret_failed' is not NULL it will
      * indicate which fields of the configuration caused the error.
      */
     DFBResult (*TestOutputConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 output,
          const DFBScreenOutputConfig        *config,
          DFBScreenOutputConfigFlags         *ret_failed
     );

     /*
      * Set output configuration.
      */
     DFBResult (*SetOutputConfiguration) (
          IDirectFBScreen                    *thiz,
          int                                 output,
          const DFBScreenOutputConfig        *config
     );


   /** Synchronization **/

     /*
      * Return current VSync count.
      */
     DFBResult (*GetVSyncCount) (
          IDirectFBScreen                    *thiz,
          unsigned long                      *ret_count
     );
)


/*************************
 * IDirectFBDisplayLayer *
 *************************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBDisplayLayer,

   /** Information **/

     /*
      * Get the unique layer ID.
      */
     DFBResult (*GetID) (
          IDirectFBDisplayLayer              *thiz,
          DFBDisplayLayerID                  *ret_layer_id
     );

     /*
      * Get a description of this display layer, i.e. the capabilities.
      */
     DFBResult (*GetDescription) (
          IDirectFBDisplayLayer              *thiz,
          DFBDisplayLayerDescription         *ret_desc
     );

     /*
      * Get a description of available sources.
      *
      * All descriptions are written to the array pointed to by
      * <b>ret_descriptions</b>. The number of sources is returned by
      * IDirectFBDisplayLayer::GetDescription().
      */
     DFBResult (*GetSourceDescriptions) (
          IDirectFBDisplayLayer              *thiz,
          DFBDisplayLayerSourceDescription   *ret_descriptions
     );

     /*
      * For an interlaced display, this returns the currently inactive
      * field: 0 for the top field, and 1 for the bottom field.
      *
      * The inactive field is the one you should draw to next to avoid
      * tearing, the active field is the one currently being displayed.
      *
      * For a progressive output, this should always return 0.  We should
      * also have some other call to indicate whether the display layer
      * is interlaced or progressive, but this is a start.
      */
     DFBResult (*GetCurrentOutputField) (
          IDirectFBDisplayLayer              *thiz,
          int                                *ret_field
     );


   /** Interfaces **/

     /*
      * Get an interface to layer's surface.
      *
      * Only available in exclusive mode.
      */
     DFBResult (*GetSurface) (
          IDirectFBDisplayLayer              *thiz,
          IDirectFBSurface                  **ret_interface
     );

     /*
      * Get an interface to the screen to which the layer belongs.
      */
     DFBResult (*GetScreen) (
          IDirectFBDisplayLayer              *thiz,
          IDirectFBScreen                   **ret_interface
     );


   /** Configuration **/

     /*
      * Set cooperative level to get control over the layer
      * or the windows within this layer.
      */
     DFBResult (*SetCooperativeLevel) (
          IDirectFBDisplayLayer              *thiz,
          DFBDisplayLayerCooperativeLevel     level
     );

     /*
      * Get current layer configuration.
      */
     DFBResult (*GetConfiguration) (
          IDirectFBDisplayLayer              *thiz,
          DFBDisplayLayerConfig              *ret_config
     );

     /*
      * Test layer configuration.
      *
      * If configuration fails and 'failed' is not NULL it will
      * indicate which fields of the configuration caused the
      * error.
      */
     DFBResult (*TestConfiguration) (
          IDirectFBDisplayLayer              *thiz,
          const DFBDisplayLayerConfig        *config,
          DFBDisplayLayerConfigFlags         *ret_failed
     );

     /*
      * Set layer configuration.
      *
      * Only available in exclusive or administrative mode.
      */
     DFBResult (*SetConfiguration) (
          IDirectFBDisplayLayer              *thiz,
          const DFBDisplayLayerConfig        *config
     );


   /** Layout **/

     /*
      * Set location on screen as normalized values.
      *
      * So the whole screen is 0.0, 0.0, 1.0, 1.0.
      */
     DFBResult (*SetScreenLocation) (
          IDirectFBDisplayLayer              *thiz,
          float                               x,
          float                               y,
          float                               width,
          float                               height
     );

     /*
      * Set location on screen in pixels.
      */
     DFBResult (*SetScreenPosition) (
          IDirectFBDisplayLayer              *thiz,
          int                                 x,
          int                                 y
     );

     /*
      * Set location on screen in pixels.
      */
     DFBResult (*SetScreenRectangle) (
          IDirectFBDisplayLayer              *thiz,
          int                                 x,
          int                                 y,
          int                                 width,
          int                                 height
     );

     /*
      * Get stereo depth.
      */
     DFBResult (*GetStereoDepth) (
         IDirectFBDisplayLayer               *thiz,
         bool                                *follow_video,
         int                                 *z
    );


     /*
      * Set stereo depth.
      *
      * If follow_video is true then the pixel offset value from the video metadata will be used to set the
      * perceived depth. Otherwise, the z value specified will cause the left eye buffer
      * content to be shifted on the x-axis by +z and the right eye buffer to be shifted
      * by -z. A positive z value will cause the layer to appear closer than
      * the TV plane while a negative z value will make the layer appear farther away. The
      * depth is limited to a value between +DLSO_FIXED_LIMIT and -DLSO_FIXED_LIMIT.
      */
     DFBResult (*SetStereoDepth) (
         IDirectFBDisplayLayer               *thiz,
         bool                                 follow_video,
         int                                  z
    );


   /** Misc Settings **/

     /*
      * Set global alpha factor for blending with layer(s) below.
      */
     DFBResult (*SetOpacity) (
          IDirectFBDisplayLayer              *thiz,
          u8                                  opacity
     );

     /*
      * Set the source rectangle.
      *
      * Only this part of the layer will be displayed.
      */
     DFBResult (*SetSourceRectangle) (
          IDirectFBDisplayLayer              *thiz,
          int                                 x,
          int                                 y,
          int                                 width,
          int                                 height
     );

     /*
      * For an interlaced display, this sets the field parity.
      *
      * field: 0 for top field first, and 1 for bottom field first.
      */
     DFBResult (*SetFieldParity) (
          IDirectFBDisplayLayer              *thiz,
          int                                 field
     );

     /*
      * Set the clipping region(s).
      *
      * If supported, this method sets the clipping <b>regions</b> that are used to
      * to enable or disable visibility of parts of the layer. The <b>num_regions</b>
      * must not exceed the limit as stated in the display layer description.
      *
      * If <b>positive</b> is DFB_TRUE the layer will be shown only in these regions,
      * otherwise it's shown as usual except in these regions.
      *
      * Also see IDirectFBDisplayLayer::GetDescription().
      */
     DFBResult (*SetClipRegions) (
          IDirectFBDisplayLayer              *thiz,
          const DFBRegion                    *regions,
          int                                 num_regions,
          DFBBoolean                          positive
     );


   /** Color keys **/

     /*
      * Set the source color key.
      *
      * If a pixel of the layer matches this color the underlying
      * pixel is visible at this point.
      */
     DFBResult (*SetSrcColorKey) (
          IDirectFBDisplayLayer              *thiz,
          u8                                  r,
          u8                                  g,
          u8                                  b
     );

     /*
      * Set the destination color key.
      *
      * The layer is only visible at points where the underlying
      * pixel matches this color.
      */
     DFBResult (*SetDstColorKey) (
          IDirectFBDisplayLayer              *thiz,
          u8                                  r,
          u8                                  g,
          u8                                  b
     );


   /** Z Order **/

     /*
      * Get the current display layer level.
      *
      * The level describes the z axis position of a layer. The
      * primary layer is always on level zero unless a special
      * driver adds support for level adjustment on the primary
      * layer.  Layers above have a positive level, e.g. video
      * overlays.  Layers below have a negative level, e.g. video
      * underlays or background layers.
      */
     DFBResult (*GetLevel) (
          IDirectFBDisplayLayer              *thiz,
          int                                *ret_level
     );

     /*
      * Set the display layer level.
      *
      * Moves the layer to the specified level. The order of all
      * other layers won't be changed. Note that only a few
      * layers support level adjustment which is reflected by
      * their capabilities.
      */
     DFBResult (*SetLevel) (
          IDirectFBDisplayLayer              *thiz,
          int                                 level
     );


   /** Background handling **/

     /*
      * Set the erase behaviour for windowstack repaints.
      *
      * Only available in exclusive or administrative mode.
      */
     DFBResult (*SetBackgroundMode) (
          IDirectFBDisplayLayer              *thiz,
          DFBDisplayLayerBackgroundMode       mode
     );

     /*
      * Set the background image for the imaged background mode.
      *
      * Only available in exclusive or administrative mode.
      */
     DFBResult (*SetBackgroundImage) (
          IDirectFBDisplayLayer              *thiz,
          IDirectFBSurface                   *surface
     );

     /*
      * Set the color for a solid colored background.
      *
      * Only available in exclusive or administrative mode.
      */
     DFBResult (*SetBackgroundColor) (
          IDirectFBDisplayLayer              *thiz,
          u8                                  r,
          u8                                  g,
          u8                                  b,
          u8                                  a
     );

   /** Color adjustment **/

     /*
      * Get the layers color adjustment.
      */
     DFBResult (*GetColorAdjustment) (
          IDirectFBDisplayLayer              *thiz,
          DFBColorAdjustment                 *ret_adj
     );

     /*
      * Set the layers color adjustment.
      *
      * Only available in exclusive or administrative mode.
      *
      * This function only has an effect if the underlying
      * hardware supports this operation. Check the layers
      * capabilities to find out if this is the case.
      */
     DFBResult (*SetColorAdjustment) (
          IDirectFBDisplayLayer              *thiz,
          const DFBColorAdjustment           *adj
     );


   /** Windows **/

     /*
      * Create a window within this layer given a
      * description of the window that is to be created.
      */
     DFBResult (*CreateWindow) (
          IDirectFBDisplayLayer              *thiz,
          const DFBWindowDescription         *desc,
          IDirectFBWindow                   **ret_interface
     );

     /*
      * Retrieve an interface to an existing window.
      *
      * The window is identified by its window id.
      */
     DFBResult (*GetWindow) (
          IDirectFBDisplayLayer              *thiz,
          DFBWindowID                         window_id,
          IDirectFBWindow                   **ret_interface
     );


   /** Cursor handling **/

     /*
      * Enable/disable the mouse cursor for this layer.
      *
      * Windows on a layer will only receive motion events if
      * the cursor is enabled. This function is only available
      * in exclusive/administrative mode.
      */
     DFBResult (*EnableCursor) (
          IDirectFBDisplayLayer              *thiz,
          int                                 enable
     );

     /*
      * Returns the x/y coordinates of the layer's mouse cursor.
      */
     DFBResult (*GetCursorPosition) (
          IDirectFBDisplayLayer              *thiz,
          int                                *ret_x,
          int                                *ret_y
     );

     /*
      * Move cursor to specified position.
      *
      * Handles movement like a real one, i.e. generates events.
      */
     DFBResult (*WarpCursor) (
          IDirectFBDisplayLayer              *thiz,
          int                                 x,
          int                                 y
     );

     /*
      * Set cursor acceleration.
      *
      * Sets the acceleration of cursor movements. The amount
      * beyond the 'threshold' will be multiplied with the
      * acceleration factor. The acceleration factor is
      * 'numerator/denominator'.
      */
     DFBResult (*SetCursorAcceleration) (
          IDirectFBDisplayLayer              *thiz,
          int                                 numerator,
          int                                 denominator,
          int                                 threshold
     );

     /*
      * Set the cursor shape and the hotspot.
      */
     DFBResult (*SetCursorShape) (
          IDirectFBDisplayLayer              *thiz,
          IDirectFBSurface                   *shape,
          int                                 hot_x,
          int                                 hot_y
     );

     /*
      * Set the cursor opacity.
      *
      * This function is especially useful if you want
      * to hide the cursor but still want windows on this
      * display layer to receive motion events. In this
      * case, simply set the cursor opacity to zero.
      */
     DFBResult (*SetCursorOpacity) (
          IDirectFBDisplayLayer              *thiz,
          u8                                  opacity
     );


   /** Synchronization **/

     /*
      * Wait for next vertical retrace.
      */
     DFBResult (*WaitForSync) (
          IDirectFBDisplayLayer              *thiz
     );


   /** Contexts **/

     /*
      * Switch the layer context.
      *
      * Switches to the shared context unless <b>exclusive</b> is DFB_TRUE
      * and the cooperative level of this interface is DLSCL_EXCLUSIVE.
      */
     DFBResult (*SwitchContext) (
          IDirectFBDisplayLayer              *thiz,
          DFBBoolean                          exclusive
     );


   /** Rotation **/

     /*
      * Set the rotation of data within the layer.
      *
      * Only available in exclusive or administrative mode.
      *
      * Any <b>rotation</b> other than 0, 90, 180 or 270 is not supported.
      *
      * No layer hardware feature usage, only rotated blitting is used.
      */
     DFBResult (*SetRotation) (
          IDirectFBDisplayLayer              *thiz,
          int                                 rotation
     );

     /*
      * Get the rotation of data within the layer.
      */
     DFBResult (*GetRotation) (
          IDirectFBDisplayLayer              *thiz,
          int                                *ret_rotation
     );


   /** Windows **/

     /*
      * Retrieve an interface to an existing window.
      *
      * The window is identified by its surface' resource id.
      */
     DFBResult (*GetWindowByResourceID) (
          IDirectFBDisplayLayer              *thiz,
          unsigned long                       resource_id,
          IDirectFBWindow                   **ret_interface
     );


   /** Surface **/

     /*
      * Set the surface to be shown by the layer
      *
      * Only available in exclusive mode.
      */
     DFBResult (*SetSurface) (
          IDirectFBDisplayLayer              *thiz,
          IDirectFBSurface                   *surface
     );
)


/*
 * Flipping flags controlling the behaviour of IDirectFBSurface::Flip().
 */
typedef enum {
     DSFLIP_NONE         = 0x00000000,  /* None of these. */

     DSFLIP_WAIT         = 0x00000001,  /* Flip() returns upon vertical sync. Flipping is still done
                                           immediately unless DSFLIP_ONSYNC is specified, too.  */
     DSFLIP_BLIT         = 0x00000002,  /* Copy from back buffer to front buffer rather than
                                           just swapping these buffers. This behaviour is enforced
                                           if the region passed to Flip() is not NULL or if the
                                           surface being flipped is a sub surface. */
     DSFLIP_ONSYNC       = 0x00000004,  /* Do the actual flipping upon the next vertical sync.
                                           The Flip() method will still return immediately unless
                                           DSFLIP_WAIT is specified, too. */

     DSFLIP_PIPELINE     = 0x00000008,

     DSFLIP_ONCE         = 0x00000010,

     DSFLIP_QUEUE        = 0x00000100,
     DSFLIP_FLUSH        = 0x00000200,

     DSFLIP_SWAP         = 0x00000400,  /* Causes real flip even though region was specified.
                                           Does not make sense in combination with DSFLIP_BLIT! */

     DSFLIP_UPDATE       = 0x00000800,  /* Update from front only, no swapping */

     DSFLIP_WAITFORSYNC  = DSFLIP_WAIT | DSFLIP_ONSYNC
} DFBSurfaceFlipFlags;

/*
 * Flags controlling the text layout.
 */
typedef enum {
     DSTF_NONE           = 0x00000000,  /* no flags */

     DSTF_LEFT           = 0x00000000,  /* left aligned */
     DSTF_CENTER         = 0x00000001,  /* horizontally centered */
     DSTF_RIGHT          = 0x00000002,  /* right aligned */

     DSTF_TOP            = 0x00000004,  /* y specifies the top
                                           instead of the baseline */
     DSTF_BOTTOM         = 0x00000008,  /* y specifies the bottom
                                           instead of the baseline */

     DSTF_OUTLINE        = 0x00000010,  /* enables outline rendering if loaded font supports it */
     DSTF_BLEND_FUNCS    = 0x00000020,  /* keeps src/dst blend functions as set on destination */

