/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#ifndef __UTIL_MATH_FLOAT2_H__
#define __UTIL_MATH_FLOAT2_H__

#ifndef __UTIL_MATH_H__
#  error "Do not include this file directly, include util/types.h instead."
#endif

CCL_NAMESPACE_BEGIN

ccl_device_inline float2 zero_float2()
{
  return make_float2(0.0f, 0.0f);
}

ccl_device_inline float2 one_float2()
{
  return make_float2(1.0f, 1.0f);
}

#if !defined(__KERNEL_METAL__)
ccl_device_inline float2 operator-(const float2 &a)
{
  return make_float2(-a.x, -a.y);
}

ccl_device_inline float2 operator*(const float2 a, const float2 b)
{
  return make_float2(a.x * b.x, a.y * b.y);
}

ccl_device_inline float2 operator*(const float2 a, float f)
{
  return make_float2(a.x * f, a.y * f);
}

ccl_device_inline float2 operator*(float f, const float2 a)
{
  return make_float2(a.x * f, a.y * f);
}

ccl_device_inline float2 operator/(float f, const float2 a)
{
  return make_float2(f / a.x, f / a.y);
}

ccl_device_inline float2 operator/(const float2 a, float f)
{
  float invf = 1.0f / f;
  return make_float2(a.x * invf, a.y * invf);
}

ccl_device_inline float2 operator/(const float2 a, const float2 b)
{
  return make_float2(a.x / b.x, a.y / b.y);
}

ccl_device_inline float2 operator+(const float2 a, const float2 b)
{
  return make_float2(a.x + b.x, a.y + b.y);
}

ccl_device_inline float2 operator+(const float2 a, const float f)
{
  return a + make_float2(f, f);
}

ccl_device_inline float2 operator-(const float2 a, const float2 b)
{
  return make_float2(a.x - b.x, a.y - b.y);
}

ccl_device_inline float2 operator-(const float2 a, const float f)
{
  return a - make_float2(f, f);
}

ccl_device_inline float2 operator+=(float2 &a, const float2 b)
{
  return a = a + b;
}

ccl_device_inline float2 operator*=(float2 &a, const float2 b)
{
  return a = a * b;
}

ccl_device_inline float2 operator*=(float2 &a, float f)
{
  return a = a * f;
}

ccl_device_inline float2 operator/=(float2 &a, const float2 b)
{
  return a = a / b;
}

ccl_device_inline float2 operator/=(float2 &a, float f)
{
  float invf = 1.0f / f;
  return a = a * invf;
}

ccl_device_inline bool operator==(const float2 a, const float2 b)
{
  return (a.x == b.x && a.y == b.y);
}

ccl_device_inline bool operator!=(const float2 a, const float2 b)
{
  return !(a == b);
}

ccl_device_inline bool is_zero(const float2 a)
{
  return (a.x == 0.0f && a.y == 0.0f);
}

ccl_device_inline float average(const float2 a)
{
  return (a.x + a.y) * (1.0f / 2.0f);
}

ccl_device_inline float dot(const float2 a, const float2 b)
{
  return a.x * b.x + a.y * b.y;
}
#endif

ccl_device_inline float len(const float2 a)
{
  return sqrtf(dot(a, a));
}

ccl_device_inline float reduce_min(const float2 a)
{
  return min(a.x, a.y);
}

ccl_device_inline float reduce_max(const float2 a)
{
  return max(a.x, a.y);
}

ccl_device_inline float reduce_add(const float2 a)
{
  return a.x + a.y;
}

ccl_device_inline float len_squared(const float2 a)
{
  return dot(a, a);
}

#if !defined(__KERNEL_METAL__)
ccl_device_inline float distance(const float2 a, const float2 b)
{
  return len(a - b);
}

ccl_device_inline float cross(const float2 a, const float2 b)
{
  return (a.x * b.y - a.y * b.x);
}

ccl_device_inline float2 normalize(const float2 a)
{
  return a / len(a);
}

ccl_device_inline float2 normalize_len(const float2 a, ccl_private float *t)
{
  *t = len(a);
  return a / (*t);
}

ccl_device_inline float2 safe_normalize(const float2 a)
{
  float t = len(a);
  return (t != 0.0f) ? a / t : a;
}

ccl_device_inline float2 min(const float2 a, const float2 b)
{
  return make_float2(min(a.x, b.x), min(a.y, b.y));
}

ccl_device_inline float2 max(const float2 a, const float2 b)
{
  return make_float2(max(a.x, b.x), max(a.y, b.y));
}

ccl_device_inline float2 clamp(const float2 a, const float2 mn, const float2 mx)
{
  return min(max(a, mn), mx);
}

ccl_device_inline float2 fabs(const float2 a)
{
  return make_float2(fabsf(a.x), fabsf(a.y));
}

ccl_device_inline float2 as_float2(const float4 &a)
{
  return make_float2(a.x, a.y);
}

ccl_device_inline float2 interp(const float2 a, const float2 b, float t)
{
  return a + t * (b - a);
}

ccl_device_inline float2 mix(const float2 a, const float2 b, float t)
{
  return a + t * (b - a);
}

ccl_device_inline float2 floor(const float2 a)
{
  return make_float2(floorf(a.x), floorf(a.y));
}

#endif /* !__KERNEL_METAL__ */

/* Consistent name for this would be pow, but HIP compiler crashes in name mangling. */
ccl_device_inline float2 power(float2 v, float e)
{
  return make_float2(powf(v.x, e), powf(v.y, e));
}

ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b)
{
  return (b != 0.0f) ? a / b : zero_float2();
}

CCL_NAMESPACE_END

#endif /* __UTIL_MATH_FLOAT2_H__ */