     DSTF_TOPLEFT        = DSTF_TOP | DSTF_LEFT,
     DSTF_TOPCENTER      = DSTF_TOP | DSTF_CENTER,
     DSTF_TOPRIGHT       = DSTF_TOP | DSTF_RIGHT,

     DSTF_BOTTOMLEFT     = DSTF_BOTTOM | DSTF_LEFT,
     DSTF_BOTTOMCENTER   = DSTF_BOTTOM | DSTF_CENTER,
     DSTF_BOTTOMRIGHT    = DSTF_BOTTOM | DSTF_RIGHT
} DFBSurfaceTextFlags;

/*
 * Flags defining the type of data access.
 * These are important for surface swapping management.
 */
typedef enum {
     DSLF_READ           = 0x00000001,  /* Request read access while
                                           surface is locked. */
     DSLF_WRITE          = 0x00000002   /* Request write access. If
                                           specified and surface has
                                           a back buffer, it will be
                                           used. Otherwise, the front
                                           buffer is used. */
} DFBSurfaceLockFlags;

/*
 * Stereo eye buffer.
 */
typedef enum {
     DSSE_NONE           = 0x00000000,  /* None */

     DSSE_LEFT           = 0x00000001,  /* Left eye buffers to be used for all future
                                           operations on this surface. */
     DSSE_RIGHT          = 0x00000002   /* Right eye buffers to be used for all future
                                           operations on this surface. */
} DFBSurfaceStereoEye;

/*
 * Available Porter/Duff rules.
 *
 * pixel = (source * fs + destination * fd),
 * sa = source alpha,
 * da = destination alpha
 */
typedef enum {
     DSPD_NONE           =  0, /* fs: sa      fd: 1.0-sa (defaults) */
     DSPD_CLEAR          =  1, /* fs: 0.0     fd: 0.0    */
     DSPD_SRC            =  2, /* fs: 1.0     fd: 0.0    */
     DSPD_SRC_OVER       =  3, /* fs: 1.0     fd: 1.0-sa */
     DSPD_DST_OVER       =  4, /* fs: 1.0-da  fd: 1.0    */
     DSPD_SRC_IN         =  5, /* fs: da      fd: 0.0    */
     DSPD_DST_IN         =  6, /* fs: 0.0     fd: sa     */
     DSPD_SRC_OUT        =  7, /* fs: 1.0-da  fd: 0.0    */
     DSPD_DST_OUT        =  8, /* fs: 0.0     fd: 1.0-sa */
     DSPD_SRC_ATOP       =  9, /* fs: da      fd: 1.0-sa */
     DSPD_DST_ATOP       = 10, /* fs: 1.0-da  fd: sa     */
     DSPD_ADD            = 11, /* fs: 1.0     fd: 1.0    */
     DSPD_XOR            = 12, /* fs: 1.0-da  fd: 1.0-sa */
     DSPD_DST            = 13  /* fs: 0.0     fd: 1.0    */
} DFBSurfacePorterDuffRule;

/*
 * Blend functions to use for source and destination blending
 */
typedef enum {
     /*
      * pixel color = sc * cf[sf] + dc * cf[df]
      * pixel alpha = sa * af[sf] + da * af[df]
      * sc = source color
      * sa = source alpha
      * dc = destination color
      * da = destination alpha
      * sf = source blend function
      * df = destination blend function
      * cf[x] = color factor for blend function x
      * af[x] = alpha factor for blend function x
      */
     DSBF_UNKNOWN            = 0,  /*                             */
     DSBF_ZERO               = 1,  /* cf:    0           af:    0 */
     DSBF_ONE                = 2,  /* cf:    1           af:    1 */
     DSBF_SRCCOLOR           = 3,  /* cf:   sc           af:   sa */
     DSBF_INVSRCCOLOR        = 4,  /* cf: 1-sc           af: 1-sa */
     DSBF_SRCALPHA           = 5,  /* cf:   sa           af:   sa */
     DSBF_INVSRCALPHA        = 6,  /* cf: 1-sa           af: 1-sa */
     DSBF_DESTALPHA          = 7,  /* cf:   da           af:   da */
     DSBF_INVDESTALPHA       = 8,  /* cf: 1-da           af: 1-da */
     DSBF_DESTCOLOR          = 9,  /* cf:   dc           af:   da */
     DSBF_INVDESTCOLOR       = 10, /* cf: 1-dc           af: 1-da */
     DSBF_SRCALPHASAT        = 11  /* cf: min(sa, 1-da)  af:    1 */
} DFBSurfaceBlendFunction;

/*
 * Transformed vertex of a textured triangle.
 */
typedef struct {
     float x;   /* Destination X coordinate (in pixels) */
     float y;   /* Destination Y coordinate (in pixels) */
     float z;   /* Z coordinate */
     float w;   /* W coordinate */

     float s;   /* Texture S coordinate */
     float t;   /* Texture T coordinate */
} DFBVertex;

/*
 * Transformed vertex of a textured triangle using fixed 16.16 values.
 */
typedef struct {
     int   x;   /* Destination X coordinate (in pixels) */
     int   y;   /* Destination Y coordinate (in pixels) */
     int   z;   /* Z coordinate */
     int   w;   /* W coordinate */

     int   s;   /* Texture S coordinate */
     int   t;   /* Texture T coordinate */
} DFBVertex1616;

/*
 * Way of building triangles from the list of vertices.
 */
typedef enum {
     DTTF_LIST,  /* 0/1/2  3/4/5  6/7/8 ... */
     DTTF_STRIP, /* 0/1/2  1/2/3  2/3/4 ... */
     DTTF_FAN    /* 0/1/2  0/2/3  0/3/4 ... */
} DFBTriangleFormation;

/*
 * Flags controlling surface masks set via IDirectFBSurface::SetSourceMask().
 */
typedef enum {
     DSMF_NONE      = 0x00000000,  /* None of these. */

     DSMF_STENCIL   = 0x00000001,  /* Take <b>x</b> and <b>y</b> as fixed start coordinates in the mask. */

     DSMF_ALL       = 0x00000001   /* All of these. */
} DFBSurfaceMaskFlags;

/*
 * Available Rop codes.
 */
typedef enum {
     DSROP_CLEAR              =  0x00,
     DSROP_XOR                =  0x96,
     DSROP_SRC_COPY           =  0xCC

     /* TODO: to be extended with all ROP codes, possibly move to separate header file */
} DFBSurfaceRopCode;

/*
 * Available pattern mode
 */
typedef enum {
     DSPM_8_8_MONO            =  0,
     DSPM_32_32_MONO          =  1
} DFBSurfacePatternMode;

/*
 * Color key polarity
 */
typedef enum {
     DCKP_DEFAULT   = 0,
     DCKP_OTHER     = 1
} DFBColorKeyPolarity;

/*
 * Extended color key definition
 */
typedef struct {
     DFBColorKeyPolarity polarity;
     DFBColor            lower;
     DFBColor            upper;
} DFBColorKeyExtended;

/*
 * Attributes for DrawMonoGlyphs
 */
typedef struct {
     int  width;         /* glyph width */
     int  height;        /* glyph height */
     int  rowbyte;       /* glyph rowbyte */
     int  bitoffset;     /* glyph bitoffset */
     int  fgcolor;       /* foreground color */
     int  bgcolor;       /* background color */
     int  hzoom;         /* horizontal zoom factor */
     int  vzoom;         /* vertical zoom factor */
} DFBMonoGlyphAttributes;

/*
 * Convolution filter
 *
 * The kernel consists of 3x3 fixed point 16.16 values.
 * Additionally there are scale and bias, also fixed point 16.16 values.
 */
typedef struct {
     s32  kernel[9];
     s32  scale;
     s32  bias;
} DFBConvolutionFilter;


typedef enum {
     DFTCF_NONE        = 0x00000000,  /* None of these */

     DFTCF_INTERVAL    = 0x00000001,  /* Interval is specified, otherwise the interval is set automatically depending on screen refresh */
     DFTCF_MAX_ADVANCE = 0x00000002,  /* Maximum time to render in advance, GetFrameTime will block to keep the limit */

     DFTCF_ALL         = 0x00000003,  /* All of these */
} DFBFrameTimeConfigFlags;

typedef struct {
     DFBFrameTimeConfigFlags  flags;

     long long                interval;
     long long                max_advance;
} DFBFrameTimeConfig;

/********************
 * IDirectFBSurface *
 ********************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBSurface,

   /** Retrieving information **/

     /*
      * Return the capabilities of this surface.
      */
     DFBResult (*GetCapabilities) (
          IDirectFBSurface         *thiz,
          DFBSurfaceCapabilities   *ret_caps
     );

     /*
      * Get the surface's position in pixels.
      */
     DFBResult (*GetPosition) (
          IDirectFBSurface         *thiz,
          int                      *ret_x,
          int                      *ret_y
     );

     /*
      * Get the surface's width and height in pixels.
      */
     DFBResult (*GetSize) (
          IDirectFBSurface         *thiz,
          int                      *ret_width,
          int                      *ret_height
     );

     /*
      * Created sub surfaces might be clipped by their parents,
      * this function returns the resulting rectangle relative
      * to this surface.
      *
      * For non sub surfaces this function returns
      * { 0, 0, width, height }.
      */
     DFBResult (*GetVisibleRectangle) (
          IDirectFBSurface         *thiz,
          DFBRectangle             *ret_rect
     );

     /*
      * Get the current pixel format.
      */
     DFBResult (*GetPixelFormat) (
          IDirectFBSurface         *thiz,
          DFBSurfacePixelFormat    *ret_format
     );

     /*
      * Get the current color space.
      */
     DFBResult (*GetColorSpace) (
          IDirectFBSurface         *thiz,
          DFBSurfaceColorSpace     *ret_colorspace
     );

     /*
      * Get a mask of drawing functions that are hardware
      * accelerated with the current settings.
      *
      * If a source surface is specified the mask will also
      * contain accelerated blitting functions.  Note that there
      * is no guarantee that these will actually be accelerated
      * since the surface storage (video/system) is examined only
      * when something actually gets drawn or blitted.
      */
     DFBResult (*GetAccelerationMask) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *source,
          DFBAccelerationMask      *ret_mask
     );


   /** Palette & Alpha Ramp **/

     /*
      * Get access to the surface's palette.
      *
      * Returns an interface that can be used to gain
      * read and/or write access to the surface's palette.
      */
     DFBResult (*GetPalette) (
          IDirectFBSurface         *thiz,
          IDirectFBPalette        **ret_interface
     );

     /*
      * Change the surface's palette.
      */
     DFBResult (*SetPalette) (
          IDirectFBSurface         *thiz,
          IDirectFBPalette         *palette
     );

     /*
      * Set the alpha ramp for formats with one or two alpha bits.
      *
      * Either all four values or the first and the
      * last one are used, depending on the format.
      * Default values are: 0x00, 0x55, 0xaa, 0xff.
      */
     DFBResult (*SetAlphaRamp) (
          IDirectFBSurface         *thiz,
          u8                        a0,
          u8                        a1,
          u8                        a2,
          u8                        a3
     );


   /** Buffer operations **/

     /*
      * Get the current stereo eye.
      *
      * Only applicable to window/layer surfaces with the DWCAPS_STEREO or DLOP_STEREO
      * option. This method will retrieve which set of buffers (left or right) is currently
      * active for operations on this surface.
      */
     DFBResult (*GetStereoEye) (
          IDirectFBSurface         *thiz,
          DFBSurfaceStereoEye      *ret_eye
     );

     /*
      * Select the stereo eye for future operations.
      *
      * Only applicable to window/layer surfaces with the DWCAPS_STEREO or DLOP_STEREO
      * option. This method will specify which set of buffers (left or right) is to be
      * used for future operations on this surface.
      */
     DFBResult (*SetStereoEye) (
          IDirectFBSurface         *thiz,
          DFBSurfaceStereoEye       eye
     );

     /*
      * Lock the surface for the access type specified.
      *
      * Returns a data pointer and the line pitch of it.<br>
      * <br>
      * <b>Note:</b> If the surface is double/triple buffered and
      * the DSLF_WRITE flag is specified, the pointer is to the back
      * buffer.  In all other cases, the pointer is to the front
      * buffer.
      */
     DFBResult (*Lock) (
          IDirectFBSurface         *thiz,
          DFBSurfaceLockFlags       flags,
          void                    **ret_ptr,
          int                      *ret_pitch
     );

     /*
      * Obsolete. Returns DFB_FAILURE always.
      *
      * Previously returned the framebuffer offset of a locked surface.
      * However, it is not a safe API to use at all, since it is not
      * guaranteed that the offset actually belongs to fbmem (e.g. could be AGP memory).
      */
     DFBResult (*GetFramebufferOffset) (
          IDirectFBSurface *thiz,
          int              *offset
     );

     /*
      * Unlock the surface after direct access.
      */
     DFBResult (*Unlock) (
          IDirectFBSurface         *thiz
     );

     /*
      * Flip/Update surface buffers.
      *
      * If no region is specified the whole surface is flipped,
      * otherwise blitting is used to update the region.
      * If surface capabilities don't include DSCAPS_FLIPPING,
      * this method has the effect to make visible changes
      * made to the surface contents.
      */
     DFBResult (*Flip) (
          IDirectFBSurface         *thiz,
          const DFBRegion          *region,
          DFBSurfaceFlipFlags       flags
     );

     /*
      * Flip/Update stereo surface buffers. Flips both the left and right
      * buffers simultaneously to ensure synchronization between the two.
      * Only applicable to window and layer surfaces with the DWCAPS_STEREO
      * or DLOP_STEREO option set; will fail with all other surfaces.
      *
      * If no region is specified the whole surface is flipped,
      * otherwise blitting is used to update the region.
      * If surface capabilities don't include DSCAPS_FLIPPING,
      * this method has the effect to make visible changes
      * made to the surface contents.
      */
     DFBResult (*FlipStereo) (
          IDirectFBSurface         *thiz,
          const DFBRegion          *left_region,
          const DFBRegion          *right_region,
          DFBSurfaceFlipFlags       flags
     );

     /*
      * Set the active field.
      *
      * Interlaced surfaces consist of two fields. Software driven
      * deinterlacing uses this method to manually switch the field
      * that is displayed, e.g. scaled up vertically by two.
      */
     DFBResult (*SetField) (
          IDirectFBSurface         *thiz,
          int                       field
     );

     /*
      * Clear the surface and its depth buffer if existent.
      *
      * Fills the whole (sub) surface with the specified color while ignoring
      * drawing flags and color of the current state, but limited to the current clip.
      *
      * As with all drawing and blitting functions the backbuffer is written to.
      * If you are initializing a double buffered surface you may want to clear both
      * buffers by doing a Clear-Flip-Clear sequence.
      */
     DFBResult (*Clear) (
          IDirectFBSurface         *thiz,
          u8                        r,
          u8                        g,
          u8                        b,
          u8                        a
     );


   /** Drawing/blitting control **/

     /*
      * Set the clipping region used to limit the area for
      * drawing, blitting and text functions.
      *
      * If no region is specified (NULL passed) the clip is set
      * to the surface extents (initial clip).
      */
     DFBResult (*SetClip) (
          IDirectFBSurface         *thiz,
          const DFBRegion          *clip
     );

     /*
      * Get the clipping region used to limit the area for
      * drawing, blitting and text functions.
      */
     DFBResult (*GetClip) (
          IDirectFBSurface         *thiz,
          DFBRegion                *ret_clip
     );

     /*
      * Set the color used for drawing/text functions or
      * alpha/color modulation (blitting functions).
      *
      * If you are not using the alpha value it should be set to
      * 0xff to ensure visibility when the code is ported to or
      * used for surfaces with an alpha channel.
      *
      * This method should be avoided for surfaces with an indexed
      * pixelformat, e.g. DSPF_LUT8, otherwise an expensive search
      * in the color/alpha lookup table occurs.
      */
     DFBResult (*SetColor) (
          IDirectFBSurface         *thiz,
          u8                        r,
          u8                        g,
          u8                        b,
          u8                        a
     );

     /*
      * Set the color like with SetColor() but using
      * an index to the color/alpha lookup table.
      *
      * This method is only supported by surfaces with an
      * indexed pixelformat, e.g. DSPF_LUT8. For these formats
      * this method should be used instead of SetColor().
      */
     DFBResult (*SetColorIndex) (
          IDirectFBSurface         *thiz,
          unsigned int              index
     );

     /*
      * Set the blend function that applies to the source.
      */
     DFBResult (*SetSrcBlendFunction) (
          IDirectFBSurface         *thiz,
          DFBSurfaceBlendFunction   function
     );

     /*
      * Set the blend function that applies to the destination.
      */
     DFBResult (*SetDstBlendFunction) (
          IDirectFBSurface         *thiz,
          DFBSurfaceBlendFunction   function
     );

     /*
      * Set the source and destination blend function by
      * specifying a Porter/Duff rule.
      */
     DFBResult (*SetPorterDuff) (
          IDirectFBSurface         *thiz,
          DFBSurfacePorterDuffRule  rule
     );

     /*
      * Set the source color key, i.e. the color that is excluded
      * when blitting FROM this surface TO another that has
      * source color keying enabled.
      */
     DFBResult (*SetSrcColorKey) (
          IDirectFBSurface         *thiz,
          u8                        r,
          u8                        g,
          u8                        b
     );

     /*
      * Set the source color key like with SetSrcColorKey() but using
      * an index to the color/alpha lookup table.
      *
      * This method is only supported by surfaces with an
      * indexed pixelformat, e.g. DSPF_LUT8. For these formats
      * this method should be used instead of SetSrcColorKey().
      */
     DFBResult (*SetSrcColorKeyIndex) (
          IDirectFBSurface         *thiz,
          unsigned int              index
     );

     /*
      * Set the destination color key, i.e. the only color that
      * gets overwritten by drawing and blitting to this surface
      * when destination color keying is enabled.
      */
     DFBResult (*SetDstColorKey) (
          IDirectFBSurface         *thiz,
          u8                        r,
          u8                        g,
          u8                        b
     );

     /*
      * Set the destination color key like with SetDstColorKey() but using
      * an index to the color/alpha lookup table.
      *
      * This method is only supported by surfaces with an
      * indexed pixelformat, e.g. DSPF_LUT8. For these formats
      * this method should be used instead of SetDstColorKey().
      */
     DFBResult (*SetDstColorKeyIndex) (
          IDirectFBSurface         *thiz,
          unsigned int              index
     );



   /** Blitting functions **/

     /*
      * Set the flags for all subsequent blitting commands.
      */
     DFBResult (*SetBlittingFlags) (
          IDirectFBSurface         *thiz,
          DFBSurfaceBlittingFlags   flags
     );

     /*
      * Blit an area from the source to this surface.
      *
      * Pass a NULL rectangle to use the whole source surface.
      * Source may be the same surface.
      */
     DFBResult (*Blit) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *source,
          const DFBRectangle       *source_rect,
          int                       x,
          int                       y
     );

     /*
      * Blit an area from the source tiled to this surface.
      *
      * Pass a NULL rectangle to use the whole source surface.
      * Source may be the same surface.
      */
     DFBResult (*TileBlit) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *source,
          const DFBRectangle       *source_rect,
          int                       x,
          int                       y
     );

     /*
      * Blit a bunch of areas at once.
      *
      * Source may be the same surface.
      */
     DFBResult (*BatchBlit) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *source,
          const DFBRectangle       *source_rects,
          const DFBPoint           *dest_points,
          int                       num
     );

     /*
      * Blit an area scaled from the source to the destination
      * rectangle.
      *
      * Pass a NULL rectangle to use the whole source surface.
      */
     DFBResult (*StretchBlit) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *source,
          const DFBRectangle       *source_rect,
          const DFBRectangle       *destination_rect
     );

     /*
      * Preliminary texture mapping support.
      *
      * Maps a <b>texture</b> onto triangles being built
      * from <b>vertices</b> according to the chosen <b>formation</b>.
      *
      * Optional <b>indices</b> can be used to avoid rearrangement of vertex lists,
      * otherwise the vertex list is processed consecutively, i.e. as if <b>indices</b>
      * are ascending numbers starting at zero.
      *
      * Either the number of <b>indices</b> (if non NULL) or the number of <b>vertices</b> is
      * specified by <b>num</b> and has to be three at least. If the chosen <b>formation</b>
      * is DTTF_LIST it also has to be a multiple of three.
      */
     DFBResult (*TextureTriangles) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *texture,
          const DFBVertex          *vertices,
          const int                *indices,
          int                       num,
          DFBTriangleFormation      formation
     );


   /** Drawing functions **/

     /*
      * Set the flags for all subsequent drawing commands.
      */
     DFBResult (*SetDrawingFlags) (
          IDirectFBSurface         *thiz,
          DFBSurfaceDrawingFlags    flags
     );

     /*
      * Fill the specified rectangle with the given color
      * following the specified flags.
      */
     DFBResult (*FillRectangle) (
          IDirectFBSurface         *thiz,
          int                       x,
          int                       y,
          int                       w,
          int                       h
     );

     /*
      * Draw an outline of the specified rectangle with the given
      * color following the specified flags.
      */
     DFBResult (*DrawRectangle) (
          IDirectFBSurface         *thiz,
          int                       x,
          int                       y,
          int                       w,
          int                       h
     );

     /*
      * Draw a line from one point to the other with the given color
      * following the drawing flags.
      */
     DFBResult (*DrawLine) (
          IDirectFBSurface         *thiz,
          int                       x1,
          int                       y1,
          int                       x2,
          int                       y2
     );

     /*
      * Draw 'num_lines' lines with the given color following the
      * drawing flags. Each line specified by a DFBRegion.
      */
     DFBResult (*DrawLines) (
          IDirectFBSurface         *thiz,
          const DFBRegion          *lines,
          unsigned int              num_lines
     );

     /*
      * Fill a non-textured triangle.
      */
     DFBResult (*FillTriangle) (
          IDirectFBSurface         *thiz,
          int                       x1,
          int                       y1,
          int                       x2,
          int                       y2,
          int                       x3,
          int                       y3
     );

     /*
      * Fill a bunch of rectangles with a single call.
      *
      * Fill <b>num</b> rectangles with the current color following the
      * drawing flags. Each rectangle specified by a DFBRectangle.
      */
     DFBResult (*FillRectangles) (
          IDirectFBSurface         *thiz,
          const DFBRectangle       *rects,
          unsigned int              num
     );

     /*
      * Fill spans specified by x and width.
      *
      * Fill <b>num</b> spans with the given color following the
      * drawing flags. Each span is specified by a DFBSpan.
      */
     DFBResult (*FillSpans) (
          IDirectFBSurface         *thiz,
          int                       y,
          const DFBSpan            *spans,
          unsigned int              num
     );

     /*
      * Fill a bunch of triangles with a single call.
      *
      * Fill <b>num</b> triangles with the current color following the
      * drawing flags. Each triangle specified by a DFBTriangle.
      */
     DFBResult (*FillTriangles) (
          IDirectFBSurface         *thiz,
          const DFBTriangle        *tris,
          unsigned int              num
     );


   /** Text functions **/

     /*
      * Set the font used by DrawString() and DrawGlyph().
      * You can pass NULL here to unset the font.
      */
     DFBResult (*SetFont) (
          IDirectFBSurface         *thiz,
          IDirectFBFont            *font
     );

     /*
      * Get the font associated with a surface.
      *
      * This function increases the font's reference count.
      */
     DFBResult (*GetFont) (
          IDirectFBSurface         *thiz,
          IDirectFBFont           **ret_font
     );

     /*
      * Draw a string at the specified position with the
      * given color following the specified flags.
      *
      * Bytes specifies the number of bytes to take from the
      * string or -1 for the complete NULL-terminated string. You
      * need to set a font using the SetFont() method before
      * calling this function.
      */
     DFBResult (*DrawString) (
          IDirectFBSurface         *thiz,
          const char               *text,
          int                       bytes,
          int                       x,
          int                       y,
          DFBSurfaceTextFlags       flags
     );

     /*
      * Draw a single glyph specified by its character code at the
      * specified position with the given color following the
      * specified flags.
      *
      * If font was loaded with the DFFA_NOCHARMAP flag, index specifies
      * the raw glyph index in the font.
      *
      * You need to set a font using the SetFont() method before
      * calling this function.
      */
     DFBResult (*DrawGlyph) (
          IDirectFBSurface         *thiz,
          unsigned int              character,
          int                       x,
          int                       y,
          DFBSurfaceTextFlags       flags
     );

     /*
      * Change the encoding used for text rendering.
      */
     DFBResult (*SetEncoding) (
          IDirectFBSurface         *thiz,
          DFBTextEncodingID         encoding
     );


   /** Lightweight helpers **/

     /*
      * Get an interface to a sub area of this surface.
      *
      * No image data is duplicated, this is a clipped graphics
      * within the original surface. This is very helpful for
      * lightweight components in a GUI toolkit.  The new
      * surface's state (color, drawingflags, etc.) is
      * independent from this one. So it's a handy graphics
      * context.  If no rectangle is specified, the whole surface
      * (or a part if this surface is a subsurface itself) is
      * represented by the new one.
      */
     DFBResult (*GetSubSurface) (
          IDirectFBSurface         *thiz,
          const DFBRectangle       *rect,
          IDirectFBSurface        **ret_interface
     );


   /** OpenGL **/

     /*
      * Get a unique OpenGL context for this surface.
      */
     DFBResult (*GetGL) (
          IDirectFBSurface         *thiz,
          IDirectFBGL             **ret_interface
     );


   /** Debug **/

     /*
      * Dump the contents of the surface to one or two files.
      *
      * Creates a PPM file containing the RGB data and a PGM file with
      * the alpha data if present.
      *
      * The complete filenames will be
      * <b>directory</b>/<b>prefix</b>_<i>####</i>.ppm for RGB and
      * <b>directory</b>/<b>prefix</b>_<i>####</i>.pgm for the alpha channel
      * if present. Example: "/directory/prefix_0000.ppm". No existing files
      * will be overwritten.
      */
     DFBResult (*Dump) (
          IDirectFBSurface         *thiz,
          const char               *directory,
          const char               *prefix
     );

     /*
      * Disable hardware acceleration.
      *
      * If any function in <b>mask</b> is set, acceleration will not be used for it.<br/>
      * Default is DFXL_NONE.
      */
     DFBResult (*DisableAcceleration) (
          IDirectFBSurface         *thiz,
          DFBAccelerationMask       mask
     );


   /** Resources **/

     /*
      * Release possible reference to source surface.
      *
      * For performance reasons the last surface that has been used for Blit() and others stays
      * attached to the state of the destination surface to save the overhead of reprogramming
      * the same values each time.
      *
      * That leads to the last source being still around regardless of it being released
      * via its own interface. The worst case is generation of thumbnails using StretchBlit()
      * from a huge surface to a small one. The small thumbnail surface keeps the big one alive,
      * because no other blitting will be done to the small surface afterwards.
      *
      * To solve this, here's the method applications should use in such a case.
      */
     DFBResult (*ReleaseSource) (
          IDirectFBSurface         *thiz
     );


   /** Blitting control **/

     /*
      * Set index translation table.
      *
      * Set the translation table used for fast indexed to indexed
      * pixel format conversion.
      *
      * A negative index means that the pixel will not be written.
      *
      * Undefined indices will be treated like negative ones.
      */
     DFBResult (*SetIndexTranslation) (
          IDirectFBSurface         *thiz,
          const int                *indices,
          int                       num_indices
     );


   /** Rendering **/

     /*
      * Set options affecting the output of drawing and blitting operations.
      *
      * None of these is mandatory and therefore unsupported flags will not
      * cause a software fallback.
      */
     DFBResult (*SetRenderOptions) (
          IDirectFBSurface         *thiz,
          DFBSurfaceRenderOptions   options
     );


   /** Drawing/blitting control **/

     /*
      * Set the transformation matrix.
      *
      * Enable usage of this matrix by setting DSRO_MATRIX via IDirectFBSurface::SetRenderOptions().
      *
      * The matrix consists of 3x3 fixed point 16.16 values.
      * The order in the array is from left to right and from top to bottom.
      *
      * All drawing and blitting will be transformed:
      *
      * <pre>
      *        X' = (X * v0 + Y * v1 + v2) / (X * v6 + Y * v7 + v8)
      *        Y' = (X * v3 + Y * v4 + v5) / (X * v6 + Y * v7 + v8)
      * </pre>
      */
     DFBResult (*SetMatrix) (
          IDirectFBSurface         *thiz,
          const s32                *matrix
     );

     /*
      * Set the surface to be used as a mask for blitting.
      *
      * The <b>mask</b> applies when DSBLIT_SRC_MASK_ALPHA or DSBLIT_SRC_MASK_COLOR is used.
      *
      * Depending on the <b>flags</b> reading either starts at a fixed location in the mask with
      * absolute <b>x</b> and <b>y</b>, or at the same location as in the source, with <b>x</b>
      * and <b>y</b> used as an offset.
      *
      * <i>Example with DSMF_STENCIL:</i>
      * <pre>
      *        Blit from <b>19,  6</b> in the source
      *              and <b> 0,  0</b> in the mask (<b>x =  0, y =  0</b>)
      *               or <b>-5, 17</b>             (<b>x = -5, y = 17</b>)
      *               or <b>23, 42</b>             (<b>x = 23, y = 42</b>)
      * </pre>
      *
      * <i>Example without:</i>
      * <pre>
      *        Blit from <b>19,  6</b> in the source
      *              and <b>19,  6</b> in the mask (<b>x =  0, y =  0</b>)
      *               or <b>14, 23</b>             (<b>x = -5, y = 17</b>)
      *               or <b>42, 48</b>             (<b>x = 23, y = 42</b>)
      * </pre>
      *
      * See also IDirectFBSurface::SetBlittingFlags().
      */
     DFBResult (*SetSourceMask) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *mask,
          int                       x,
          int                       y,
          DFBSurfaceMaskFlags       flags
     );


   /** Lightweight helpers **/

     /*
      * Make this a sub surface or adjust the rectangle of this sub surface.
      */
     DFBResult (*MakeSubSurface) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *from,
          const DFBRectangle       *rect
     );


   /** Direct Write/Read **/

     /*
      * Write to the surface without the need for (Un)Lock.
      *
      * <b>rect</b> defines the area inside the surface.
      * <br><b>ptr</b> and <b>pitch</b> specify the source.
      * <br>The format of the surface and the source data must be the same.
      */
     DFBResult (*Write) (
          IDirectFBSurface         *thiz,
          const DFBRectangle       *rect,
          const void               *ptr,
          int                       pitch
     );

     /*
      * Read from the surface without the need for (Un)Lock.
      *
      * <b>rect</b> defines the area inside the surface to be read.
      * <br><b>ptr</b> and <b>pitch</b> specify the destination.
      * <br>The destination data will have the same format as the surface.
      */
     DFBResult (*Read) (
          IDirectFBSurface         *thiz,
          const DFBRectangle       *rect,
          void                     *ptr,
          int                       pitch
     );


   /** Drawing/blitting control **/

     /*
      * Sets color values used for drawing/text functions or
      * alpha/color modulation (blitting functions).
      */
     DFBResult (*SetColors) (
          IDirectFBSurface         *thiz,
          const DFBColorID         *ids,
          const DFBColor           *colors,
          unsigned int              num
     );



   /** Blitting functions **/

     /*
      * Blit a bunch of areas at once using secondary source for reading instead of destination.
      *
      * Source may be the same surface.
      */
     DFBResult (*BatchBlit2) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *source,
          IDirectFBSurface         *source2,
          const DFBRectangle       *source_rects,
          const DFBPoint           *dest_points,
          const DFBPoint           *source2_points,
          int                       num
     );

   /** Buffer operations **/

     /*
      * Returns the physical address of a locked surface.
      *
      * The surface must exist in a video memory pool.
      */
     DFBResult (*GetPhysicalAddress) (
          IDirectFBSurface *thiz,
          unsigned long    *addr
     );

   /** Drawing functions **/

     /*
      * Fill a bunch of trapezoids with a single call.
      *
      * Fill <b>num</b> trapezoids with the current color following the
      * drawing flags. Each trapezoid specified by a DFBTrapezoid.
      */
     DFBResult (*FillTrapezoids) (
          IDirectFBSurface         *thiz,
          const DFBTrapezoid       *traps,
          unsigned int              num
     );


   /** Drawing/blitting control **/

     /*
      * Sets write mask bits.
      *
      * Bits being set in the mask will NOT get written to the destination. Default is all zeros, i.e. all bits written.
      */
     DFBResult (*SetWriteMaskBits) (
          IDirectFBSurface         *thiz,
          u64                       bits
     );

     /*
      * Set Rop operation related parameters.
      *
      * rop_code: rop code<br>
      * fg_color: pattern foreground color<br>
      * bg_color: pattern background color<br>
      * pattern: pattern array<br>
      * pattern_mode: 8*8 mono or 32 * 32 mono
      */
     DFBResult (*SetRop) (
          IDirectFBSurface         *thiz,
          DFBSurfaceRopCode         rop_code,
          const DFBColor           *fg_color,
          const DFBColor           *bg_color,
          const u32                *pattern,
          DFBSurfacePatternMode     pattern_mode
     );

     /*
      * Sets extended source color keying.
      */
     DFBResult (*SetSrcColorKeyExtended) (
          IDirectFBSurface          *thiz,
          const DFBColorKeyExtended *key_extended
     );

     /*
      * Sets extended destination color keying.
      */
     DFBResult (*SetDstColorKeyExtended) (
          IDirectFBSurface          *thiz,
          const DFBColorKeyExtended *colorkey_extended
     );


   /** Drawing functions **/

     /*
      * Blit monochrome glyph data with attributes.
      *
      * This is a very special function with no software implementation yet.
      */
     DFBResult (*DrawMonoGlyphs) (
           IDirectFBSurface             *thiz,
           const void                   *glyph[],
           const DFBMonoGlyphAttributes *attributes,
           const DFBPoint               *dest_points,
           unsigned int                  num
     );


   /** Blitting control **/

     /*
      * Set the source color matrix.
      *
      * Enable usage of this matrix by setting DSBLIT_SRC_COLORMATRIX via IDirectFBSurface::SetBlittingFlags().
      *
      * The matrix consists of 4x3 fixed point 16.16 values.
      * The order in the array is from left to right and from top to bottom.
      *
      * All RGB values will be transformed:
      *
      * <pre>
      *        R' = R * v0 + G * v1 + B * v2  + v3
      *        G' = R * v4 + G * v5 + B * v6  + v7
      *        B' = R * v8 + G * v9 + B * v10 + v11
      * </pre>
      */
     DFBResult (*SetSrcColorMatrix) (
          IDirectFBSurface         *thiz,
          const s32                *matrix
     );

     /*
      * Set the source convolution filter.
      *
      * Enable usage of this filter by setting DSBLIT_SRC_CONVOLUTION via IDirectFBSurface::SetBlittingFlags().
      */
     DFBResult (*SetSrcConvolution) (
          IDirectFBSurface              *thiz,
          const DFBConvolutionFilter    *filter
     );


   /** Retrieving information **/

     /*
      * Get the unique surface ID.
      */
     DFBResult (*GetID) (
          IDirectFBSurface              *thiz,
          DFBSurfaceID                  *ret_surface_id
     );


   /** Process security **/

     /*
      * Allow access.
      */
     DFBResult (*AllowAccess) (
          IDirectFBSurface              *thiz,
          const char                    *executable
     );


  /** Event buffers **/

     /*
      * Create an event buffer for this surface and attach it.
      */
     DFBResult (*CreateEventBuffer) (
          IDirectFBSurface             *thiz,
          IDirectFBEventBuffer        **ret_buffer
     );

     /*
      * Attach an existing event buffer to this surface.
      *
      * NOTE: Attaching multiple times generates multiple events.
      */
     DFBResult (*AttachEventBuffer) (
          IDirectFBSurface             *thiz,
          IDirectFBEventBuffer         *buffer
     );

     /*
      * Detach an event buffer from this surface.
      */
     DFBResult (*DetachEventBuffer) (
          IDirectFBSurface             *thiz,
          IDirectFBEventBuffer         *buffer
     );


   /** Blitting functions **/
     /*
      * Blit a bunch of areas scaled from the source to the destination
      * rectangles.
      *
      * <b>source_rects</b> and <b>dest_rects</b> will be modified!
      */
     DFBResult (*BatchStretchBlit) (
          IDirectFBSurface         *thiz,
          IDirectFBSurface         *source,
          const DFBRectangle       *source_rects,
          const DFBRectangle       *dest_rects,
          int                       num
     );


   /** Client **/

     /*
      * Put in client mode for frame synchronization.
      */
     DFBResult (*MakeClient) (
          IDirectFBSurface              *thiz
     );

     /*
      * Put in client mode for frame synchronization.
      */
     DFBResult (*FrameAck) (
          IDirectFBSurface              *thiz,
          u32                            flip_count
     );


   /** Debug **/

     /*
      * Dump the contents of the surface to one or two files in raw format.
      *
      * Creates a RAW file containing the ARGB data.
      *
      * The complete filename will be:
      * <b>directory</b>/<b>prefix</b>_<i>####</i>.raw for ARGB.
      * Example: "/directory/prefix_0000.raw". No existing files
      * will be overwritten.
      */
     DFBResult (*DumpRaw) (
          IDirectFBSurface         *thiz,
          const char               *directory,
          const char               *prefix
     );


   /** Timing **/

     /*
      * Retrieve timestamp for next frame to be rendered.
      *
      * This can well lie in the future, meaning that buffers are already queued
      * and the application can generate the next frame in advance...
      *
      * The returned micro seconds are from DIRECT_CLOCK_MONOTONIC.
      */
     DFBResult (*GetFrameTime) (
          IDirectFBSurface              *thiz,
          long long                     *ret_micros
     );

     /*
      * Set configuration for GetFrameTime
      *
      * This can be called on renderer and/or client side.
      */
     DFBResult (*SetFrameTimeConfig) (
          IDirectFBSurface              *thiz,
          const DFBFrameTimeConfig      *config
     );
)


/********************
 * IDirectFBPalette *
 ********************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBPalette,

   /** Retrieving information **/

     /*
      * Return the capabilities of this palette.
      */
     DFBResult (*GetCapabilities) (
          IDirectFBPalette         *thiz,
          DFBPaletteCapabilities   *ret_caps
     );

     /*
      * Get the number of entries in the palette.
      */
     DFBResult (*GetSize) (
          IDirectFBPalette         *thiz,
          unsigned int             *ret_size
     );


   /** Palette entries **/

     /*
      * Write entries to the palette.
      *
      * Writes the specified number of entries to the palette at the
      * specified offset.
      */
     DFBResult (*SetEntries) (
          IDirectFBPalette         *thiz,
          const DFBColor           *entries,
          unsigned int              num_entries,
          unsigned int              offset
     );

     /*
      * Read entries from the palette.
      *
      * Reads the specified number of entries from the palette at the
      * specified offset.
      */
     DFBResult (*GetEntries) (
          IDirectFBPalette         *thiz,
          DFBColor                 *ret_entries,
          unsigned int              num_entries,
          unsigned int              offset
     );

     /*
      * Find the best matching entry.
      *
      * Searches the map for an entry which best matches the specified color.
      */
     DFBResult (*FindBestMatch) (
          IDirectFBPalette         *thiz,
          u8                        r,
          u8                        g,
          u8                        b,
          u8                        a,
          unsigned int             *ret_index
     );


   /** Clone **/

     /*
      * Create a copy of the palette.
      */
     DFBResult (*CreateCopy) (
          IDirectFBPalette         *thiz,
          IDirectFBPalette        **ret_interface
     );


   /** YUV Palette **/

     /*
      * Write entries to the palette.
      *
      * Writes the specified number of entries to the palette at the
      * specified offset.
      */
     DFBResult (*SetEntriesYUV) (
          IDirectFBPalette         *thiz,
          const DFBColorYUV        *entries,
          unsigned int              num_entries,
          unsigned int              offset
     );

     /*
      * Read entries from the palette.
      *
      * Reads the specified number of entries from the palette at the
      * specified offset.
      */
     DFBResult (*GetEntriesYUV) (
          IDirectFBPalette         *thiz,
          DFBColorYUV              *ret_entries,
          unsigned int              num_entries,
          unsigned int              offset
     );

     /*
      * Find the best matching entry.
      *
      * Searches the map for an entry which best matches the specified color.
      */
     DFBResult (*FindBestMatchYUV) (
          IDirectFBPalette         *thiz,
          u8                        y,
          u8                        u,
          u8                        v,
          u8                        a,
          unsigned int             *ret_index
     );
)


/*
 * Specifies whether a key is currently down.
 */
typedef enum {
     DIKS_UP             = 0x00000000,  /* key is not pressed */
     DIKS_DOWN           = 0x00000001   /* key is pressed */
} DFBInputDeviceKeyState;

/*
 * Specifies whether a button is currently pressed.
 */
typedef enum {
     DIBS_UP             = 0x00000000,  /* button is not pressed */
     DIBS_DOWN           = 0x00000001   /* button is pressed */
} DFBInputDeviceButtonState;

/*
 * Flags specifying which buttons are currently down.
 */
typedef enum {
     DIBM_LEFT           = 0x00000001,  /* left mouse button */
     DIBM_RIGHT          = 0x00000002,  /* right mouse button */
     DIBM_MIDDLE         = 0x00000004   /* middle mouse button */
} DFBInputDeviceButtonMask;

/*
 * Flags specifying which modifiers are currently pressed.
 */
typedef enum {
     DIMM_SHIFT     = (1 << DIMKI_SHIFT),    /* Shift key is pressed */
     DIMM_CONTROL   = (1 << DIMKI_CONTROL),  /* Control key is pressed */
     DIMM_ALT       = (1 << DIMKI_ALT),      /* Alt key is pressed */
     DIMM_ALTGR     = (1 << DIMKI_ALTGR),    /* AltGr key is pressed */
     DIMM_META      = (1 << DIMKI_META),     /* Meta key is pressed */
     DIMM_SUPER     = (1 << DIMKI_SUPER),    /* Super key is pressed */
     DIMM_HYPER     = (1 << DIMKI_HYPER)     /* Hyper key is pressed */
} DFBInputDeviceModifierMask;

/*
 * Input device configuration flags
 */
typedef enum {
     DIDCONF_NONE        = 0x00000000,

     DIDCONF_SENSITIVITY = 0x00000001,

     DIDCONF_ALL         = 0x00000001
} DFBInputDeviceConfigFlags;

/*
 * Input device configuration
 */
typedef struct {
     DFBInputDeviceConfigFlags     flags;

     int                           sensitivity;   /* Sensitivity value for X/Y axes (8.8 fixed point), default 0x100 */
} DFBInputDeviceConfig;


/************************
 * IDirectFBInputDevice *
 ************************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBInputDevice,

   /** Retrieving information **/

     /*
      * Get the unique device ID.
      */
     DFBResult (*GetID) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceID              *ret_device_id
     );

     /*
      * Get a description of this device, i.e. the capabilities.
      */
     DFBResult (*GetDescription) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceDescription     *ret_desc
     );


   /** Key mapping **/

     /*
      * Fetch one entry from the keymap for a specific hardware keycode.
      */
     DFBResult (*GetKeymapEntry) (
          IDirectFBInputDevice          *thiz,
          int                            keycode,
          DFBInputDeviceKeymapEntry     *ret_entry
     );

     /*
      * Set one entry of the keymap to the specified entry.
      * Each entry has 4 modifier combinations for going from key to symbol.
      */
     DFBResult (*SetKeymapEntry) (
          IDirectFBInputDevice          *thiz,
          int                            keycode,
          DFBInputDeviceKeymapEntry     *entry
     );

     /*
      * Load a keymap from the specified file.
      * All specified keys will overwrite the current keymap.
      * On return of an error, the keymap is in an unspecified state.
      * the file must be ASCII containing lines:
      * keycode <hw code> = <key id> = <symbol> .... (up to 4 symbols)
      * Modifier-key-sensitive keys can be framed between
      * capslock: .... :capslock or numlock: ... :numlock.
      */
     DFBResult (*LoadKeymap) (
          IDirectFBInputDevice          *thiz,
          char                          *filename
     );

   /** Event buffers **/

     /*
      * Create an event buffer for this device and attach it.
      */
     DFBResult (*CreateEventBuffer) (
          IDirectFBInputDevice          *thiz,
          IDirectFBEventBuffer         **ret_buffer
     );

     /*
      * Attach an existing event buffer to this device.
      *
      * NOTE: Attaching multiple times generates multiple events.
      *
      */
     DFBResult (*AttachEventBuffer) (
          IDirectFBInputDevice          *thiz,
          IDirectFBEventBuffer          *buffer
     );

     /*
      * Detach an event buffer from this device.
      */
     DFBResult (*DetachEventBuffer) (
          IDirectFBInputDevice          *thiz,
          IDirectFBEventBuffer          *buffer
     );


   /** General state queries **/

     /*
      * Get the current state of one key.
      */
     DFBResult (*GetKeyState) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceKeyIdentifier    key_id,
          DFBInputDeviceKeyState        *ret_state
     );

     /*
      * Get the current modifier mask.
      */
     DFBResult (*GetModifiers) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceModifierMask    *ret_modifiers
     );

     /*
      * Get the current state of the key locks.
      */
     DFBResult (*GetLockState) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceLockState       *ret_locks
     );

     /*
      * Get a mask of currently pressed buttons.
      *
      * The first button corrensponds to the right most bit.
      */
     DFBResult (*GetButtons) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceButtonMask      *ret_buttons
     );

     /*
      * Get the state of a button.
      */
     DFBResult (*GetButtonState) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceButtonIdentifier button,
          DFBInputDeviceButtonState     *ret_state
     );

     /*
      * Get the current value of the specified axis.
      */
     DFBResult (*GetAxis) (
          IDirectFBInputDevice          *thiz,
          DFBInputDeviceAxisIdentifier   axis,
          int                           *ret_pos
     );


   /** Specialized queries **/

     /*
      * Utility function combining two calls to GetAxis().
      *
      * You may leave one of the x/y arguments NULL.
      */
     DFBResult (*GetXY) (
          IDirectFBInputDevice          *thiz,
          int                           *ret_x,
          int                           *ret_y
     );


   /** Configuration **/

     /*
      * Change config values for the input device.
      */
     DFBResult (*SetConfiguration) (
          IDirectFBInputDevice          *thiz,
          const DFBInputDeviceConfig    *config
     );
)


/*
 * Event class.
 */
typedef enum {
     DFEC_NONE           = 0x00,   /* none of these */
     DFEC_INPUT          = 0x01,   /* raw input event */
     DFEC_WINDOW         = 0x02,   /* windowing event */
     DFEC_USER           = 0x03,   /* custom event for the user of this library */
     DFEC_UNIVERSAL      = 0x04,   /* universal event for custom usage with variable size */
     DFEC_VIDEOPROVIDER  = 0x05,   /* video provider event */
     DFEC_SURFACE        = 0x06    /* surface event */
} DFBEventClass;

/*
 * The type of an input event.
 */
typedef enum {
     DIET_UNKNOWN        = 0,      /* unknown event */
     DIET_KEYPRESS,                /* a key is been pressed */
     DIET_KEYRELEASE,              /* a key is been released */
     DIET_BUTTONPRESS,             /* a (mouse) button is been pressed */
     DIET_BUTTONRELEASE,           /* a (mouse) button is been released */
     DIET_AXISMOTION               /* mouse/joystick movement */
} DFBInputEventType;

/*
 * Flags defining which additional (optional) event fields are valid.
 */
typedef enum {
     DIEF_NONE           = 0x0000,   /* no additional fields */
     DIEF_TIMESTAMP      = 0x0001,   /* timestamp is valid */
     DIEF_AXISABS        = 0x0002,   /* axis and axisabs are valid */
     DIEF_AXISREL        = 0x0004,   /* axis and axisrel are valid */

     DIEF_KEYCODE        = 0x0008,   /* used internally by the input core,
                                        always set at application level */
     DIEF_KEYID          = 0x0010,   /* used internally by the input core,
                                        always set at application level */
     DIEF_KEYSYMBOL      = 0x0020,   /* used internally by the input core,
                                        always set at application level */
     DIEF_MODIFIERS      = 0x0040,   /* used internally by the input core,
                                        always set at application level */
     DIEF_LOCKS          = 0x0080,   /* used internally by the input core,
                                        always set at application level */
     DIEF_BUTTONS        = 0x0100,   /* used internally by the input core,
                                        always set at application level */
     DIEF_GLOBAL         = 0x0200,   /* Only for event buffers creates by
                                        IDirectFB::CreateInputEventBuffer()
                                        with global events enabled.
                                        Indicates that the event would have been
                                        filtered if the buffer hadn't been
                                        global. */
     DIEF_REPEAT         = 0x0400,   /* repeated event, e.g. key or button press */
     DIEF_FOLLOW         = 0x0800,   /* another event will follow immediately, e.g. x/y axis */

     DIEF_MIN            = 0x1000,   /* minimum value is set, e.g. for absolute axis motion */
     DIEF_MAX            = 0x2000    /* maximum value is set, e.g. for absolute axis motion */
} DFBInputEventFlags;

/*
 * An input event, item of an input buffer.
 */
typedef struct {
     DFBEventClass                   clazz;      /* clazz of event */

     DFBInputEventType               type;       /* type of event */
     DFBInputDeviceID                device_id;  /* source of event */
     DFBInputEventFlags              flags;      /* which optional fields
                                                    are valid? */

     /* additionally (check flags) */
     struct timeval                  timestamp;  /* time of event creation */

/* DIET_KEYPRESS, DIET_KEYRELEASE */
     int                             key_code;   /* hardware keycode, no
                                                    mapping, -1 if device
                                                    doesn't differentiate
                                                    between several keys */
     DFBInputDeviceKeyIdentifier     key_id;     /* basic mapping,
                                                    modifier independent */
     DFBInputDeviceKeySymbol         key_symbol; /* advanced mapping,
                                                    unicode compatible,
                                                    modifier dependent */
     /* additionally (check flags) */
     DFBInputDeviceModifierMask      modifiers;  /* pressed modifiers
                                                    (optional) */
     DFBInputDeviceLockState         locks;      /* active locks
                                                    (optional) */

/* DIET_BUTTONPRESS, DIET_BUTTONRELEASE */
     DFBInputDeviceButtonIdentifier  button;     /* in case of a button
                                                    event */
     DFBInputDeviceButtonMask        buttons;    /* mask of currently
                                                    pressed buttons */

/* DIET_AXISMOTION */
     DFBInputDeviceAxisIdentifier    axis;       /* in case of an axis
                                                    event */
     /* one of these two (check flags) */
     int                             axisabs;    /* absolute mouse/
                                                    joystick coordinate */
     int                             axisrel;    /* relative mouse/
                                                    joystick movement */

     /* general information */
     int                             min;        /* minimum possible value */
     int                             max;        /* maximum possible value */
} DFBInputEvent;

/*
 * Window Event Types - can also be used as flags for event filters.
 */
typedef enum {
     DWET_NONE           = 0x00000000,

     DWET_POSITION       = 0x00000001,  /* window has been moved by
                                           window manager or the
                                           application itself */
     DWET_SIZE           = 0x00000002,  /* window has been resized
                                           by window manager or the
                                           application itself */
     DWET_CLOSE          = 0x00000004,  /* closing this window has been
                                           requested only */
     DWET_DESTROYED      = 0x00000008,  /* window got destroyed by global
                                           deinitialization function or
                                           the application itself */
     DWET_GOTFOCUS       = 0x00000010,  /* window got focus */
     DWET_LOSTFOCUS      = 0x00000020,  /* window lost focus */

     DWET_KEYDOWN        = 0x00000100,  /* a key has gone down while
                                           window has focus */
     DWET_KEYUP          = 0x00000200,  /* a key has gone up while
                                           window has focus */

     DWET_BUTTONDOWN     = 0x00010000,  /* mouse button went down in
                                           the window */
     DWET_BUTTONUP       = 0x00020000,  /* mouse button went up in
                                           the window */
     DWET_MOTION         = 0x00040000,  /* mouse cursor changed its
                                           position in window */
     DWET_ENTER          = 0x00080000,  /* mouse cursor entered
                                           the window */
     DWET_LEAVE          = 0x00100000,  /* mouse cursor left the window */

     DWET_WHEEL          = 0x00200000,  /* mouse wheel was moved while
                                           window has focus */

     DWET_POSITION_SIZE  = DWET_POSITION | DWET_SIZE,/* initially sent to
                                                        window when it's
                                                        created */

     DWET_UPDATE         = 0x01000000,

     DWET_ALL            = 0x013F033F   /* all event types */
} DFBWindowEventType;

/*
 * Flags for a window event.
 */
typedef enum {
     DWEF_NONE           = 0x00000000,  /* none of these */

     DWEF_RETURNED       = 0x00000001,  /* This is a returned event, e.g. unconsumed key. */
     DWEF_RELATIVE       = 0x00000002,  /* This is a relative motion event (using DWCF_RELATIVE) */
     DWEF_REPEAT         = 0x00000010,  /* repeat event, e.g. repeating key */
     DWEF_DEVICE_ID      = 0x00000020,  /* device_id field of DFBInputEvent is valid */

     DWEF_ALL            = 0x00000033   /* all of these */
} DFBWindowEventFlags;

/*
 * Video Provider Event Types - can also be used as flags for event filters.
 */
typedef enum {
     DVPET_NONE           = 0x00000000,
     DVPET_STARTED        = 0x00000001,  /* The video provider has started the playback     */
     DVPET_STOPPED        = 0x00000002,  /* The video provider has stopped the playback     */
     DVPET_SPEEDCHANGE    = 0x00000004,  /* A speed change has occured                      */
     DVPET_STREAMCHANGE   = 0x00000008,  /* A stream description change has occured         */
     DVPET_FATALERROR     = 0x00000010,  /* A fatal error has occured: restart must be done */
     DVPET_FINISHED       = 0x00000020,  /* The video provider has finished the playback    */
     DVPET_SURFACECHANGE  = 0x00000040,  /* A surface description change has occured        */
     DVPET_FRAMEDECODED   = 0x00000080,  /* A frame has been decoded by the decoder         */
     DVPET_FRAMEDISPLAYED = 0x00000100,  /* A frame has been rendered to the output         */
     DVPET_DATAEXHAUSTED  = 0x00000200,  /* There is no more data available for consumption */
     DVPET_VIDEOACTION    = 0x00000400,  /* An action is required on the video provider     */
     DVPET_DATALOW        = 0x00000800,  /* The stream buffer is running low in data (threshold defined by implementation). */
     DVPET_DATAHIGH       = 0x00001000,  /* The stream buffer is high. */
     DVPET_BUFFERTIMELOW  = 0x00002000,  /* The stream buffer has less than requested playout time buffered. */
     DVPET_BUFFERTIMEHIGH = 0x00004000,  /* The stream buffer has more than requested playout time buffered. */
     DVPET_ALL            = 0x00007FFF   /* All event types */
} DFBVideoProviderEventType;

/*
 * Surface Event Types - can also be used as flags for event filters.
 */
typedef enum {
     DSEVT_NONE           = 0x00000000,
     DSEVT_DESTROYED      = 0x00000001,  /* surface got destroyed by global deinitialization function or the application itself */
     DSEVT_UPDATE         = 0x00000002,  /*  */
     DSEVT_DISPLAY        = 0x00000004,  /*  */
     DSEVT_ALL            = 0x00000007   /* All event types */
} DFBSurfaceEventType;

/*
 * Event from the windowing system.
 */
typedef struct {
     DFBEventClass                   clazz;      /* clazz of event */

     DFBWindowEventType              type;       /* type of event */

     /* used by DWET_KEYDOWN, DWET_KEYUP */
     DFBWindowEventFlags             flags;      /* event flags */

     DFBWindowID                     window_id;  /* source of event */

     /* used by DWET_MOVE, DWET_MOTION, DWET_BUTTONDOWN, DWET_BUTTONUP,
        DWET_ENTER, DWET_LEAVE */
     int                             x;          /* x position of window
                                                    or coordinate within
                                                    window */
     int                             y;          /* y position of window
                                                    or coordinate within
                                                    window */

     /* used by DWET_MOTION, DWET_BUTTONDOWN, DWET_BUTTONUP,
        DWET_ENTER, DWET_LEAVE */
     int                             cx;         /* x cursor position */
     int                             cy;         /* y cursor position */

     /* used by DWET_WHEEL */
     int                             step;       /* wheel step */

     /* used by DWET_RESIZE */
     int                             w;          /* width of window */
     int                             h;          /* height of window */

     /* used by DWET_KEYDOWN, DWET_KEYUP */
     int                             key_code;   /* hardware keycode, no
                                                    mapping, -1 if device
                                                    doesn't differentiate
                                                    between several keys */
     DFBInputDeviceKeyIdentifier     key_id;     /* basic mapping,
                                                    modifier independent */
     DFBInputDeviceKeySymbol         key_symbol; /* advanced mapping,
                                                    unicode compatible,
                                                    modifier dependent */
     DFBInputDeviceModifierMask      modifiers;  /* pressed modifiers */
     DFBInputDeviceLockState         locks;      /* active locks */

     /* used by DWET_BUTTONDOWN, DWET_BUTTONUP */
     DFBInputDeviceButtonIdentifier  button;     /* button being
                                                    pressed or released */
     /* used by DWET_MOTION, DWET_BUTTONDOWN, DWET_BUTTONUP */
     DFBInputDeviceButtonMask        buttons;    /* mask of currently
                                                    pressed buttons */

     struct timeval                  timestamp;  /* always set */

     DFBInputDeviceID                device_id;
} DFBWindowEvent;

/*
 * Video Provider Event Types - can also be used as flags for event filters.
 */
typedef enum {
     DVPEDST_UNKNOWN      = 0x00000000, /* Event is valid for unknown Data   */
     DVPEDST_AUDIO        = 0x00000001, /* Event is valid for Audio Data     */
     DVPEDST_VIDEO        = 0x00000002, /* Event is valid for Video Data     */
     DVPEDST_DATA         = 0x00000004, /* Event is valid for Data types     */
     DVPEDST_ALL          = 0x00000007  /* Event is valid for all Data types */

} DFBVideoProviderEventDataSubType;

/*
 * Event from the video provider
 */
typedef struct {
     DFBEventClass                    clazz;      /* clazz of event */

     DFBVideoProviderEventType        type;       /* type of event */
     DFBVideoProviderEventDataSubType data_type;  /* data type that this event is applicable for. */

     int                              data[4];    /* custom data - large enough for 4 ints so that in most cases
                                                     memory allocation will not be needed */
} DFBVideoProviderEvent;

/*
 * Event from surface
 */
typedef struct {
     DFBEventClass                    clazz;      /* clazz of event */

     // all types
     DFBSurfaceEventType              type;       /* type of event */
     DFBSurfaceID                     surface_id; /* source of event */
     long long                        time_stamp; /* Micro seconds from DIRECT_CLOCK_MONOTONIC */

     // DSEVT_UPDATE
     DFBRegion                        update;
     DFBRegion                        update_right;
     unsigned int                     flip_count; /* Serial number of frame, modulo number of buffers = buffer index */

     // DSEVT_DISPLAY
     unsigned int                     index;      /* Serial number of frame, modulo number of buffers = buffer index */
} DFBSurfaceEvent;

/*
 * Event for usage by the user of this library.
 */
typedef struct {
     DFBEventClass                   clazz;      /* clazz of event */

     unsigned int                    type;       /* custom type */
     void                           *data;       /* custom data */
} DFBUserEvent;

/*
 * Universal event for custom usage with variable size.
 */
typedef struct {
     DFBEventClass                   clazz;      /* clazz of event (DFEC_UNIVERSAL) */
     unsigned int                    size;       /* size of this event, minimum is sizeof(DFBUniversalEvent),
                                                    e.g. 8 bytes (on 32bit architectures) */


     /* custom data follows, size of this data is 'size' - sizeof(DFBUniversalEvent) */
} DFBUniversalEvent;

/*
 * General container for a DirectFB Event.
 */
typedef union {
     DFBEventClass                   clazz;         /* clazz of event */
     DFBInputEvent                   input;         /* field for input events */
     DFBWindowEvent                  window;        /* field for window events */
     DFBUserEvent                    user;          /* field for user-defined events */
     DFBUniversalEvent               universal;     /* field for universal events */
     DFBVideoProviderEvent           videoprovider; /* field for video provider */
     DFBSurfaceEvent                 surface;       /* field for surface events */
} DFBEvent;

#define DFB_EVENT(e)          ((DFBEvent *) (e))

/*
 * Statistics about event buffer queue.
 */
typedef struct {
     unsigned int   num_events;              /* Total number of events in the queue. */

     unsigned int   DFEC_INPUT;              /* Number of input events. */
     unsigned int   DFEC_WINDOW;             /* Number of window events. */
     unsigned int   DFEC_USER;               /* Number of user events. */
     unsigned int   DFEC_UNIVERSAL;          /* Number of universal events. */
     unsigned int   DFEC_VIDEOPROVIDER;      /* Number of universal events. */

     unsigned int   DIET_KEYPRESS;
     unsigned int   DIET_KEYRELEASE;
     unsigned int   DIET_BUTTONPRESS;
     unsigned int   DIET_BUTTONRELEASE;
     unsigned int   DIET_AXISMOTION;

     unsigned int   DWET_POSITION;
     unsigned int   DWET_SIZE;
     unsigned int   DWET_CLOSE;
     unsigned int   DWET_DESTROYED;
     unsigned int   DWET_GOTFOCUS;
     unsigned int   DWET_LOSTFOCUS;
     unsigned int   DWET_KEYDOWN;
     unsigned int   DWET_KEYUP;
     unsigned int   DWET_BUTTONDOWN;
     unsigned int   DWET_BUTTONUP;
     unsigned int   DWET_MOTION;
     unsigned int   DWET_ENTER;
     unsigned int   DWET_LEAVE;
     unsigned int   DWET_WHEEL;
     unsigned int   DWET_POSITION_SIZE;

     unsigned int   DVPET_STARTED;
     unsigned int   DVPET_STOPPED;
     unsigned int   DVPET_SPEEDCHANGE;
     unsigned int   DVPET_STREAMCHANGE;
     unsigned int   DVPET_FATALERROR;
     unsigned int   DVPET_FINISHED;
     unsigned int   DVPET_SURFACECHANGE;
     unsigned int   DVPET_FRAMEDECODED;
     unsigned int   DVPET_FRAMEDISPLAYED;
     unsigned int   DVPET_DATAEXHAUSTED;
     unsigned int   DVPET_DATALOW;
     unsigned int   DVPET_VIDEOACTION;
     unsigned int   DVPET_DATAHIGH;
     unsigned int   DVPET_BUFFERTIMELOW;
     unsigned int   DVPET_BUFFERTIMEHIGH;
} DFBEventBufferStats;


/************************
 * IDirectFBEventBuffer *
 ************************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBEventBuffer,


   /** Buffer handling **/

     /*
      * Clear all events stored in this buffer.
      */
     DFBResult (*Reset) (
          IDirectFBEventBuffer     *thiz
     );


   /** Waiting for events **/

     /*
      * Wait for the next event to occur.
      * Thread is idle in the meantime.
      */
     DFBResult (*WaitForEvent) (
          IDirectFBEventBuffer     *thiz
     );

     /*
      * Block until next event to occur or timeout is reached.
      * Thread is idle in the meantime.
      */
     DFBResult (*WaitForEventWithTimeout) (
          IDirectFBEventBuffer     *thiz,
          unsigned int              seconds,
          unsigned int              milli_seconds
     );


   /** Fetching events **/

     /*
      * Get the next event and remove it from the FIFO.
      */
     DFBResult (*GetEvent) (
          IDirectFBEventBuffer     *thiz,
          DFBEvent                 *ret_event
     );

     /*
      * Get the next event but leave it there, i.e. do a preview.
      */
     DFBResult (*PeekEvent) (
          IDirectFBEventBuffer     *thiz,
          DFBEvent                 *ret_event
     );

     /*
      * Check if there is a pending event in the queue. This
      * function returns DFB_OK if there is at least one event,
      * DFB_BUFFER_EMPTY otherwise.
      */
     DFBResult (*HasEvent) (
          IDirectFBEventBuffer     *thiz
     );


   /** Sending events **/

     /*
      * Put an event into the FIFO.
      *
      * This function does not wait until the event got fetched.
      */
     DFBResult (*PostEvent) (
          IDirectFBEventBuffer     *thiz,
          const DFBEvent           *event
     );

     /*
      * Wake up any thread waiting for events in this buffer.
      *
      * This method causes any IDirectFBEventBuffer::WaitForEvent() or
      * IDirectFBEventBuffer::WaitForEventWithTimeout() call to return with DFB_INTERRUPTED.
      *
      * It should be used rather than sending wake up messages which
      * may pollute the queue and consume lots of CPU and memory compared to
      * this 'single code line method'.
      */
     DFBResult (*WakeUp) (
          IDirectFBEventBuffer     *thiz
     );


   /** Special handling **/

     /*
      * Create a file descriptor for reading events.
      *
      * This method provides an alternative for reading events from an event buffer.
      * It creates a file descriptor which can be used in select(), poll() or read().
      *
      * In general only non-threaded applications which already use select() or poll() need it.
      *
      * <b>Note:</b> This method flushes the event buffer. After calling this method all other
      * methods except IDirectFBEventBuffer::PostEvent() will return DFB_UNSUPPORTED.
      * Calling this method again will return DFB_BUSY.
      */
     DFBResult (*CreateFileDescriptor) (
          IDirectFBEventBuffer     *thiz,
          int                      *ret_fd
     );


   /** Statistics **/

     /*
      * Enable/disable collection of event buffer statistics.
      */
     DFBResult (*EnableStatistics) (
          IDirectFBEventBuffer     *thiz,
          DFBBoolean                enable
     );

     /*
      * Query collected event buffer statistics.
      */
     DFBResult (*GetStatistics) (
          IDirectFBEventBuffer     *thiz,
          DFBEventBufferStats      *ret_stats
     );
)

/*
 * The key selection defines a mode for filtering keys while the window is having the focus.
 */
typedef enum {
     DWKS_ALL            = 0x00000000,  /* Select all keys (default). */
     DWKS_NONE           = 0x00000001,  /* Don't select any key. */
     DWKS_LIST           = 0x00000002   /* Select a list of keys. */
} DFBWindowKeySelection;

typedef enum {
     DWGM_DEFAULT        = 0x00000000,  /* Use default values. */
     DWGM_FOLLOW         = 0x00000001,  /* Use values of parent window. */
     DWGM_RECTANGLE      = 0x00000002,  /* Use pixel values as defined. */
     DWGM_LOCATION       = 0x00000003   /* Use relative values as defined. */
} DFBWindowGeometryMode;

typedef struct {
     DFBWindowGeometryMode    mode;

     DFBRectangle             rectangle;
     DFBLocation              location;
} DFBWindowGeometry;

typedef enum {
     DWCF_NONE           = 0x00000000,

     DWCF_RELATIVE       = 0x00000001,
     DWCF_EXPLICIT       = 0x00000002,
     DWCF_UNCLIPPED      = 0x00000004,
     DWCF_TRAPPED        = 0x00000008,
     DWCF_FIXED          = 0x00000010,
     DWCF_INVISIBLE      = 0x00000020,

     DWCF_ALL            = 0x0000003F
} DFBWindowCursorFlags;


#define DWSO_FIXED_LIMIT      0x80      /* Fixed stereo depth value must be between +DWSO_FIXED_LIMIT
                                           and -DWSO_FIXED_LIMIT. */

/*******************
 * IDirectFBWindow *
 *******************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBWindow,

   /** Retrieving information **/

     /*
      * Get the unique window ID.
      */
     DFBResult (*GetID) (
          IDirectFBWindow               *thiz,
          DFBWindowID                   *ret_window_id
     );

     /*
      * Get the current position of this window.
      */
     DFBResult (*GetPosition) (
          IDirectFBWindow               *thiz,
          int                           *ret_x,
          int                           *ret_y
     );

     /*
      * Get the size of the window in pixels.
      */
     DFBResult (*GetSize) (
          IDirectFBWindow               *thiz,
          int                           *ret_width,
          int                           *ret_height
     );


   /** Close & Destroy **/

     /*
      * Send a close message to the window.
      *
      * This function sends a message of type DWET_CLOSE to the window.
      * It does NOT actually close it.
      */
     DFBResult (*Close) (
          IDirectFBWindow               *thiz
     );

     /*
      * Destroys the window and sends a destruction message.
      *
      * This function sends a message of type DWET_DESTROY to
      * the window after removing it from the window stack and
      * freeing its data.  Some functions called from this
      * interface will return DFB_DESTROYED after that.
      */
     DFBResult (*Destroy) (
          IDirectFBWindow               *thiz
     );


   /** Surface & Scaling **/

     /*
      * Get an interface to the backing store surface.
      *
      * This surface has to be flipped to make previous drawing
      * commands visible, i.e. to repaint the windowstack for
      * that region.
      */
     DFBResult (*GetSurface) (
          IDirectFBWindow               *thiz,
          IDirectFBSurface             **ret_surface
     );

     /*
      * Resize the surface of a scalable window.
      *
      * This requires the option DWOP_SCALE.
      * See IDirectFBWindow::SetOptions().
      */
     DFBResult (*ResizeSurface) (
          IDirectFBWindow               *thiz,
          int                            width,
          int                            height
     );


   /** Events **/

     /*
      * Create an event buffer for this window and attach it.
      */
     DFBResult (*CreateEventBuffer) (
          IDirectFBWindow               *thiz,
          IDirectFBEventBuffer         **ret_buffer
     );

     /*
      * Attach an existing event buffer to this window.
      *
      * NOTE: Attaching multiple times generates multiple events.
      *
      */
     DFBResult (*AttachEventBuffer) (
          IDirectFBWindow               *thiz,
          IDirectFBEventBuffer          *buffer
     );

     /*
      * Detach an event buffer from this window.
      */
     DFBResult (*DetachEventBuffer) (
          IDirectFBWindow               *thiz,
          IDirectFBEventBuffer          *buffer
     );

     /*
      * Enable specific events to be sent to the window.
      *
      * The argument is a mask of events that will be set in the
      * window's event mask. The default event mask is DWET_ALL.
      */
     DFBResult (*EnableEvents) (
          IDirectFBWindow               *thiz,
          DFBWindowEventType             mask
     );

     /*
      * Disable specific events from being sent to the window.
      *
      * The argument is a mask of events that will be cleared in
      * the window's event mask. The default event mask is DWET_ALL.
      */
     DFBResult (*DisableEvents) (
          IDirectFBWindow               *thiz,
          DFBWindowEventType             mask
     );


   /** Options **/

     /*
      * Set options controlling appearance and behaviour of the window.
      */
     DFBResult (*SetOptions) (
          IDirectFBWindow               *thiz,
          DFBWindowOptions               options
     );

     /*
      * Get options controlling appearance and behaviour of the window.
      */
     DFBResult (*GetOptions) (
          IDirectFBWindow               *thiz,
          DFBWindowOptions              *ret_options
     );

     /*
      * Set the window color, or colorises the window.
      *
      * In case you specified DWCAPS_COLOR, this sets the window draw color.
      * In case you didn't, it colorises the window with this color; this will darken the window.
      * no DWCAPS_COLOR and an opacity of 0 means: no effect.
      */
     DFBResult (*SetColor) (
          IDirectFBWindow               *thiz,
          u8                             r,
          u8                             g,
          u8                             b,
          u8                             a
     );

     /*
      * Set the window color key.
      *
      * If a pixel of the window matches this color the
      * underlying window or the background is visible at this
      * point.
      */
     DFBResult (*SetColorKey) (
          IDirectFBWindow               *thiz,
          u8                             r,
          u8                             g,
          u8                             b
     );

     /*
      * Set the window color key (indexed).
      *
      * If a pixel (indexed format) of the window matches this
      * color index the underlying window or the background is
      * visible at this point.
      */
     DFBResult (*SetColorKeyIndex) (
          IDirectFBWindow               *thiz,
          unsigned int                   index
     );

     /*
      * Set the window's global opacity factor.
      *
      * Set it to "0" to hide a window.
      * Setting it to "0xFF" makes the window opaque if
      * it has no alpha channel.
      */
     DFBResult (*SetOpacity) (
          IDirectFBWindow               *thiz,
          u8                             opacity
     );

     /*
      * Disable alpha channel blending for one region of the window.
      *
      * If DWOP_ALPHACHANNEL and DWOP_OPAQUE_REGION are set but not DWOP_COLORKEYING
      * and the opacity of the window is 255 the window gets rendered
      * without alpha blending within the specified region.
      *
      * This is extremely useful for alpha blended window decorations while
      * the main content stays opaque and gets rendered faster.
      */
     DFBResult (*SetOpaqueRegion) (
          IDirectFBWindow               *thiz,
          int                            x1,
          int                            y1,
          int                            x2,
          int                            y2
     );

     /*
      * Get the current opacity factor of this window.
      */
     DFBResult (*GetOpacity) (
          IDirectFBWindow               *thiz,
          u8                            *ret_opacity
     );

     /*
      * Bind a cursor shape to this window.
      *
      * This method will set a per-window cursor shape. Everytime
      * the cursor enters this window, the specified shape is set.
      *
      * Passing NULL will unbind a set shape and release its surface.
      */
     DFBResult (*SetCursorShape) (
          IDirectFBWindow               *thiz,
          IDirectFBSurface              *shape,
          int                            hot_x,
          int                            hot_y
     );


   /** Position and Size **/

     /*
      * Move the window by the specified distance.
      */
     DFBResult (*Move) (
          IDirectFBWindow               *thiz,
          int                            dx,
          int                            dy
     );

     /*
      * Move the window to the specified coordinates.
      */
     DFBResult (*MoveTo) (
          IDirectFBWindow               *thiz,
          int                            x,
          int                            y
     );

     /*
      * Resize the window.
      */
     DFBResult (*Resize) (
          IDirectFBWindow               *thiz,
          int                            width,
          int                            height
     );

     /*
      * Set position and size in one step.
      */
     DFBResult (*SetBounds) (
          IDirectFBWindow               *thiz,
          int                            x,
          int                            y,
          int                            width,
          int                            height
     );


   /** Stacking **/

     /*
      * Put the window into a specific stacking class.
      */
     DFBResult (*SetStackingClass) (
          IDirectFBWindow               *thiz,
          DFBWindowStackingClass         stacking_class
     );

     /*
      * Raise the window by one within the window stack.
      */
     DFBResult (*Raise) (
          IDirectFBWindow               *thiz
     );

     /*
      * Lower the window by one within the window stack.
      */
     DFBResult (*Lower) (
          IDirectFBWindow               *thiz
     );

     /*
      * Put the window on the top of the window stack.
      */
     DFBResult (*RaiseToTop) (
          IDirectFBWindow               *thiz
     );

     /*
      * Send a window to the bottom of the window stack.
      */
     DFBResult (*LowerToBottom) (
          IDirectFBWindow               *thiz
     );

     /*
      * Put a window on top of another window.
      */
     DFBResult (*PutAtop) (
          IDirectFBWindow               *thiz,
          IDirectFBWindow               *lower
     );

     /*
      * Put a window below another window.
      */
     DFBResult (*PutBelow) (
          IDirectFBWindow               *thiz,
          IDirectFBWindow               *upper
     );


   /** Binding **/

     /*
      * Bind a window at the specified position of this window.
      *
      * After binding, bound window will be automatically moved
      * when this window moves to a new position.<br>
      * Binding the same window to multiple windows is not supported.
      * Subsequent call to Bind() automatically unbounds the bound window
      * before binding it again.<br>
      * To move the bound window to a new position call Bind() again
      * with the new coordinates.
      */
     DFBResult (*Bind) (
          IDirectFBWindow               *thiz,
          IDirectFBWindow               *window,
          int                            x,
          int                            y
     );

     /*
      * Unbind a window from this window.
      */
     DFBResult (*Unbind) (
          IDirectFBWindow               *thiz,
          IDirectFBWindow               *window
     );


   /** Focus handling **/

     /*
      * Pass the focus to this window.
      */
     DFBResult (*RequestFocus) (
          IDirectFBWindow               *thiz
     );

     /*
      * Grab the keyboard, i.e. all following keyboard events are
      * sent to this window ignoring the focus.
      */
     DFBResult (*GrabKeyboard) (
          IDirectFBWindow               *thiz
     );

     /*
      * Ungrab the keyboard, i.e. switch to standard key event
      * dispatching.
      */
     DFBResult (*UngrabKeyboard) (
          IDirectFBWindow               *thiz
     );

     /*
      * Grab the pointer, i.e. all following mouse events are
      * sent to this window ignoring the focus.
      */
     DFBResult (*GrabPointer) (
          IDirectFBWindow               *thiz
     );

     /*
      * Ungrab the pointer, i.e. switch to standard mouse event
      * dispatching.
      */
     DFBResult (*UngrabPointer) (
          IDirectFBWindow               *thiz
     );

     /*
      * Grab a specific key, i.e. all following events of this key are
      * sent to this window ignoring the focus.
      */
     DFBResult (*GrabKey) (
          IDirectFBWindow               *thiz,
          DFBInputDeviceKeySymbol        symbol,
          DFBInputDeviceModifierMask     modifiers
     );

     /*
      * Ungrab a specific key, i.e. switch to standard key event
      * dispatching.
      */
     DFBResult (*UngrabKey) (
          IDirectFBWindow               *thiz,
          DFBInputDeviceKeySymbol        symbol,
          DFBInputDeviceModifierMask     modifiers
     );


   /** Key selection **/

     /*
      * Selects a mode for filtering keys while being focused.
      *
      * The <b>selection</b> defines whether all, none or a specific set (list) of keys is selected.
      * In case of a specific set, the <b>keys</b> array with <b>num_keys</b> has to be provided.
      *
      * Multiple calls to this method are possible. Each overrides all settings from the previous call.
      */
     DFBResult (*SetKeySelection) (
          IDirectFBWindow               *thiz,
          DFBWindowKeySelection          selection,
          const DFBInputDeviceKeySymbol *keys,
          unsigned int                   num_keys
     );

     /*
      * Grab all unselected (filtered out) keys.
      *
      * Unselected keys are those not selected by the focused window. These keys won't be sent
      * to that window. Instead one window in the stack can collect them.
      *
      * See also IDirectFBWindow::UngrabUnselectedKeys() and IDirectFBWindow::SetKeySelection().
      */
     DFBResult (*GrabUnselectedKeys) (
          IDirectFBWindow               *thiz
     );

     /*
      * Release the grab of unselected (filtered out) keys.
      *
      * See also IDirectFBWindow::GrabUnselectedKeys() and IDirectFBWindow::SetKeySelection().
      */
     DFBResult (*UngrabUnselectedKeys) (
          IDirectFBWindow               *thiz
     );


   /** Advanced Geometry **/

     /*
      * Set area of surface to be shown in window.
      *
      * Default and maximum is to show whole surface.
      */
     DFBResult (*SetSrcGeometry) (
          IDirectFBWindow               *thiz,
          const DFBWindowGeometry       *geometry
     );

     /*
      * Set destination location of window within its bounds.
      *
      * Default and maximum is to fill whole bounds.
      */
     DFBResult (*SetDstGeometry) (
          IDirectFBWindow               *thiz,
          const DFBWindowGeometry       *geometry
     );

     /*
      * Get stereo depth.
      */
     DFBResult (*GetStereoDepth) (
         IDirectFBWindow                *thiz,
         int                            *z
     );

     /*
      * Set stereo depth.
      *
      * The depth value specified will cause the left eye buffer content to be shifted on the
      * x-axis by +z and the right eye buffer to be shifted by -z value. A positive
      * z value will cause the layer to appear closer than the TV plane while a negative
      * z value will make the layer appear farther away. The depth is limited to a value
      * between +DLSO_FIXED_LIMIT and -DLSO_FIXED_LIMIT.
      */
     DFBResult (*SetStereoDepth) (
         IDirectFBWindow                *thiz,
         int                             z
     );

   /** Properties **/

     /*
      * Set property controlling appearance and behaviour of the window.
      */
     DFBResult (*SetProperty) (
          IDirectFBWindow               *thiz,
          const char                    *key,
          void                          *value,
          void                         **ret_old_value
     );

     /*
      * Get property controlling appearance and behaviour of the window.
      */
     DFBResult (*GetProperty) (
          IDirectFBWindow               *thiz,
          const char                    *key,
          void                         **ret_value
     );

     /*
      * Remove property controlling appearance and behaviour of the window.
      */
     DFBResult (*RemoveProperty) (
          IDirectFBWindow               *thiz,
          const char                    *key,
          void                         **ret_value
     );

     /*
      * Set window rotation.
      */
     DFBResult (*SetRotation) (
          IDirectFBWindow               *thiz,
          int                            rotation
     );


   /** Association **/

     /*
      * Change the window association.
      *
      * If <b>window_id</b> is 0, the window will be dissociated.
      */
     DFBResult (*SetAssociation) (
          IDirectFBWindow               *thiz,
          DFBWindowID                    window_id
     );


   /** Application ID **/

     /*
      * Set application ID.
      *
      * The usage of the application ID is not imposed by DirectFB
      * and can be used at will by the application. Any change will
      * be notified, and as such, an application manager using SaWMan
      * can be used to act on any change.
      */
     DFBResult (*SetApplicationID) (
          IDirectFBWindow               *thiz,
          unsigned long                  application_id
     );

     /*
      * Get current application ID.
      */
     DFBResult (*GetApplicationID) (
          IDirectFBWindow               *thiz,
          unsigned long                 *ret_application_id
     );


   /** Updates **/

     /*
      * Signal start of window content updates.
      */
     DFBResult (*BeginUpdates) (
          IDirectFBWindow               *thiz,
          const DFBRegion               *update
     );


   /** Events **/

     /*
      * Send event
      */
     DFBResult (*SendEvent) (
          IDirectFBWindow               *thiz,
          const DFBWindowEvent          *event
     );


   /** Cursor **/

     /*
      * Set cursor flags (active when in focus).
      */
     DFBResult (*SetCursorFlags) (
          IDirectFBWindow               *thiz,
          DFBWindowCursorFlags           flags
     );

     /*
      * Set cursor resolution (coordinate space for cursor within window).
      *
      * The default cursor resolution is the surface dimensions.
      */
     DFBResult (*SetCursorResolution) (
          IDirectFBWindow               *thiz,
          const DFBDimension            *resolution
     );

     /*
      * Set cursor position within window coordinates (surface or cursor resolution).
      */
     DFBResult (*SetCursorPosition) (
          IDirectFBWindow               *thiz,
          int                            x,
          int                            y
     );


   /** Geometry **/

     /*
      * Set area of surface to be shown in window.
      * Set destination location of window within its bounds.
      *
      * Default and maximum is to show whole surface.
      */
     DFBResult (*SetGeometry) (
          IDirectFBWindow               *thiz,
          const DFBWindowGeometry       *src,
          const DFBWindowGeometry       *dst
     );
)


/*
 * Called for each provided text encoding.
 */
typedef DFBEnumerationResult (*DFBTextEncodingCallback) (
     DFBTextEncodingID    encoding_id,
     const char          *name,
     void                *context
);

/*****************
 * IDirectFBFont *
 *****************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBFont,

   /** Retrieving information **/

     /*
      * Get the distance from the baseline to the top of the
      * logical extents of this font.
      */
     DFBResult (*GetAscender) (
          IDirectFBFont            *thiz,
          int                      *ret_ascender
     );

     /*
      * Get the distance from the baseline to the bottom of
      * the logical extents of this font.
      *
      * This is a negative value!
      */
     DFBResult (*GetDescender) (
          IDirectFBFont            *thiz,
          int                      *ret_descender
     );

     /*
      * Get the logical height of this font. This is the
      * distance from one baseline to the next when writing
      * several lines of text. Note that this value does not
      * correspond the height value specified when loading the
      * font.
      */
     DFBResult (*GetHeight) (
          IDirectFBFont            *thiz,
          int                      *ret_height
     );

     /*
      * Get the maximum character width.
      *
      * This is a somewhat dubious value. Not all fonts
      * specify it correcly. It can give you an idea of
      * the maximum expected width of a rendered string.
      */
     DFBResult (*GetMaxAdvance) (
          IDirectFBFont            *thiz,
          int                      *ret_maxadvance
     );

     /*
      * Get the kerning to apply between two glyphs specified by
      * their character codes.
      */
     DFBResult (*GetKerning) (
          IDirectFBFont            *thiz,
          unsigned int              prev,
          unsigned int              current,
          int                      *ret_kern_x,
          int                      *ret_kern_y
     );


   /** Measurements **/

     /*
      * Get the logical width of the specified string
      * as if it were drawn with this font.
      *
      * Bytes specifies the number of bytes to take from the
      * string or -1 for the complete NULL-terminated string.
      *
      * The returned width may be different than the actual drawn
      * width of the text since this function returns the logical
      * width that should be used to layout the text. A negative
      * width indicates right-to-left rendering.
      */
     DFBResult (*GetStringWidth) (
          IDirectFBFont            *thiz,
          const char               *text,
          int                       bytes,
          int                      *ret_width
     );

     /*
      * Get the logical and real extents of the specified
      * string as if it were drawn with this font.
      *
      * Bytes specifies the number of bytes to take from the
      * string or -1 for the complete NULL-terminated string.
      *
      * The logical rectangle describes the typographic extents
      * and should be used to layout text. The ink rectangle
      * describes the smallest rectangle containing all pixels
      * that are touched when drawing the string. If you only
      * need one of the rectangles, pass NULL for the other one.
      *
      * The ink rectangle is guaranteed to be a valid rectangle
      * with positive width and height, while the logical
      * rectangle may have negative width indicating right-to-left
      * layout.
      *
      * The rectangle offsets are reported relative to the
      * baseline and refer to the text being drawn using
      * DSTF_LEFT.
      */
     DFBResult (*GetStringExtents) (
          IDirectFBFont            *thiz,
          const char               *text,
          int                       bytes,
          DFBRectangle             *ret_logical_rect,
          DFBRectangle             *ret_ink_rect
     );

     /*
      * Get the extents of a glyph specified by its character code.
      *
      * The rectangle describes the the smallest rectangle
      * containing all pixels that are touched when drawing the
      * glyph. It is reported relative to the baseline. If you
      * only need the advance, pass NULL for the rectangle.
      *
      * The advance describes the horizontal offset to the next
      * glyph (without kerning applied). It may be a negative
      * value indicating left-to-right rendering. If you don't
      * need this value, pass NULL for advance.
      */
     DFBResult (*GetGlyphExtents) (
          IDirectFBFont            *thiz,
          unsigned int              character,
          DFBRectangle             *ret_rect,
          int                      *ret_advance
     );

     /*
      * Get the next explicit or automatic break within a string
      * along with the logical width of the text, the string length,
      * and a pointer to the next text line.
      *
      * The bytes specifies the maximum number of bytes to take from the
      * string or -1 for complete NULL-terminated string.
      *
      * The max_width specifies logical width of column onto which
      * the text will be drawn. Then the logical width of fitted
      * text is returned in ret_width. The returned width may overlap
      * the max width specified if there's only one character
      * that fits.
      *
      * The number of characters that fit into this column is returned
      * by the ret_str_length. Note that you can not use this value as
      * the number of bytes to take when using DrawString() as it
      * represents to the number of characters, not the number of
      * bytes.
      *
      * In ret_next_line a pointer to the next line of text is
      * returned. This will point to NULL or the end of the string if
      * there's no more break.
      */
     DFBResult (*GetStringBreak) (
          IDirectFBFont            *thiz,
          const char               *text,
          int                       bytes,
          int                       max_width,
          int                      *ret_width,
          int                      *ret_str_length,
          const char              **ret_next_line
     );

   /** Encodings **/

     /*
      * Change the default encoding used when the font is set at a surface.
      *
      * It's also the encoding used for the measurement functions
      * of this interface, e.g. IDirectFBFont::GetStringExtents().
      */
     DFBResult (*SetEncoding) (
          IDirectFBFont            *thiz,
          DFBTextEncodingID         encoding
     );

     /*
      * Enumerate all provided text encodings.
      */
     DFBResult (*EnumEncodings) (
          IDirectFBFont            *thiz,
          DFBTextEncodingCallback   callback,
          void                     *context
     );

     /*
      * Find an encoding by its name.
      */
     DFBResult (*FindEncoding) (
          IDirectFBFont            *thiz,
          const char               *name,
          DFBTextEncodingID        *ret_encoding
     );


   /** Resources **/

     /*
      * Dispose resources used by the font.
      *
      * Keeps font usable, recreating resources as needed.
      */
     DFBResult (*Dispose) (
          IDirectFBFont            *thiz
     );


   /** Measurements **/

     /*
      * Get the line spacing vector of this font. This is the
      * displacement vector from one line to the next when writing
      * several lines of text. It differs from the height only
      * when the font is rotated.
      */
     DFBResult (*GetLineSpacingVector) (
          IDirectFBFont            *thiz,
          int                      *ret_xspacing,
          int                      *ret_yspacing
     );

     /*
      * Get the extents of a glyph specified by its character code (extended version).
      *
      * The rectangle describes the the smallest rectangle
      * containing all pixels that are touched when drawing the
      * glyph. It is reported relative to the baseline. If you
      * only need the advance, pass NULL for the rectangle.
      *
      * The advance describes the horizontal offset to the next
      * glyph (without kerning applied). It may be a negative
      * value indicating left-to-right rendering. If you don't
      * need this value, pass NULL for advance.
      */
     DFBResult (*GetGlyphExtentsXY) (
          IDirectFBFont            *thiz,
          unsigned int              character,
          DFBRectangle             *ret_rect,
          int                      *ret_xadvance,
          int                      *ret_yadvance
     );

     /*
      * Get the position and thickness of the underline.
      */
     DFBResult (*GetUnderline) (
          IDirectFBFont            *thiz,
          int                      *ret_underline_position,
          int                      *ret_underline_thichness
     );


   /** Retrieving information **/

     /*
      * Get the description of the font.
      */
     DFBResult (*GetDescription) (
          IDirectFBFont            *thiz,
          DFBFontDescription       *ret_description
     );
)

/*
 * Capabilities of an image.
 */
typedef enum {
     DICAPS_NONE            = 0x00000000,  /* None of these.            */
     DICAPS_ALPHACHANNEL    = 0x00000001,  /* The image data contains an
                                              alphachannel.             */
     DICAPS_COLORKEY        = 0x00000002   /* The image has a colorkey,
                                              e.g. the transparent color
                                              of a GIF image.           */
} DFBImageCapabilities;

/*
 * Information about an image including capabilities and values
 * belonging to available capabilities.
 */
typedef struct {
     DFBImageCapabilities     caps;        /* capabilities              */

     u8                       colorkey_r;  /* colorkey red channel      */
     u8                       colorkey_g;  /* colorkey green channel    */
     u8                       colorkey_b;  /* colorkey blue channel     */
} DFBImageDescription;


typedef enum {
        DIRCR_OK,
        DIRCR_ABORT
} DIRenderCallbackResult;
/*
 * Called whenever a chunk of the image is decoded.
 * Has to be registered with IDirectFBImageProvider::SetRenderCallback().
 */
typedef DIRenderCallbackResult (*DIRenderCallback)(DFBRectangle *rect, void *ctx);

/**************************
 * IDirectFBImageProvider *
 **************************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBImageProvider,

   /** Retrieving information **/

     /*
      * Get a surface description that best matches the image
      * contained in the file.
      *
      * For opaque image formats the pixel format of the primary
      * layer is used. For images with alpha channel an ARGB
      * surface description is returned.
      */
     DFBResult (*GetSurfaceDescription) (
          IDirectFBImageProvider   *thiz,
          DFBSurfaceDescription    *ret_dsc
     );

     /*
      * Get a description of the image.
      *
      * This includes stuff that does not belong into the surface
      * description, e.g. a colorkey of a transparent GIF.
      */
     DFBResult (*GetImageDescription) (
          IDirectFBImageProvider   *thiz,
          DFBImageDescription      *ret_dsc
     );


   /** Rendering **/

     /*
      * Render the file contents into the destination contents
      * doing automatic scaling and color format conversion.
      *
      * If the image file has an alpha channel it is rendered
      * with alpha channel if the destination surface is of the
      * ARGB pixelformat. Otherwise, transparent areas are
      * blended over a black background.
      *
      * If a destination rectangle is specified, the rectangle is
      * clipped to the destination surface. If NULL is passed as
      * destination rectangle, the whole destination surface is
      * taken. The image is stretched to fill the rectangle.
      */
     DFBResult (*RenderTo) (
          IDirectFBImageProvider   *thiz,
          IDirectFBSurface         *destination,
          const DFBRectangle       *destination_rect
     );

     /*
      * Registers a callback for progressive image loading.
      *
      * The function is called each time a chunk of the image is decoded.
      */
     DFBResult (*SetRenderCallback) (
          IDirectFBImageProvider   *thiz,
          DIRenderCallback          callback,
          void                     *callback_data
     );

     /*
      * Sets hint for preferred image decoding method
      *
      * This is optional and might be unsupported by some image providers
      */
     DFBResult (*SetRenderFlags) (
          IDirectFBImageProvider   *thiz,
          DIRenderFlags            flags
     );

   /** Encoding **/

     /*
      * Encode a portion of a surface.
      */
     DFBResult (*WriteBack) (
          IDirectFBImageProvider   *thiz,
          IDirectFBSurface         *surface,
          const DFBRectangle       *src_rect,
          const char               *filename
     );
)

/*
 * Capabilities of an audio/video stream.
 */
typedef enum {
     DVSCAPS_NONE         = 0x00000000, /* None of these.         */
     DVSCAPS_VIDEO        = 0x00000001, /* Stream contains video. */
     DVSCAPS_AUDIO        = 0x00000002  /* Stream contains audio. */
     /* DVSCAPS_SUBPICTURE ?! */
} DFBStreamCapabilities;

#define DFB_STREAM_DESC_ENCODING_LENGTH   30

#define DFB_STREAM_DESC_TITLE_LENGTH     255

#define DFB_STREAM_DESC_AUTHOR_LENGTH    255

#define DFB_STREAM_DESC_ALBUM_LENGTH     255

#define DFB_STREAM_DESC_GENRE_LENGTH      32

#define DFB_STREAM_DESC_COMMENT_LENGTH   255

/*
 * Informations about an audio/video stream.
 */
typedef struct {
     DFBStreamCapabilities  caps;         /* capabilities */

     struct {
          char              encoding[DFB_STREAM_DESC_ENCODING_LENGTH]; /* encoding (e.g. "MPEG4") */
          double            framerate;    /* number of frames per second */
          double            aspect;       /* frame aspect ratio */
          int               bitrate;      /* amount of bits per second */
    	  int               afd;          /* Active Format Descriptor */
    	  int               width;        /* Width as reported by Sequence Header */
    	  int               height;       /* Height as reported by Sequence Header */
     } video;                             /* struct containing the above encoding properties for video */

     struct {
          char              encoding[DFB_STREAM_DESC_ENCODING_LENGTH]; /* encoding (e.g. "AAC") */
          int               samplerate;   /* number of samples per second */
          int               channels;     /* number of channels per sample */
          int               bitrate;      /* amount of bits per second */
     } audio;                             /* struct containing the above four encoding properties for audio */

     char                   title[DFB_STREAM_DESC_TITLE_LENGTH];     /* title   */
     char                   author[DFB_STREAM_DESC_AUTHOR_LENGTH];   /* author  */
     char                   album[DFB_STREAM_DESC_ALBUM_LENGTH];     /* album   */
     short                  year;                                    /* year    */
     char                   genre[DFB_STREAM_DESC_GENRE_LENGTH];     /* genre   */
     char                   comment[DFB_STREAM_DESC_COMMENT_LENGTH]; /* comment */
} DFBStreamDescription;

/*
 * Type of an audio stream.
 */
typedef enum {
     DSF_ES         = 0x00000000, /* ES.  */
     DSF_PES        = 0x00000001  /* PES. */
} DFBStreamFormat;

/*
 * Stream attributes for an audio/video stream.
 */
typedef struct {
     struct {
          char            encoding[DFB_STREAM_DESC_ENCODING_LENGTH]; /* encoding (e.g. "MPEG4") */
          DFBStreamFormat format;                                    /* format of the video stream */
     } video;                           /* struct containing the above two encoding properties for video */

     struct {
          char            encoding[DFB_STREAM_DESC_ENCODING_LENGTH]; /* encoding (e.g. "AAC") */
          DFBStreamFormat format;                                    /* format of the audio stream */
     } audio;                           /* struct containing the above two encoding properties for audio */
} DFBStreamAttributes;

/*
 * Buffer levels and occupancy for Audio/Video input buffers.
 */
typedef struct {
     DFBStreamCapabilities valid;        /* Which of the Audio / Video sections are valid. */

     struct {
         unsigned int  buffer_size;      /* Size in bytes of the input buffer to video decoder */
         unsigned int  minimum_level;    /* The level at which a DVPET_DATALOW event will be generated. */
         unsigned int  maximum_level;    /* The level at which a DVPET_DATAHIGH event will be generated. */
         unsigned int  current_level;    /* Current fill level of video input buffer.*/
     } video;                           /* struct containing the above two encoding properties for video */

     struct {
         unsigned int  buffer_size;      /* Size in bytes of the input buffer to audio decoder */
         unsigned int  minimum_level;    /* The level at which a DVPET_DATALOW event will be generated. */
         unsigned int  maximum_level;    /* The level at which a DVPET_DATAHIGH event will be generated. */
         unsigned int  current_level;    /* Current fill level of audio input buffer.*/
     } audio;                           /* struct containing the above two encoding properties for audio */
} DFBBufferOccupancy;

/*
 * Buffer thresholds for Audio and Video.
 */
typedef struct {
     DFBStreamCapabilities selection;    /* Which of the Audio / Video are we setting? */

     struct {
          unsigned int  minimum_level;   /* The level at which a DVPET_DATALOW event will be generated. */
          unsigned int  maximum_level;   /* The level at which a DVPET_DATAHIGH event will be generated. */
          unsigned int  minimum_time;    /* The level at which a DVPET_BUFFERTIMELOW event will be generated. */
          unsigned int  maximum_time;    /* The level at which a DVPET_BUFFERTIMEHIGH event will be generated. */
     } video;                           /* struct containing the above two encoding properties for video */

     struct {
          unsigned int  minimum_level;   /* The level at which a DVPET_DATALOW event will be generated. */
          unsigned int  maximum_level;   /* The level at which a DVPET_DATAHIGH event will be generated. */
          unsigned int  minimum_time;    /* The level at which a DVPET_BUFFERTIMELOW event will be generated. */
          unsigned int  maximum_time;    /* The level at which a DVPET_BUFFERTIMEHIGH event will be generated. */
     } audio;                           /* struct containing the above two encoding properties for audio */
} DFBBufferThresholds;

/*
 * Called for each written frame.
 */
typedef void (*DVFrameCallback)(void *ctx);


/**************************
 * IDirectFBVideoProvider *
 **************************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBVideoProvider,

   /** Retrieving information **/

     /*
      * Retrieve information about the video provider's
      * capabilities.
      */
     DFBResult (*GetCapabilities) (
          IDirectFBVideoProvider        *thiz,
          DFBVideoProviderCapabilities  *ret_caps
     );

     /*
      * Get a surface description that best matches the video
      * contained in the file.
      */
     DFBResult (*GetSurfaceDescription) (
          IDirectFBVideoProvider   *thiz,
          DFBSurfaceDescription    *ret_dsc
     );

     /*
      * Get a description of the video stream.
      */
     DFBResult (*GetStreamDescription) (
          IDirectFBVideoProvider   *thiz,
          DFBStreamDescription     *ret_dsc
     );


   /** Playback **/

     /*
      * Play the video rendering it into the specified rectangle
      * of the destination surface.
      *
      * Optionally a callback can be registered that is called
      * for each rendered frame. This is especially important if
      * you are playing to a flipping surface. In this case, you
      * should flip the destination surface in your callback.
      */
     DFBResult (*PlayTo) (
          IDirectFBVideoProvider   *thiz,
          IDirectFBSurface         *destination,
          const DFBRectangle       *destination_rect,
          DVFrameCallback           callback,
          void                     *ctx
     );

     /*
      * Stop rendering into the destination surface.
      */
     DFBResult (*Stop) (
          IDirectFBVideoProvider   *thiz
     );

     /*
      * Get the status of the playback.
      */
     DFBResult (*GetStatus) (
          IDirectFBVideoProvider   *thiz,
          DFBVideoProviderStatus   *ret_status
     );


   /** Media Control **/

     /*
      * Seeks to a position within the stream.
      */
     DFBResult (*SeekTo) (
          IDirectFBVideoProvider   *thiz,
          double                    seconds
     );

     /*
      * Gets current position within the stream.
      */
     DFBResult (*GetPos) (
          IDirectFBVideoProvider   *thiz,
          double                   *ret_seconds
     );

     /*
      * Gets the length of the stream.
      */
     DFBResult (*GetLength) (
          IDirectFBVideoProvider   *thiz,
          double                   *ret_seconds
     );

   /** Color Adjustment **/

     /*
      * Gets the current video color settings.
      */
     DFBResult (*GetColorAdjustment) (
          IDirectFBVideoProvider   *thiz,
          DFBColorAdjustment       *ret_adj
     );

     /*
      * Adjusts the video colors.
      *
      * This function only has an effect if the video provider
      * supports this operation. Check the providers capabilities
      * to find out if this is the case.
      */
     DFBResult (*SetColorAdjustment) (
          IDirectFBVideoProvider   *thiz,
          const DFBColorAdjustment *adj
     );

   /** Interactivity **/

     /*
      * Send an input or window event.
      *
      * This method allows to redirect events to an interactive
      * video provider. Events must be relative to the specified
      * rectangle of the destination surface.
      */
     DFBResult (*SendEvent) (
          IDirectFBVideoProvider   *thiz,
          const DFBEvent           *event
     );

   /** Advanced control **/

     /*
      * Set the flags controlling playback mode.
      */
     DFBResult (*SetPlaybackFlags) (
          IDirectFBVideoProvider        *thiz,
          DFBVideoProviderPlaybackFlags  flags
     );

     /*
      * Set the speed multiplier.
      *
      * Values below 1.0 reduce playback speed
      * while values over 1.0 increase it.<br>
      * Specifying a value of 0.0 has the effect of
      * putting the playback in pause mode without
      * stopping the video provider.
      */
     DFBResult (*SetSpeed) (
          IDirectFBVideoProvider   *thiz,
          double                    multiplier
     );

     /*
      * Get current speed multiplier.
      */
     DFBResult (*GetSpeed) (
          IDirectFBVideoProvider   *thiz,
          double                   *ret_multiplier
     );

     /*
      * Set volume level.
      *
      * Values between 0.0f and 1.0f adjust the volume level.
      * Values over 1.0f increase the amplification level.
      */
     DFBResult (*SetVolume) (
          IDirectFBVideoProvider   *thiz,
          float                     level
     );

     /*
      * Get volume level.
      */
     DFBResult (*GetVolume) (
          IDirectFBVideoProvider   *thiz,
          float                    *ret_level
     );

     /*
      * Set the stream attributes.
      * May have a wrapper with different media types types encapsulated.
      * Can use this method to indicate the content type.
      */
     DFBResult (*SetStreamAttributes) (
          IDirectFBVideoProvider   *thiz,
          DFBStreamAttributes       attr
     );

     /*
      * Set the audio units that are being used for output.
      * May have multiple audio outputs and need to configure them on/off
      * dynamically.
      */
     DFBResult (*SetAudioOutputs) (
          IDirectFBVideoProvider     *thiz,
          DFBVideoProviderAudioUnits *audioUnits
     );

     /*
      * Get the audio units that are being used for output.
      */
     DFBResult (*GetAudioOutputs) (
          IDirectFBVideoProvider     *thiz,
          DFBVideoProviderAudioUnits *audioUnits
     );

     /*
      * Set the audio delay
      *
      * The parameter is in microseconds. Values < 0 make audio earlier, > 0 make audio later.
      */
      DFBResult (*SetAudioDelay) (
          IDirectFBVideoProvider     *thiz,
          long                        delay
      );


  /** Event buffers **/

     /*
      * Create an event buffer for this video provider and attach it.
      */
     DFBResult (*CreateEventBuffer) (
          IDirectFBVideoProvider     *thiz,
          IDirectFBEventBuffer      **ret_buffer
     );

     /*
      * Attach an existing event buffer to this video provider.
      *
      * NOTE: Attaching multiple times generates multiple events.
      */
     DFBResult (*AttachEventBuffer) (
          IDirectFBVideoProvider     *thiz,
          IDirectFBEventBuffer       *buffer
     );

     /*
      * Enable specific events to be sent from the video provider.
      *
      * The argument is a mask of events that will be set in the
      * videoproviders's event mask. The default event mask is DVPET_ALL.
      */
     DFBResult (*EnableEvents) (
          IDirectFBVideoProvider     *thiz,
          DFBVideoProviderEventType   mask
     );

     /*
      * Disable specific events from being sent from the video provider
      *
      * The argument is a mask of events that will be cleared in
      * the video providers's event mask. The default event mask is DWET_ALL.
      */
     DFBResult (*DisableEvents) (
          IDirectFBVideoProvider     *thiz,
          DFBVideoProviderEventType   mask
     );

     /*
      * Detach an event buffer from this video provider.
      */
     DFBResult (*DetachEventBuffer) (
          IDirectFBVideoProvider     *thiz,
          IDirectFBEventBuffer       *buffer
     );


  /** Buffer control **/

     /*
      * Get buffer occupancy (A/V) when playing this stream.
      */
     DFBResult (*GetBufferOccupancy) (
          IDirectFBVideoProvider   *thiz,
          DFBBufferOccupancy       *ret_occ
     );

     /*
      * Set buffer thresholds for the Audio / Video playback.
      */
     DFBResult (*SetBufferThresholds) (
          IDirectFBVideoProvider   *thiz,
          DFBBufferThresholds       thresh
     );

     /*
      * Get buffer thresholds for the Audio / Video playback.
      */
     DFBResult (*GetBufferThresholds) (
          IDirectFBVideoProvider   *thiz,
          DFBBufferThresholds      *ret_thresh
     );

   /** Playback **/

     /*
      * Update the video rendering into the specified rectangle
      * of the destination surface.
      */
     DFBResult (*SetDestination) (
          IDirectFBVideoProvider   *thiz,
          IDirectFBSurface         *destination,
          const DFBRectangle       *destination_rect
     );

)

/***********************
 * IDirectFBDataBuffer *
 ***********************/

/*
 * <i>No summary yet...</i>
 */
D_DEFINE_INTERFACE(   IDirectFBDataBuffer,


   /** Buffer handling **/

     /*
      * Flushes all data in this buffer.
      *
      * This method only applies to streaming buffers.
      */
     DFBResult (*Flush) (
          IDirectFBDataBuffer      *thiz
     );

     /*
      * Finish writing into a streaming buffer.
      *
      * Subsequent calls to PutData will fail,
      * while attempts to fetch data from the buffer will return EOF
      * unless there is still data available.
      */
     DFBResult (*Finish) (
          IDirectFBDataBuffer      *thiz
     );

     /*
      * Seeks to a given byte position.
      *
      * This method only applies to static buffers.
      */
     DFBResult (*SeekTo) (
          IDirectFBDataBuffer      *thiz,
          unsigned int              offset
     );

     /*
      * Get the current byte position within a static buffer.
      *
      * This method only applies to static buffers.
      */
     DFBResult (*GetPosition) (
          IDirectFBDataBuffer      *thiz,
          unsigned int             *ret_offset
     );

     /*
      * Get the length of a static or streaming buffer in bytes.
      *
      * The length of a static buffer is its static size.
      * A streaming buffer has a variable length reflecting
      * the amount of buffered data.
      */
     DFBResult (*GetLength) (
          IDirectFBDataBuffer      *thiz,
          unsigned int             *ret_length
     );

   /** Waiting for data **/

     /*
      * Wait for data to be available.
      * Thread is idle in the meantime.
      *
      * This method blocks until at least the specified number of bytes
      * is available.
      */
     DFBResult (*WaitForData) (
          IDirectFBDataBuffer      *thiz,
          unsigned int              length
     );

     /*
      * Wait for data to be available within an amount of time.
      * Thread is idle in the meantime.
      *
      * This method blocks until at least the specified number of bytes
      * is available or the timeout is reached.
      */
     DFBResult (*WaitForDataWithTimeout) (
          IDirectFBDataBuffer      *thiz,
          unsigned int              length,
          unsigned int              seconds,
          unsigned int              milli_seconds
     );


   /** Retrieving data **/

     /*
      * Fetch data from a streaming or static buffer.
      *
      * Static buffers will increase the data pointer.
      * Streaming buffers will flush the data portion.
      *
      * The maximum number of bytes to fetch is specified by "length",
      * the actual number of bytes fetched is returned via "read".
      */
     DFBResult (*GetData) (
          IDirectFBDataBuffer      *thiz,
          unsigned int              length,
          void                     *ret_data,
          unsigned int             *ret_read
     );

     /*
      * Peek data from a streaming or static buffer.
      *
      * Unlike GetData() this method won't increase the data
      * pointer or flush any portions of the data held.
      *
      * Additionally an offset relative to the current data pointer
      * or beginning of the streaming buffer can be specified.
      *
      * The maximum number of bytes to peek is specified by "length",
      * the actual number of bytes peeked is returned via "read".
      */
     DFBResult (*PeekData) (
          IDirectFBDataBuffer      *thiz,
          unsigned int              length,
          int                       offset,
          void                     *ret_data,
          unsigned int             *ret_read
     );

     /*
      * Check if there is data available.
      *
      * This method returns DFB_OK if there is data available,
      * DFB_BUFFER_EMPTY otherwise.
      */
     DFBResult (*HasData) (
          IDirectFBDataBuffer      *thiz
     );


   /** Providing data **/

     /*
      * Appends a block of data to a streaming buffer.
      *
      * This method does not wait until the data got fetched.
      *
      * Static buffers don't support this method.
      */
     DFBResult (*PutData) (
          IDirectFBDataBuffer      *thiz,
          const void               *data,
          unsigned int              length
     );


   /** Media from data **/

     /*
      * Creates an image provider using the buffers data.
      */
     DFBResult (*CreateImageProvider) (
          IDirectFBDataBuffer      *thiz,
          IDirectFBImageProvider  **interface_ptr
     );

     /*
      * Creates a video provider using the buffers data.
      */
     DFBResult (*CreateVideoProvider) (
          IDirectFBDataBuffer      *thiz,
          IDirectFBVideoProvider  **interface_ptr
     );

     /*
      * Load a font using the buffer's data, given a description
      * of how to load the glyphs.
      */
     DFBResult (*CreateFont) (
          IDirectFBDataBuffer       *thiz,
          const DFBFontDescription  *desc,
          IDirectFBFont            **interface_ptr
     );
)

#ifdef __cplusplus
}
#endif

#endif
